Difference between revisions of "Template:RuneArmBlast"

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* Force
* Force
* Physical
* Physical
* Single
* AOE
|parameter3name = Maximum Charge Tier
|parameter3name = Maximum Charge Tier
|parameter3description = What is the maximum charge tier.  Enter a roman numeral from I to V.
|parameter3description = What is the maximum charge tier.  Enter a roman numeral from I to V.
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</noinclude>
</noinclude>
<onlyinclude>{{#ifeq: {{#dplvar:enhview}}|titleonly|{{EnchTitle||Maximum Charge Tier: {{{3}}}:||True}}
<onlyinclude>{{#ifeq: {{#dplvar:enhview}}|titleonly|{{EnchTitle||Maximum Charge Tier: {{{3}}}:||True}}
* {{{1}}}|{{#ifeq: {{FULLPAGENAME}} |Template:RuneArmBlast||[[Category: Rune Arms with {{{1}}}]]}}
* {{{1}}}|<table class="background-color" style="width:100%">
<table class="background-color" style="width:100%">
{{#DPL:
{{#DPL:
|title={{{1|Missing}}}
|title={{{1|Missing}}}
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|mode=userformat
|mode=userformat
|format=,<tr style="vertical-align:top">,</tr>,
|format=,<tr style="vertical-align:top">,</tr>,
|noresultsheader={{IconImage|Spell_{{{1}}}}} Spell Not Defined - '''[[{{{1}}}]]'''{{#ifeq: {{FULLPAGENAME}} |Template:RuneArmBlast||[[Category: Rune Arm Shots with Spell Missing]]}}
|noresultsheader={{IconImage|Spell_{{{1}}}}} Spell Not Defined - '''[[{{{1}}}]]'''{{EnchCat|RuneArmBlast|Rune Arm Shots with Spell Missing}}
|include={Spell¦SpellOnItemDPL}
|include={Spell¦SpellOnItemDPL}
}}
}}
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Charge Tier 4: 7 to 29 + 1 to 8 per Artificer Level<br>
Charge Tier 4: 7 to 29 + 1 to 8 per Artificer Level<br>
Charge Tier 5: 8 to 34 + 1 to 10 per Artificer Level<br>
Charge Tier 5: 8 to 34 + 1 to 10 per Artificer Level<br>
| single = Charge Tier 1: {{Dice||2|6||2}} + {{Dice||1|2||1}} per ART Level<br>
Charge Tier 2: {{Dice||2|8||3}} + {{Dice||1|4}} per ART Level<br>
Charge Tier 3: {{Dice||2|10||4}} + {{Dice||1|6}} per ART Level<br>
Charge Tier 4: {{Dice||2|12||5}} + {{Dice||1|8}} per ART Level<br>
Charge Tier 5: {{Dice||2|14||6}} + {{Dice||1|10}} per ART Level<br>
| aoe = Charge Tier 1: {{Dice||1|6||1}} + 1 per ART Level<br>
Charge Tier 2: {{Dice||2|8||3}} + {{Dice||1|2}} per ART Level<br>
Charge Tier 3: {{Dice||3|10||6}} + {{Dice||1|10}} per ART Level<br>
Charge Tier 4: {{Dice||4|12||10}} + {{Dice||2|8}} per ART Level<br>
Charge Tier 5: {{Dice||5|14||15}} + {{Dice||2|10}} per ART Level<br>
| single2 = Charge Tier 1: {{Dice||2|4||6}} + {{Dice||1|2}} per ART Level<br>
Charge Tier 2: {{Dice||3|4||9}} + {{Dice||1|4}} per ART Level<br>
Charge Tier 3: {{Dice||4|4||11}} + {{Dice||1|6}} per ART Level<br>
Charge Tier 4: {{Dice||5|4||13}} + {{Dice||1|8}} per ART Level<br>
Charge Tier 5: {{Dice||6|4||15}} + {{Dice||1|10}} per ART Level<br>
}}
}}
</tr>
</tr>
{{#if: {{{4|}}}|<tr><td style="width:1%;padding-top:5px;"></td><td style="width:100%;padding-left:5px;">{{{4}}}<br><br></td></tr>}}
{{#if: {{{4|}}}|<tr><td style="width:1%;padding-top:5px;"></td><td style="width:100%;padding-left:5px;">{{{4}}}<br><br></td></tr>}}
</table>
</table>
* '''Maximum Charge Tier: {{{3}}}:''' The maximum charge tier of this Rune Arm is Tier {{{3}}}.}}</onlyinclude>
* '''Maximum Charge Tier: {{{3}}}:''' The maximum charge tier of this Rune Arm is Tier {{{3}}}.}}{{EnchCat|RuneArmBlast|Rune Arms with {{{1}}}}}</onlyinclude>

Latest revision as of 00:30, 27 July 2023

RuneArmBlast[edit]

This template is used on equipment to add blast information to a Rune Arm.

Example Usage
{{RuneArmBlast|Force Shot|Force|II}}
Spell Magic Missile Icon.pngForce Shot
Target: Foe, Directional,
School: Evocation
Spell Resistance: No
Fires a missile of force that damages your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponents struck by these bolts receive a Will save for half damage.

Charge Tier 1: 3 to 6 + 1 per Artificer Level

Charge Tier 2: 5 to 11 + 1 to 2 per Artificer Level
Charge Tier 3: 6 to 16 + 1 to 4 per Artificer Level
Charge Tier 4: 7 to 21 + 1 to 6 per Artificer Level
Charge Tier 5: 8 to 26 + 1 to 8 per Artificer Level

  • Maximum Charge Tier: II: The maximum charge tier of this Rune Arm is Tier II.
{{RuneArmBlast|Bee Shot|Physical|V|In addition, foes struck by the shot take a stack of enraged Bees, which deal {{dice||1|4}} Piercing Damage every 2 seconds with no save. Enraged Bees may stack up to 20 times, and scales with Spell Power}}
Spell Bee Shot Icon.pngBee Shot
Target: Foe, Directional, Breakable
Duration: 6 Seconds
School: Evocation
Spell Resistance: No
Fires bees at enemies. At higher levels more bees are fired. Opponents struck by the bees receive a Fortitude save for half damage.

Charge Tier 1: 4 to 14 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 19 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 24 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 29 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 34 + 1 to 10 per Artificer Level

In addition, foes struck by the shot take a stack of enraged Bees, which deal 1d4 Piercing Damage every 2 seconds with no save. Enraged Bees may stack up to 20 times, and scales with Spell Power

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.

Usage[edit]

{{RuneArmBlast|(Blast Type)|(Type)|(Maximum Charge Tier)|(Additional Text)}}

Parameter Documentation
Blast TypeThis is the type of blast that is being done.
TypeThe type of damage each shot does
Possible Values:
  • Elemental
  • Force
  • Physical
  • Single
  • AOE
Maximum Charge TierWhat is the maximum charge tier. Enter a roman numeral from I to V.
Additional TextAny additional text about the shot.

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


[[File:Spell_{{{1}}}_Icon.png|link=|36px|x36px|]] Spell Not Defined - [[{{{1}}}]]

  • Maximum Charge Tier: {{{3}}}: The maximum charge tier of this Rune Arm is Tier {{{3}}}.