Difference between revisions of "Template:SpellLore"
From DDO Compendium
MNDeveloper (talk | contribs) |
MNDeveloper (talk | contribs) |
||
(42 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<noinclude> | <noinclude>{{TemplateDocumentation | ||
|name = SpellLore | |name = SpellLore | ||
|description = This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells. | |description = This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells. | ||
|category=Item Enchantment Template | |||
|example1 = <nowiki>{{SpellLore|Radiance|30}}</nowiki> | |example1 = <nowiki>{{SpellLore|Radiance|30}}</nowiki> | ||
|example1output = {{SpellLore|Radiance|30}} | |example1output = {{SpellLore|Radiance|30}} | ||
|example2 = <nowiki>{{SpellLore||15}}</nowiki> | |||
|example2output = {{SpellLore||15}} | |||
|parameter1name = Group | |parameter1name = Group | ||
|parameter1description = This is the group of spells that the critical chance is being increased. | |parameter1description = This is the group of spells that the critical chance is being increased. | ||
|parameter1values = | |parameter1values = | ||
* Combustion | * Combustion | ||
* Fire | |||
* Corrosion | * Corrosion | ||
* Acid | |||
* Devotion | * Devotion | ||
* Glaciation | * Glaciation | ||
* Ice | |||
* Impulse | * Impulse | ||
* Force | |||
* Magnetism | * Magnetism | ||
* Lightning | |||
* Nullification | * Nullification | ||
* Radiance | * Negative | ||
* Reconstruction | * Void | ||
* Radiance | |||
* Light | |||
* Reconstruction | |||
* Repair | |||
* Kinetic | |||
* Resonance | * Resonance | ||
* Sonic | |||
* Healing | |||
* Universal | |||
* Purifying Flame (Fire and Light) | |||
* Frozen Storm (Cold and Lightning) | |||
* Creeping Dust (Cold and Acid) | |||
* Firestorm (Fire and Lightning) | |||
* Silver Flame (Positive, Light and Alignment) | |||
* Blighted (Acid, Negative, Poison and Evil) | |||
* Moonlit Haunt (Negative, Force and Poison) | |||
* Winter's Impertenence | |||
* Summer's Impertenence | |||
* Frozen Depths | |||
* Tunderstorm (Sonic and Electric) | |||
* Sacred Ground (Acid, Light and Alignment) | |||
* Dark Restoration (Negative, Poison and Positive) | |||
* "" (Default, leave blank for ALL spells) | |||
|parameter2name = Enhancement Amount | |parameter2name = Enhancement Amount | ||
|parameter2description = This is the amount that spell critical chance is increased. | |parameter2description = This is the amount that spell critical chance is increased. | ||
Line 23: | Line 53: | ||
|parameter3description = This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. | |parameter3description = This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. | ||
|parameter3values = | |parameter3values = | ||
|parameter4name = Title | |||
|parameter4description = The title if it is different than the default | |||
}} | }} | ||
</noinclude> | </noinclude> | ||
<onlyinclude> | <onlyinclude>{{EnchTitle|Spell Critical Chance|{{BonusTypeNameConversion|{{{3|}}}|True}} {{#switch: {{lc:{{{1|}}}}} | ||
| | |fire |combustion = Fire | ||
| | |acid |corrosion = Acid | ||
| | |devotion = Devotion | ||
| | |ice |glaciation = Ice | ||
| | |force|kenetic|kinetic =Kinetic | ||
| | |impulse = Impulse | ||
| | |lightning|magnetism = Lightning | ||
| | |negative|nullification|void = Void | ||
| | |light|radiance = Radiance | ||
| | |repair|reconstruction = Repair | ||
}} spells gain a +{{{2}}}% {{{3|Equipment}}} bonus to their chance to Critical Hit.</onlyinclude> | |sonic|resonance = Sonic | ||
|healing = Healing | |||
|purifying flame= Purifying Flame | |||
|dark restoration= Dark Restoration | |||
|frozen storm=Frozen Storm | |||
|creeping dust=Creeping Dust | |||
|firestorm=Firestorm | |||
|silver flame= Silver Flame | |||
|sacred ground=Sacred Ground | |||
|universal=Universal Spell | |||
|blighted=Blighted | |||
|moonlit haunt=Moonlit Haunt | |||
|winter's impertenence=Winter's Impertenence | |||
|summer's impertenence=Summer's Impertenence | |||
|frozen depths=Frozen Depths | |||
|thunderstorm=Thunderstorm | |||
|#default=Spell | |||
}} Lore +{{{2}}}%|{{{4|}}}}}{{EnchBody|Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}} | |||
|fire |combustion = Fire | |||
|acid |corrosion = Acid | |||
|devotion = Positive | |||
|ice |glaciation = Cold | |||
|force|kinetic|kenetic |impulse = Force, Physical, and Untyped | |||
|lightning|magnetism = Electric | |||
|negative|nullification|void = Negative Energy and Poison | |||
|light|radiance = Light and Alignment | |||
|repair|reconstruction = Repair and Rust | |||
|sonic|resonance = Sonic | |||
|healing = Healing | |||
|purifying flame=Fire and Light | |||
|frozen storm=Cold and Lightning | |||
|creeping dust=Cold and Acid | |||
|firestorm=Fire and Lightning | |||
|silver flame=Positive, Light, and Alignment | |||
|sacred ground=Acid, Light, and Alignment | |||
|blighted=Acid, Negative, Poison, and Evil | |||
|moonlit haunt=Negative, Force, and Poison | |||
|winter's impertenence=Force and Negative | |||
|summer's impertenence=Fire and Light | |||
|frozen depths=Negative, Poison, and Cold | |||
|dark restoration= Negative, Poison and Positive | |||
|universal= | |||
|thunderstorm=Sonic and Electric | |||
|#default= | |||
}} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.}}{{EnchCat|SpellLore|Items with {{#switch: {{lc:{{{1|}}}}} | |||
|fire |combustion = Fire Lore | |||
|acid |corrosion = Acid Lore | |||
|devotion = Devotion Lore | |||
|ice |glaciation = Ice Lore | |||
|force|kenetic|kinetic =Kinetic Lore | |||
|impulse = Impulse Lore | |||
|lightning|magnetism = Lightning Lore | |||
|negative|nullification|void = Void Lore | |||
|light|radiance = Radiance Lore | |||
|repair|reconstruction = Repair Lore | |||
|sonic|resonance = Sonic Lore | |||
|healing = Healing Lore | |||
|purifying flame= Purifying Flame | |||
|dark restoration= Dark Restoration | |||
|frozen storm=Frozen Storm | |||
|creeping dust=Creeping Dust | |||
|firestorm=Firestorm | |||
|silver flame=Silver Flame | |||
|sacred ground=Sacred Ground | |||
|universal=Universal Spell Lore | |||
|blighted=Blighted Lore | |||
|moonlit haunt=Moonlit Haunt Lore | |||
|frozen depths=Frozen Depths Lore | |||
|winter's impertenence=Winter's Impertenence | |||
|summer's impertenence=Summer's Impertenence | |||
|thunderstorm=Thunderstorm | |||
|#default=Spell Lore | |||
}}}}</onlyinclude> |
Latest revision as of 00:00, 15 November 2022
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)|(Title)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Title | The title if it is different than the default |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.