Difference between revisions of "Template:QuestBonus"

From DDO Compendium
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| trap = {{#if: {{{2|}}}|* '''Tamper Bonus:''' {{{2}}} or more traps disarmed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{3|}}}|* '''Neutralization Bonus:''' {{{3}}} or more traps disarmed <span style="font-style:italic">(+20% Bonus)</span>}}{{#if: {{{4|}}}|* '''Ingenious Debilitation Bonus:''' {{{4}}} or more traps disarmed <span style="font-style:italic">(+30% Bonus)</span>}}
| trap = {{#if: {{{2|}}}|* '''Tamper Bonus:''' {{{2}}} or more traps disarmed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{3|}}}|* '''Neutralization Bonus:''' {{{3}}} or more traps disarmed <span style="font-style:italic">(+20% Bonus)</span>}}{{#if: {{{4|}}}|* '''Ingenious Debilitation Bonus:''' {{{4}}} or more traps disarmed <span style="font-style:italic">(+30% Bonus)</span>}}
| fewkill = {{#if: {{{2|}}}|* '''Discreet Bonus:''' {{{2}}} or fewer monsters killed <span style="font-style:italic">(+5% Bonus)</span>}}{{#if: {{{3|}}}|* '''Devious Bonus:''' {{{3}}} or fewer monsters killed <span style="font-style:italic">(+7% Bonus)</span>}}{{#if: {{{4|}}}|* '''Insidious Cunning Bonus:''' {{{4}}} or fewer monsters killed <span style="font-style:italic">(+10% Bonus)</span>}}
| fewkill = {{#if: {{{2|}}}|* '''Discreet Bonus:''' {{{2}}} or fewer monsters killed <span style="font-style:italic">(+5% Bonus)</span>}}{{#if: {{{3|}}}|* '''Devious Bonus:''' {{{3}}} or fewer monsters killed <span style="font-style:italic">(+7% Bonus)</span>}}{{#if: {{{4|}}}|* '''Insidious Cunning Bonus:''' {{{4}}} or fewer monsters killed <span style="font-style:italic">(+10% Bonus)</span>}}
| door = {{#if: {{{2|}}}|* '''Observance Bonus:''' {{{2}}} or more secret doors discovered <span style="font-style:italic">(+8% Bonus)</span>}}{{#if: {{{3|}}}|* '''Perception Bonus:''' {{{3}}} or more secret doors discovered <span style="font-style:italic">(+8% Bonus)</span>}}{{#if: {{{4|}}}|* '''Vigilant Bonus:''' {{{4}}}  or more secret doors discovered <span style="font-style:italic">(+8% Bonus)</span>}}  
| door = {{#if: {{{2|}}}|* '''Observance Bonus:''' {{{2}}} or more secret doors discovered <span style="font-style:italic">(+8% Bonus)</span>}}{{#if: {{{3|}}}|* '''Perception Bonus:''' {{{3}}} or more secret doors discovered <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{4|}}}|* '''Vigilant Bonus:''' {{{4}}}  or more secret doors discovered <span style="font-style:italic">(+15% Bonus)</span>}}  
|#default = USE ONLY Kill, Breakable, Trap, FewKill, Door}}</onlyinclude>
|#default = USE ONLY Kill, Breakable, Trap, FewKill, Door}}</onlyinclude>

Revision as of 02:02, 8 December 2020

QuestBonus[edit]

This template displays the values that are possible in a quest for the bonus xp (i.e. ransack, conquest, etc).

Example Usage
{{QuestBonus|Kill|6|8}}* Aggression Bonus: 6 or more monsters killed (+10% Bonus)
  • Onslaught Bonus: 8 or more monsters killed (+15% Bonus)

Usage[edit]

{{QuestBonus|(Bonus Type)|(First Amount)|(Second Amount)|(Third Amount)}}

Parameter Documentation
Bonus TypeThis is which grouping of bonus xp this defines
Possible Values:
  • Kill (Aggression, Onslaught, Conquest)
  • Breakable (Mischief, Vandal, Ransack)
  • Trap (Tamper, Neutralization, Ingenious Debilitation)
  • FewKill (Discreet, Devious, Insidious)
  • Door (Observance, Perception, Vigilant)
First AmountThis is the amount for the first of three levels that are possible for the bonus. This is optional and if not specified, this level is not display.
Second AmountThis is the amount for the second of three levels that are possible for the bonus. This is optional and if not specified, this level is not display.
Third AmountThis is the amount for the third of three levels that are possible for the bonus. This is optional and if not specified, this level is not display.

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


USE ONLY Kill, Breakable, Trap, FewKill, Door