Template:Elemental

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Revision as of 15:21, 25 September 2018 by MNDeveloper (talk | contribs)

Elemental[edit]

This template is used on equipment for the Elemental damage enchantment. The Elemental enchantment adds extra elemental damage on an attack.

Example Usage
{{Elemental|Fire}}

|effect=Fire +{{{3}}}: Additional {{{3}}}d6 Fire damage per hit. |critical=Critical Fire +{{{3}}}: This weapon deals {{{3}}}d6 Fire Damage on Critical Hit. |dice=Fire: The weapon deals an additional {{{3}}} Fire damage on each hit.

|#default=Fire: This weapon is sheathed in Fire. The weapon deals an additional 1d6 Fire damage each hit.}}
{{Elemental|Fire|Effect|9}}

|effect=Fire +9: Additional 9d6 Fire damage per hit. |critical=Critical Fire +9: This weapon deals 9d6 Fire Damage on Critical Hit. |dice=Fire: The weapon deals an additional 9 Fire damage on each hit.

|#default=Fire: This weapon is sheathed in Fire. The weapon deals an additional 9d6 Fire damage each hit.}}
{{Elemental|Fire|Critical|2}}

|effect=Fire +2: Additional 2d6 Fire damage per hit. |critical=Critical Fire +2: This weapon deals 2d6 Fire Damage on Critical Hit. |dice=Fire: The weapon deals an additional 2 Fire damage on each hit.

|#default=Fire: This weapon is sheathed in Fire. The weapon deals an additional 2d6 Fire damage each hit.}}
{{Elemental|Light|Dice|{{Dice||1|10||4}}|Undead}}

|effect=Light +1d10+4: Additional 1d10+4d6 Light damage per hit. |critical=Critical Light +1d10+4: This weapon deals 1d10+4d6 Light Damage on Critical Hit. |dice=Light vs. Undead: The weapon deals an additional 1d10+4 Light damage on each hit vs. Undead.

|#default=Light: This weapon is sheathed in Light. The weapon deals an additional 1d10+4d6 Light damage each hit.}}

Usage[edit]

{{Elemental|(Element)|(Type)|(Damage Amount)|(Creature)}}

Parameter Documentation
ElementDefines which element is being added for damage.
Possible Values:
  • Acid
  • Cold
  • Electricity
  • Fire
  • Force
  • Light
  • Sonic
  • Negative
  • Poison
TypeThis specifies which type of effect is added. This is optional, and if missing it will assume you meant the basic effect.
Possible Values:
  • Touch
  • Burst
  • Gale
  • Effect (requires damage amount)
  • Critical (requires damage amount)
  • Dice (requires damage amount)
  • Basic - Default if it doesn't match any of the above
Damage AmountThis specifies how much damage is added specified as the number of d6 dice are rolled. It is only used when the type is Effect or Critical or if type is Dice, than the exact dice amount.
CreatureThis is the creature the extra damage is against (i.e. Undead, Evil, etc)

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


[[Category:Items that do {{{1}}} Damage]] |effect={{{1}}} +{{{3}}}: Additional {{{3}}}d6 {{{1}}} damage per hit. |critical=Critical {{{1}}} +{{{3}}}: This weapon deals {{{3}}}d6 {{{1}}} Damage on Critical Hit. |dice={{{1}}}: The weapon deals an additional {{{3}}} {{{1}}} damage on each hit. |#default={{{1}}}: This weapon is sheathed in {{{1}}}. The weapon deals an additional 1d6 {{{1}}} damage each hit.}}