Difference between revisions of "Template:SpellLore"
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* Moonlit Haunt (Negative, Force and Poison) | * Moonlit Haunt (Negative, Force and Poison) | ||
* Winter's Impertenence | * Winter's Impertenence | ||
* Summer's Impertenence | |||
* Frozen Depths | |||
* Tunderstorm (Sonic and Electric) | |||
* Sacred Ground (Acid, Light and Alignment) | |||
* Dark Restoration (Negative, Poison and Positive) | |||
* "" (Default, leave blank for ALL spells) | * "" (Default, leave blank for ALL spells) | ||
|parameter2name = Enhancement Amount | |parameter2name = Enhancement Amount | ||
Line 66: | Line 71: | ||
|healing = Healing | |healing = Healing | ||
|purifying flame= Purifying Flame | |purifying flame= Purifying Flame | ||
|dark restoration= Dark Restoration | |||
|frozen storm=Frozen Storm | |frozen storm=Frozen Storm | ||
|creeping dust=Creeping Dust | |creeping dust=Creeping Dust | ||
|firestorm=Firestorm | |firestorm=Firestorm | ||
|silver flame= Silver Flame | |silver flame= Silver Flame | ||
|sacred ground=Sacred Ground | |||
|universal=Universal Spell | |universal=Universal Spell | ||
|blighted=Blighted | |blighted=Blighted | ||
|moonlit haunt=Moonlit Haunt | |moonlit haunt=Moonlit Haunt | ||
|winter's impertenence=Winter's Impertenence | |winter's impertenence=Winter's Impertenence | ||
|summer's impertenence=Summer's Impertenence | |||
|frozen depths=Frozen Depths | |||
|thunderstorm=Thunderstorm | |||
|#default=Spell | |#default=Spell | ||
}} Lore +{{{2}}}%|{{{4|}}}}}{{EnchBody|Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}} | }} Lore +{{{2}}}%|{{{4|}}}}}{{EnchBody|Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}} | ||
Line 92: | Line 102: | ||
|firestorm=Fire and Lightning | |firestorm=Fire and Lightning | ||
|silver flame=Positive, Light, and Alignment | |silver flame=Positive, Light, and Alignment | ||
|sacred ground=Acid, Light, and Alignment | |||
|blighted=Acid, Negative, Poison, and Evil | |blighted=Acid, Negative, Poison, and Evil | ||
|moonlit haunt=Negative, Force, and Poison | |moonlit haunt=Negative, Force, and Poison | ||
|winter's impertenence=Force and Negative | |winter's impertenence=Force and Negative | ||
|summer's impertenence=Fire and Light | |||
|frozen depths=Negative, Poison, and Cold | |||
|dark restoration= Negative, Poison and Positive | |||
|universal= | |universal= | ||
|thunderstorm=Sonic and Electric | |||
|#default= | |#default= | ||
}} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.}}{{EnchCat|SpellLore|Items with {{#switch: {{lc:{{{1|}}}}} | }} spells gain a +{{{2}}}% {{BonusTypeNameConversion|{{{3|Equipment}}}}} bonus to their chance to Critical Hit.}}{{EnchCat|SpellLore|Items with {{#switch: {{lc:{{{1|}}}}} | ||
Line 111: | Line 126: | ||
|healing = Healing Lore | |healing = Healing Lore | ||
|purifying flame= Purifying Flame | |purifying flame= Purifying Flame | ||
|dark restoration= Dark Restoration | |||
|frozen storm=Frozen Storm | |frozen storm=Frozen Storm | ||
|creeping dust=Creeping Dust | |creeping dust=Creeping Dust | ||
|firestorm=Firestorm | |firestorm=Firestorm | ||
|silver flame=Silver Flame | |silver flame=Silver Flame | ||
|sacred ground=Sacred Ground | |||
|universal=Universal Spell Lore | |universal=Universal Spell Lore | ||
|blighted=Blighted Lore | |blighted=Blighted Lore | ||
|moonlit haunt=Moonlit Haunt Lore | |moonlit haunt=Moonlit Haunt Lore | ||
|frozen depths=Frozen Depths Lore | |||
|winter's impertenence=Winter's Impertenence | |winter's impertenence=Winter's Impertenence | ||
|summer's impertenence=Summer's Impertenence | |||
|thunderstorm=Thunderstorm | |||
|#default=Spell Lore | |#default=Spell Lore | ||
}}}}</onlyinclude> | }}}}</onlyinclude> |
Latest revision as of 00:00, 15 November 2022
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)|(Title)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Title | The title if it is different than the default |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.