Difference between revisions of "Template:SpellLore"
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|nullification = Void | |nullification = Void | ||
|radiance = Radiance | |radiance = Radiance | ||
|reconstruction = | |reconstruction = Repair | ||
|resonance = Resonance | |resonance = Resonance | ||
|healing = Healing | |healing = Healing | ||
Line 54: | Line 54: | ||
|nullification = Negative | |nullification = Negative | ||
|radiance = Light and Alignment | |radiance = Light and Alignment | ||
|reconstruction = Repair | |reconstruction = Repair and Rust | ||
|resonance = Sonic | |resonance = Sonic | ||
|healing = Healing | |healing = Healing | ||
|#default= | |#default= | ||
}} spells gain a +{{{2}}}% {{{3|Equipment}}} bonus to their chance to Critical Hit.</onlyinclude> | }} spells gain a +{{{2}}}% {{{3|Equipment}}} bonus to their chance to Critical Hit.</onlyinclude> |
Revision as of 14:13, 24 November 2018
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.