Ranks: 1 Points (per rank): 1 Activation Cost: 10 Spell Points Cooldown: 12 Seconds Benefits:
- Choose an element for extra damage:
- Spellsword: Acid
- Spellsword: Flame
- Spellsword: Frost
- Spellsword: Shock
- Spellsword: Charge your equipped weapons with magical energy, causing them to deal:
- 1d6 damage on hit
- Increases to 2d4 at Wizard Level 6
- Increases to 3d4 at Wizard Level 12
- Increases to 4d4 at Wizard Level 18
- Up to once every six seconds whill a Spellsword toggle is active, an attack you make that hits an enemy will cost you 1 spell point:
- Deals and additional 1d3-1 damage per character level
- Passive:
- -5% Arcane Spell Failure from equipped Armor and Shields
- +10 Force Spell Power
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