Difference between revisions of "Template:QuestBonus"

From DDO Compendium
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<onlyinclude>{{#switch: {{lc:{{{1}}}}}
<onlyinclude>{{#switch: {{lc:{{{1}}}}}
| kill = {{#if: {{{2|}}}|* '''Aggression Bonus:''' {{{2}}} or more monsters killed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{3|}}}|* '''Onslaught Bonus:''' {{{3}}} or more monsters killed <span style="font-style:italic">(+15% Bonus)</span>}}{{#if: {{{4|}}}|* '''Conquest Bonus:''' {{{4}}} or more monsters killed <span style="font-style:italic">(+25% Bonus)</span>}}
| kill = {{#if: {{{2|}}}|* '''Aggression Bonus:''' {{{2}}} or more monsters killed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{3|}}}|* '''Onslaught Bonus:''' {{{3}}} or more monsters killed <span style="font-style:italic">(+15% Bonus)</span>}}{{#if: {{{4|}}}|* '''Conquest Bonus:''' {{{4}}} or more monsters killed <span style="font-style:italic">(+25% Bonus)</span>}}
| killu60 = {{#if: {{{2|}}}|* '''Aggression Bonus:''' {{{2}}} or more monsters killed <span style="font-style:italic">(+10%/15%/25%/25% Bonus)</span>}}{{#if: {{{3|}}}|* '''Onslaught Bonus:''' {{{3}}} or more monsters killed <span style="font-style:italic">(+15%/25%/50%/50% Bonus)</span>}}{{#if: {{{4|}}}|* '''Conquest Bonus:''' {{{4}}} or more monsters killed <span style="font-style:italic">(+45%/50%/70%/70% Bonus)</span>}}
| breakable = {{#if: {{{2|}}}|* '''Mischief Bonus:''' {{{2}}} or more breakables smashed <span style="font-style:italic">(+8% Bonus)</span>}}{{#if: {{{3|}}}|* '''Vandal Bonus:''' {{{3}}} or more breakables smashed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{4|}}}|* '''Ransack Bonus:''' {{{4}}} or more breakables smashed <span style="font-style:italic">(+15% Bonus)</span>}}
| breakable = {{#if: {{{2|}}}|* '''Mischief Bonus:''' {{{2}}} or more breakables smashed <span style="font-style:italic">(+8% Bonus)</span>}}{{#if: {{{3|}}}|* '''Vandal Bonus:''' {{{3}}} or more breakables smashed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{4|}}}|* '''Ransack Bonus:''' {{{4}}} or more breakables smashed <span style="font-style:italic">(+15% Bonus)</span>}}
| trap = {{#if: {{{2|}}}|* '''Tamper Bonus:''' {{{2}}} or more traps disarmed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{3|}}}|* '''Neutralization Bonus:''' {{{3}}} or more traps disarmed <span style="font-style:italic">(+20% Bonus)</span>}}{{#if: {{{4|}}}|* '''Ingenious Debilitation Bonus:''' {{{4}}} or more traps disarmed <span style="font-style:italic">(+30% Bonus)</span>}}
| trap = {{#if: {{{2|}}}|* '''Tamper Bonus:''' {{{2}}} or more traps disarmed <span style="font-style:italic">(+10% Bonus)</span>}}{{#if: {{{3|}}}|* '''Neutralization Bonus:''' {{{3}}} or more traps disarmed <span style="font-style:italic">(+20% Bonus)</span>}}{{#if: {{{4|}}}|* '''Ingenious Debilitation Bonus:''' {{{4}}} or more traps disarmed <span style="font-style:italic">(+30% Bonus)</span>}}

Revision as of 02:02, 21 June 2023

QuestBonus[edit]

This template displays the values that are possible in a quest for the bonus xp (i.e. ransack, conquest, etc).

Example Usage
{{QuestBonus|Kill|6|8}}* Aggression Bonus: 6 or more monsters killed (+10% Bonus)
  • Onslaught Bonus: 8 or more monsters killed (+15% Bonus)

Usage[edit]

{{QuestBonus|(Bonus Type)|(First Amount)|(Second Amount)|(Third Amount)}}

Parameter Documentation
Bonus TypeThis is which grouping of bonus xp this defines
Possible Values:
  • Kill (Aggression, Onslaught, Conquest)
  • Breakable (Mischief, Vandal, Ransack)
  • Trap (Tamper, Neutralization, Ingenious Debilitation)
  • FewKill (Discreet, Devious, Insidious)
  • Door (Observance, Perception, Vigilant)
First AmountThis is the amount for the first of three levels that are possible for the bonus. This is optional and if not specified, this level is not display.
Second AmountThis is the amount for the second of three levels that are possible for the bonus. This is optional and if not specified, this level is not display.
Third AmountThis is the amount for the third of three levels that are possible for the bonus. This is optional and if not specified, this level is not display.

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


USE ONLY Kill, Breakable, Trap, FewKill, Door