Difference between revisions of "Template:Elemental"

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* Dice (requires damage amount)
* Dice (requires damage amount)
* Coruscating (requires damage amount)
* Coruscating (requires damage amount)
* Radiance
* Basic - Default if it doesn't match any of the above
* Basic - Default if it doesn't match any of the above
|parameter3name = Damage Amount
|parameter3name = Damage Amount
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|coruscating='''[[Elemental|{{#if: {{{5|}}}|{{{5}}}|Coruscating {{{3}}}{{#if: {{{4|}}}| vs. {{{4}}}}}}}:]]''' This effect causes the edges of this weapon to coruscate, dealing {{Dice||{{{3}}}|6}} Light damage on each hit{{#if: {{{4|}}}| vs. {{{4}}}}}.
|coruscating='''[[Elemental|{{#if: {{{5|}}}|{{{5}}}|Coruscating {{{3}}}{{#if: {{{4|}}}| vs. {{{4}}}}}}}:]]''' This effect causes the edges of this weapon to coruscate, dealing {{Dice||{{{3}}}|6}} Light damage on each hit{{#if: {{{4|}}}| vs. {{{4}}}}}.
|critical burst='''[[Elemental|{{#if: {{{5|}}}|{{{5}}}|{{{1}}} Burst}}:]]''' Deals Burst {{{1}}} damage on critical hits, increasing with higher critical multipliers on the weapon.
|critical burst='''[[Elemental|{{#if: {{{5|}}}|{{{5}}}|{{{1}}} Burst}}:]]''' Deals Burst {{{1}}} damage on critical hits, increasing with higher critical multipliers on the weapon.
|radiance='''[[Elemental#Light|{{#if: {{{5|}}}|{{{5}}}|{{{1}}} +{{{3}}}}}:]]''' This weapon is imbued with a brilliant radiant power that deals an additional {{Dice||{{{3}}}|6}} {{{1}}} damage and blinds the target on a successful critical hit.
|#default='''[[Elemental|{{#if: {{{5|}}}|{{{5}}}|{{{1}}}}}:]]''' This weapon is sheathed in {{{1}}}. The weapon deals an additional {{Dice||{{{3|1}}}|6}} {{{1}}} damage each hit.}}</onlyinclude>
|#default='''[[Elemental|{{#if: {{{5|}}}|{{{5}}}|{{{1}}}}}:]]''' This weapon is sheathed in {{{1}}}. The weapon deals an additional {{Dice||{{{3|1}}}|6}} {{{1}}} damage each hit.}}</onlyinclude>

Revision as of 20:15, 3 February 2019

Elemental[edit]

This template is used on equipment for the Elemental damage enchantment. The Elemental enchantment adds extra elemental damage on an attack.

Example Usage
{{Elemental|Fire}}Fire: This weapon is sheathed in Fire. The weapon deals an additional 1d6 Fire damage each hit.
{{Elemental|Fire|Effect|9}}Fire +9: Additional 9d6 Fire damage per hit.
{{Elemental|Fire|Critical|2}}Critical Fire +2: This weapon deals 2d6 Fire Damage on Critical Hit.
{{Elemental|Light|Dice|{{Dice||1|10||4}}|Undead}}Light vs. Undead: The weapon deals an additional 1d10+4 Light damage on each hit vs. Undead.

Usage[edit]

{{Elemental|(Element)|(Type)|(Damage Amount)|(Creature)|(Title)}}

Parameter Documentation
ElementDefines which element is being added for damage.
Possible Values:
  • Acid
  • Cold
  • Electricity
  • Fire
  • Force
  • Light
  • Sonic
  • Negative
  • Poison
TypeThis specifies which type of effect is added. This is optional, and if missing it will assume you meant the basic effect.
Possible Values:
  • Touch
  • Burst
  • Superior Burst
  • Gale
  • Effect (requires damage amount)
  • Critical (requires damage amount)
  • Critical Burst
  • Dice (requires damage amount)
  • Coruscating (requires damage amount)
  • Radiance
  • Basic - Default if it doesn't match any of the above
Damage AmountThis specifies how much damage is added specified as the number of d6 dice are rolled. It is only used when the type is Effect or Critical or if type is Dice, than the exact dice amount.
CreatureThis is the creature the extra damage is against (i.e. Undead, Evil, etc)
TitleThis is the title of the enchantment, if different than the default

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


[[Category:Items that do {{{1}}} Damage]]{{{1}}}: This weapon is sheathed in {{{1}}}. The weapon deals an additional 1d6 {{{1}}} damage each hit.