Difference between revisions of "Template:DamageEffect"
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|touch='''[[Elemental#Touch|{{#if: {{{5|}}}|{{{5}}}|{{{1}}} Touch}}:]]''' This weapon is feels like {{{1}}} when touched. The weapon deals an additional 1 {{{1}}} damage each hit. | |touch='''[[Elemental#Touch|{{#if: {{{5|}}}|{{{5}}}|{{{1}}} Touch}}:]]''' This weapon is feels like {{{1}}} when touched. The weapon deals an additional 1 {{{1}}} damage each hit. | ||
|burst='''[[Elemental#Burst|{{#if: {{{5|}}}|{{{5}}}|{{{1}}} Burst}}:]]''' This weapon is sheathed in {{{1}}}. The weapon deals an additional {{Dice||1|6}} {{{1}}} damage each hit. In addition, critical hits deal and additional {{Dice||1|10}} {{{1}}} damage for weapons with a x2 critical multiplier, {{Dice||2|10}} for a x3 critical multiplier and {{Dice||3|10}} for a x4 multiplier. | |burst='''[[Elemental#Burst|{{#if: {{{5|}}}|{{{5}}}|{{{1}}} Burst}}:]]''' This weapon is sheathed in {{{1}}}. The weapon deals an additional {{Dice||1|6}} {{{1}}} damage each hit. In addition, critical hits deal and additional {{Dice||1|10}} {{{1}}} damage for weapons with a x2 critical multiplier, {{Dice||2|10}} for a x3 critical multiplier and {{Dice||3|10}} for a x4 multiplier. | ||
|dice='''[[Elemental|{{#if: {{{5|}}}|{{{5}}}|{{{1}}} Damage}}:]]''' On Hit: {{{3}}} {{{1}}} damage. | |dice='''[[Elemental|{{#if: {{{5|}}}|{{{5}}}|{{{1}}} Damage}}:]]''' On Hit: {{{3}}} {{{1}}} damage. {{#ifeq: {{lc:{{{4}}}}}|true|{{#switch {{{1|}}} | ||
|Unholy= This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level. | |||
|Holy = This effect makes this weapon good aligned. Evil characters wielding this weapon will suffer one negative level. | |||
|Axiomatic = This effect makes the weapon lawfully aligned. Chaotic characters wielding this weapon will suffer one negative level. | |||
|Anarchic = This effect makes the weapon chaotically aligned. Lawful characters wielding this weapon will suffer one negative level. | |||
}} | |||
|#default={{#switch: {{{1|}}} | |#default={{#switch: {{{1|}}} | ||
|Unholy= '''[[Unholy|{{#if: {{{5|}}}|{{{5}}}|Unholy {{{3}}}}}:]]''' This weapon is used by the wicked to smite the pure, dealing an additional {{Dice||{{{3}}}|6}} evil damage on each hit. This effect makes the weapon evil aligned. {{#switch: {{lc:{{{4}}}}}|true = Good characters wielding this weapon will suffer one negative level.}} | |Unholy= '''[[Unholy|{{#if: {{{5|}}}|{{{5}}}|Unholy {{{3}}}}}:]]''' This weapon is used by the wicked to smite the pure, dealing an additional {{Dice||{{{3}}}|6}} evil damage on each hit. This effect makes the weapon evil aligned. {{#switch: {{lc:{{{4}}}}}|true = Good characters wielding this weapon will suffer one negative level.}} |
Revision as of 01:30, 27 September 2018
DamageEffect[edit]
A consolidated template for all damage bonus effects
Example Usage | |
{{DamageEffect|Entropic||1}} | {{#switch:
|touch=Entropic Touch: This weapon is feels like Entropic when touched. The weapon deals an additional 1 Entropic damage each hit. |burst=Entropic Burst: This weapon is sheathed in Entropic. The weapon deals an additional 1d6 Entropic damage each hit. In addition, critical hits deal and additional 1d10 Entropic damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier. |dice=Entropic Damage: On Hit: 1 Entropic damage.
|
{{DamageEffect|Anarchic||3|True}} | {{#switch:
|touch=Anarchic Touch: This weapon is feels like Anarchic when touched. The weapon deals an additional 1 Anarchic damage each hit. |burst=Anarchic Burst: This weapon is sheathed in Anarchic. The weapon deals an additional 1d6 Anarchic damage each hit. In addition, critical hits deal and additional 1d10 Anarchic damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier. |dice=Anarchic Damage: On Hit: 3 Anarchic damage. {{#switch Anarchic |Unholy= This effect makes the weapon evil aligned. Good characters wielding this weapon will suffer one negative level. |Holy = This effect makes this weapon good aligned. Evil characters wielding this weapon will suffer one negative level. |Axiomatic = This effect makes the weapon lawfully aligned. Chaotic characters wielding this weapon will suffer one negative level. |Anarchic = This effect makes the weapon chaotically aligned. Lawful characters wielding this weapon will suffer one negative level. }} |
{{DamageEffect|Unholy||9||Choked by Mother Night|"Mother Night does not answer the prayers of her disciples without due cause. Strike those who disobey Her with this relic, and be rewarded."}} | {{#switch:
|touch=Choked by Mother Night: This weapon is feels like Unholy when touched. The weapon deals an additional 1 Unholy damage each hit. |burst=Choked by Mother Night: This weapon is sheathed in Unholy. The weapon deals an additional 1d6 Unholy damage each hit. In addition, critical hits deal and additional 1d10 Unholy damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier. |dice=Choked by Mother Night: On Hit: 9 Unholy damage.
|
Usage[edit]
{{DamageEffect|(Effect Name)|(Effect Type)|(Dice Count)|((Alignment) Does this cause negative level of those of the opposite alignment?)|(Title)|(Quote)}}
Parameter Documentation | |
Effect Name | What is the name of this effect Possible Values:
|
Effect Type | The Type of the Effect Possible Values:
|
Dice Count | How many d6 damage is dealt? Possible Values: any integer number |
(Alignment) Does this cause negative level of those of the opposite alignment? | Possible Values:
|
Title | Custom title for the effect |
Quote | A quote to display after the effect |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
[[Category:Items that do {{{1}}} Damage]]{{#switch: {{{2}}}
|touch={{{1}}} Touch: This weapon is feels like {{{1}}} when touched. The weapon deals an additional 1 {{{1}}} damage each hit. |burst={{{1}}} Burst: This weapon is sheathed in {{{1}}}. The weapon deals an additional 1d6 {{{1}}} damage each hit. In addition, critical hits deal and additional 1d10 {{{1}}} damage for weapons with a x2 critical multiplier, 2d10 for a x3 critical multiplier and 3d10 for a x4 multiplier. |dice={{{1}}} Damage: On Hit: {{{3}}} {{{1}}} damage.
- default=[[Category:Items that do {{{1}}} Damage]]{{{1}}} +{{{3}}}: Additional {{{3}}}d6 {{{1}}} damage per hit.