Difference between revisions of "Template:SpellLore"

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* Creeping Dust (Cold and Acid)
* Creeping Dust (Cold and Acid)
* Firestorm (Fire and Lightning)
* Firestorm (Fire and Lightning)
* Silver Flame (Positive, Light and Alignment)
* Blighted (Acid, Negative, Poison and Evil)
* Moonlit Haunt (Negative, Force and Poison)
* Winter's Impertenence
* Summer's Impertenence
* Frozen Depths
* Tunderstorm (Sonic and Electric)
* Sacred Ground (Acid, Light and Alignment)
* Dark Restoration (Negative, Poison and Positive)
* "" (Default, leave blank for ALL spells)
* "" (Default, leave blank for ALL spells)
|parameter2name = Enhancement Amount
|parameter2name = Enhancement Amount
Line 44: Line 53:
|parameter3description = This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment.
|parameter3description = This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment.
|parameter3values =  
|parameter3values =  
|parameter4name = Title
|parameter4description = The title if it is different than the default
}}
}}
</noinclude>
</noinclude>
<onlyinclude>{{#ifeq: {{FULLPAGENAME}} |Template:SpellLore||[[Category:Items with {{#switch: {{lc:{{{1|}}}}}
<onlyinclude>{{EnchTitle|Spell Critical Chance|{{BonusTypeNameConversion|{{{3|}}}|True}} {{#switch: {{lc:{{{1|}}}}}
|fire |combustion = Fire Lore
|acid |corrosion = Acid Lore
|devotion = Devotion Lore
|ice |glaciation = Ice Lore
|force|kenetic|kinetic =Kinetic Lore
|impulse = Impulse Lore
|lightning|magnetism = Lightning Lore
|negative|nullification|void = Void Lore
|light|radiance = Radiance Lore
|repair|reconstruction = Repair Lore
|sonic|resonance = Sonic Lore
|healing = Healing Lore
|purifying flame= Purifying Flame
|frozen storm=Frozen Storm
|creeping dust=Creeping Dust
|firestorm=Firestorm
|universal=Universal Spell Lore
|#default=Spell Lore
}}]]}}'''[[Spell Critical Chance|{{BonusTypeNameConversion|{{{3|}}}|True}} {{#switch: {{lc:{{{1|}}}}}
|fire |combustion = Fire
|fire |combustion = Fire
|acid |corrosion = Acid
|acid |corrosion = Acid
Line 79: Line 71:
|healing = Healing
|healing = Healing
|purifying flame= Purifying Flame
|purifying flame= Purifying Flame
|dark restoration= Dark Restoration
|frozen storm=Frozen Storm
|frozen storm=Frozen Storm
|creeping dust=Creeping Dust
|creeping dust=Creeping Dust
|firestorm=Firestorm
|firestorm=Firestorm
|silver flame= Silver Flame
|sacred ground=Sacred Ground
|universal=Universal Spell
|universal=Universal Spell
|blighted=Blighted
|moonlit haunt=Moonlit Haunt
|winter's impertenence=Winter's Impertenence
|summer's impertenence=Summer's Impertenence
|frozen depths=Frozen Depths
|thunderstorm=Thunderstorm
|#default=Spell
|#default=Spell
}} Lore +{{{2}}}%:]]''' Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}}
}} Lore +{{{2}}}%|{{{4|}}}}}{{EnchBody|Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}}
|fire |combustion = Fire
|fire |combustion = Fire
|acid |corrosion = Acid
|acid |corrosion = Acid
Line 91: Line 92:
|force|kinetic|kenetic |impulse = Force, Physical, and Untyped  
|force|kinetic|kenetic |impulse = Force, Physical, and Untyped  
|lightning|magnetism = Electric
|lightning|magnetism = Electric
|negative|nullification = Negative  
|negative|nullification|void = Negative Energy and Poison
|light|radiance = Light and Alignment
|light|radiance = Light and Alignment
|repair|reconstruction = Repair and Rust
|repair|reconstruction = Repair and Rust
Line 100: Line 101:
|creeping dust=Cold and Acid
|creeping dust=Cold and Acid
|firestorm=Fire and Lightning
|firestorm=Fire and Lightning
|silver flame=Positive, Light, and Alignment
|sacred ground=Acid, Light, and Alignment
|blighted=Acid, Negative, Poison, and Evil
|moonlit haunt=Negative, Force, and Poison
|winter's impertenence=Force and Negative
|summer's impertenence=Fire and Light
|frozen depths=Negative, Poison, and Cold
|dark restoration= Negative, Poison and Positive
|universal=
|universal=
|thunderstorm=Sonic and Electric
|#default=
|#default=
}} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.</onlyinclude>
}} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.}}{{EnchCat|SpellLore|Items with {{#switch: {{lc:{{{1|}}}}}
|fire |combustion = Fire Lore
|acid |corrosion = Acid Lore
|devotion = Devotion Lore
|ice |glaciation = Ice Lore
|force|kenetic|kinetic =Kinetic Lore
|impulse = Impulse Lore
|lightning|magnetism = Lightning Lore
|negative|nullification|void = Void Lore
|light|radiance = Radiance Lore
|repair|reconstruction = Repair Lore
|sonic|resonance = Sonic Lore
|healing = Healing Lore
|purifying flame= Purifying Flame
|dark restoration= Dark Restoration
|frozen storm=Frozen Storm
|creeping dust=Creeping Dust
|firestorm=Firestorm
|silver flame=Silver Flame
|sacred ground=Sacred Ground
|universal=Universal Spell Lore
|blighted=Blighted Lore
|moonlit haunt=Moonlit Haunt Lore
|frozen depths=Frozen Depths Lore
|winter's impertenence=Winter's Impertenence
|summer's impertenence=Summer's Impertenence
|thunderstorm=Thunderstorm
|#default=Spell Lore
}}}}</onlyinclude>

Latest revision as of 00:00, 15 November 2022

SpellLore[edit]

This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.

Example Usage
{{SpellLore|Radiance|30}}Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit.
{{SpellLore||15}}Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit.

Usage[edit]

{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)|(Title)}}

Parameter Documentation
GroupThis is the group of spells that the critical chance is being increased.
Possible Values:
  • Combustion
  • Fire
  • Corrosion
  • Acid
  • Devotion
  • Glaciation
  • Ice
  • Impulse
  • Force
  • Magnetism
  • Lightning
  • Nullification
  • Negative
  • Void
  • Radiance
  • Light
  • Reconstruction
  • Repair
  • Kinetic
  • Resonance
  • Sonic
  • Healing
  • Universal
  • Purifying Flame (Fire and Light)
  • Frozen Storm (Cold and Lightning)
  • Creeping Dust (Cold and Acid)
  • Firestorm (Fire and Lightning)
  • Silver Flame (Positive, Light and Alignment)
  • Blighted (Acid, Negative, Poison and Evil)
  • Moonlit Haunt (Negative, Force and Poison)
  • Winter's Impertenence
  • Summer's Impertenence
  • Frozen Depths
  • Tunderstorm (Sonic and Electric)
  • Sacred Ground (Acid, Light and Alignment)
  • Dark Restoration (Negative, Poison and Positive)
  • "" (Default, leave blank for ALL spells)
Enhancement AmountThis is the amount that spell critical chance is increased.
Bonus TypeThis is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment.
TitleThe title if it is different than the default

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.