Difference between revisions of "Template:SpellLore"
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* Radiance | * Radiance | ||
* Reconstruction | * Reconstruction | ||
* Kenetic | |||
* Resonance | * Resonance | ||
* "" (Default, leave blank for ALL spells) | * "" (Default, leave blank for ALL spells) | ||
Line 34: | Line 35: | ||
|devotion = Positive | |devotion = Positive | ||
|glaciation = Cold | |glaciation = Cold | ||
|impulse = Force, Physical, and Untype | |kenetic |impulse = Force, Physical, and Untype | ||
|magnetism = Electric | |magnetism = Electric | ||
|nullification = Negative | |nullification = Negative |
Revision as of 01:13, 27 September 2018
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.