Difference between revisions of "Template:SpellLore"

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* Frozen Depths
* Frozen Depths
* Tunderstorm (Sonic and Electric)
* Tunderstorm (Sonic and Electric)
* Sacred Ground (Acid, Light and Alignment)
* Dark Restoration (Negative, Poison and Positive)
* "" (Default, leave blank for ALL spells)
* "" (Default, leave blank for ALL spells)
|parameter2name = Enhancement Amount
|parameter2name = Enhancement Amount
Line 69: Line 71:
|healing = Healing
|healing = Healing
|purifying flame= Purifying Flame
|purifying flame= Purifying Flame
|dark restoration= Dark Restoration
|frozen storm=Frozen Storm
|frozen storm=Frozen Storm
|creeping dust=Creeping Dust
|creeping dust=Creeping Dust
|firestorm=Firestorm
|firestorm=Firestorm
|silver flame= Silver Flame
|silver flame= Silver Flame
|sacred ground=Sacred Ground
|universal=Universal Spell
|universal=Universal Spell
|blighted=Blighted
|blighted=Blighted
Line 98: Line 102:
|firestorm=Fire and Lightning
|firestorm=Fire and Lightning
|silver flame=Positive, Light, and Alignment
|silver flame=Positive, Light, and Alignment
|sacred ground=Acid, Light, and Alignment
|blighted=Acid, Negative, Poison, and Evil
|blighted=Acid, Negative, Poison, and Evil
|moonlit haunt=Negative, Force, and Poison
|moonlit haunt=Negative, Force, and Poison
Line 103: Line 108:
|summer's impertenence=Fire and Light
|summer's impertenence=Fire and Light
|frozen depths=Negative, Poison, and Cold
|frozen depths=Negative, Poison, and Cold
|dark restoration= Negative, Poison and Positive
|universal=
|universal=
|thunderstorm=Sonic and Electric
|thunderstorm=Sonic and Electric
Line 120: Line 126:
|healing = Healing Lore
|healing = Healing Lore
|purifying flame= Purifying Flame
|purifying flame= Purifying Flame
|dark restoration= Dark Restoration
|frozen storm=Frozen Storm
|frozen storm=Frozen Storm
|creeping dust=Creeping Dust
|creeping dust=Creeping Dust
|firestorm=Firestorm
|firestorm=Firestorm
|silver flame=Silver Flame
|silver flame=Silver Flame
|sacred ground=Sacred Ground
|universal=Universal Spell Lore
|universal=Universal Spell Lore
|blighted=Blighted Lore
|blighted=Blighted Lore

Latest revision as of 00:00, 15 November 2022

SpellLore[edit]

This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.

Example Usage
{{SpellLore|Radiance|30}}Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit.
{{SpellLore||15}}Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit.

Usage[edit]

{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)|(Title)}}

Parameter Documentation
GroupThis is the group of spells that the critical chance is being increased.
Possible Values:
  • Combustion
  • Fire
  • Corrosion
  • Acid
  • Devotion
  • Glaciation
  • Ice
  • Impulse
  • Force
  • Magnetism
  • Lightning
  • Nullification
  • Negative
  • Void
  • Radiance
  • Light
  • Reconstruction
  • Repair
  • Kinetic
  • Resonance
  • Sonic
  • Healing
  • Universal
  • Purifying Flame (Fire and Light)
  • Frozen Storm (Cold and Lightning)
  • Creeping Dust (Cold and Acid)
  • Firestorm (Fire and Lightning)
  • Silver Flame (Positive, Light and Alignment)
  • Blighted (Acid, Negative, Poison and Evil)
  • Moonlit Haunt (Negative, Force and Poison)
  • Winter's Impertenence
  • Summer's Impertenence
  • Frozen Depths
  • Tunderstorm (Sonic and Electric)
  • Sacred Ground (Acid, Light and Alignment)
  • Dark Restoration (Negative, Poison and Positive)
  • "" (Default, leave blank for ALL spells)
Enhancement AmountThis is the amount that spell critical chance is increased.
Bonus TypeThis is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment.
TitleThe title if it is different than the default

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.