Difference between revisions of "Template:SpellLore"
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}} | }} | ||
</noinclude> | </noinclude> | ||
<onlyinclude>[[Category:Items with {{{1|}}} Spell Lore]]'''[[Spell Critical Chance|{{{3|}}} {{ | <onlyinclude>[[Category:Items with {{{1|}}} Spell Lore]]'''[[Spell Critical Chance|{{{3|}}} {#switch: {{lc:{{{1|}}}}} | ||
|combustion = Combustion | |||
|corrosion = Corrosion | |||
|devotion = Devotion | |||
|glaciation = Glaciation | |||
|kenetic =Kenetic | |||
|impulse = Impulse | |||
|magnetism = Magnetism | |||
|nullification = Void | |||
|radiance = Radiance | |||
|reconstruction = Reconstruction | |||
|resonance = Resonance | |||
|healing = Healing | |||
|#default=Spell | |||
}} Lore +{{{2}}}%:]]''' Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}} | |||
|combustion = Fire | |combustion = Fire | ||
|corrosion = Acid | |corrosion = Acid | ||
Line 38: | Line 52: | ||
|kenetic |impulse = Force, Physical, and Untype | |kenetic |impulse = Force, Physical, and Untype | ||
|magnetism = Electric | |magnetism = Electric | ||
|nullification = Negative | |nullification = Negative | ||
|radiance = Light and Alignment | |radiance = Light and Alignment | ||
|reconstruction = Repair | |reconstruction = Repair |
Revision as of 22:25, 10 November 2018
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | {#switch: radiance |combustion = Combustion |corrosion = Corrosion |devotion = Devotion |glaciation = Glaciation |kenetic =Kenetic |impulse = Impulse |magnetism = Magnetism |nullification = Void |radiance = Radiance |reconstruction = Reconstruction |resonance = Resonance |healing = Healing |#default=Spell }} Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | {#switch: |combustion = Combustion |corrosion = Corrosion |devotion = Devotion |glaciation = Glaciation |kenetic =Kenetic |impulse = Impulse |magnetism = Magnetism |nullification = Void |radiance = Radiance |reconstruction = Reconstruction |resonance = Resonance |healing = Healing |#default=Spell }} Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
{#switch: |combustion = Combustion |corrosion = Corrosion |devotion = Devotion |glaciation = Glaciation |kenetic =Kenetic |impulse = Impulse |magnetism = Magnetism |nullification = Void |radiance = Radiance |reconstruction = Reconstruction |resonance = Resonance |healing = Healing |#default=Spell }} Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.