Difference between revisions of "Skills"
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Below is an alphabetical list of them, and information about each one. | Below is an alphabetical list of them, and information about each one. | ||
=== | {| class="compendiumtable compendiumtablenonsortable" | ||
{{IconImage|Skill Balance}} Balance is a passive Dexterity skill that is used in determining how fast you recover from being knocked down. | ! style="width: 15%;"| Skill || style="width: 75%;"| Description || style="width: 15%;"| Items | ||
|- | |||
|{{Anchor|Balance}}{{IconImage|Skill Balance}}<br>'''Balance''' | |||
{{IconImage|Skill Bluff}} Bluff is an active Charisma skill that is used to bluff certain NPCs, draw monsters away from their group, or make an individual monster vulnerable to a sneak attack for six seconds. You also gain a decrease to threat generation for a short period of time after successfully using this ability. | |Balance is a passive Dexterity skill that is used in determining how fast you recover from being knocked down. | ||
|[[:Category:Items with Bonuses to Balance|Balance Items]] | |||
|- | |||
{{IconImage|Skill Concentration}} Concentration is a passive Constitution skill that allows you a chance to continue casting a spell when you would normally be interrupted by taking damage. For characters with ki, concentration allows you to retain more base ki and shows the rate at which your ki dissipates. | |{{Anchor|Bluff}}{{IconImage|Skill Bluff}}<br>'''Bluff''' | ||
|Bluff is an active Charisma skill that is used to bluff certain NPCs, draw monsters away from their group, or make an individual monster vulnerable to a sneak attack for six seconds. You also gain a decrease to threat generation for a short period of time after successfully using this ability. | |||
To maintain concentration when you take damage, your roll {{dice||1|20}} and add your concentration skill. The result must equal or exceed 10 + the level of spell you are trying to cast + the incoming damage amount. | |[[:Category:Items with Bonuses to Bluff|Bluff Items]] | ||
|- | |||
|{{Anchor|Concentration}}{{IconImage|Skill Concentration}}<br>'''Concentration''' | |||
{{IconImage|Skill Diplomacy}} Diplomacy is an active Charisma skill that allows your character to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. Any accumulated threat you have with enemies that you successfully | |Concentration is a passive Constitution skill that allows you a chance to continue casting a spell when you would normally be interrupted by taking damage. For characters with ki, concentration allows you to retain more base ki and shows the rate at which your ki dissipates.<br><br>To maintain concentration when you take damage, your roll {{dice||1|20}} and add your concentration skill. The result must equal or exceed 10 + the level of spell you are trying to cast + the incoming damage amount. | ||
|[[:Category:Items with Bonuses to Concentration|Concentration Items]] | |||
|- | |||
{{IconImage|Skill Disable Device}} Disable Device is an active Intelligence skill that allows you to attempt to disarm traps. | |{{Anchor|Diplomacy}}{{IconImage|Skill Diplomacy}}<br>'''Diplomacy''' | ||
|Diplomacy is an active Charisma skill that allows your character to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. Any accumulated threat you have with enemies that you successfully use diplomacy on is reduced. | |||
|[[:Category:Items with Bonuses to Diplomacy|Diplomacy Items]] | |||
{{IconImage|Skill Haggle}} Haggle is a passive Charisma skill that allows you to negotiate better prices with vendors when both buying and selling. | |- | ||
|{{Anchor|Disable Device}}{{IconImage|Skill Disable Device}}<br>'''Disable Device''' | |||
| Disable Device is an active Intelligence skill that allows you to attempt to disarm traps. | |||
|[[:Category:Items with Bonuses to Disable Device|Disable Device Items]] | |||
|- | |||
{{IconImage|Skill Heal}} Heal is an active Wisdom skill (with some passive benefits) that allows you to use a healing kit to revive unconscious and bleeding companions to 1 hit points. | |{{Anchor|Haggle}}{{IconImage|Skill Haggle}}<br>'''Haggle''' | ||
|Haggle is a passive Charisma skill that allows you to negotiate better prices with vendors when both buying and selling. | |||
Passively, grants additional hit points for yourself and your companions when resting in a dungeon, and is used in determining the Positive Energy and Negative Energy base Spell Damage (Healing). | |[[:Category:Items with Bonuses to Haggle|Haggle Items]] | ||
|- | |||
|{{Anchor|Heal}}{{IconImage|Skill Heal}}<br>'''Heal''' | |||
| Heal is an active Wisdom skill (with some passive benefits) that allows you to use a healing kit to revive unconscious and bleeding companions to 1 hit points.<br><br>Passively, grants additional hit points for yourself and your companions when resting in a dungeon, and is used in determining the Positive Energy and Negative Energy base Spell Damage (Healing). | |||
* To boost allies' healing from resting, the character with the heal skill must be close to the resting characters (within a few meters). The amount of extra healing granted after a rest is equal to your heal skill + character level + 10. | * To boost allies' healing from resting, the character with the heal skill must be close to the resting characters (within a few meters). The amount of extra healing granted after a rest is equal to your heal skill + character level + 10. | ||
* Each point of Heal grants 1 point of Positive Energy and Negative Energy Spell Power | * Each point of Heal grants 1 point of Positive Energy and Negative Energy Spell Power | ||
|[[:Category:Items with Bonuses to Heal|Heal Items]] | |||
|- | |||
|{{Anchor|Hide}}{{IconImage|Skill Hide}}<br>'''Hide''' | |||
|Hide is a passive Dexterity skill that allows you to sneak past monsters, avoiding their sight. This is only used while sneaking | |||
|[[:Category:Items with Bonuses to Hide|Hide Items]] | |||
|- | |||
{{ | |{{Anchor|Intimidate}}{{IconImage|Skill Intimidate}}<br>'''Intimidate''' | ||
|Intimidate is an active Charisma skill that allows a character to intimidate certain NPCs or taunt and draw the attention of monsters away from other members of your part. You get a bonus when taunting creatures smaller than you and a penalty when taunting creatures that are larger than you. You also gain a bonus to threat generation for a short period of time after successfully using this ability. | |||
{{IconImage|Skill Intimidate}} Intimidate is an active Charisma skill that allows a character to intimidate certain NPCs or taunt and draw the attention of monsters away from other members of your part. You get a bonus when taunting creatures smaller than you and a penalty when taunting creatures that are larger than you. You also gain a bonus to threat generation for a short period of time after successfully using this ability. | |||
* The bonus/penalty you gain is 4 for each size category difference between you and your target. | * The bonus/penalty you gain is 4 for each size category difference between you and your target. | ||
|[[:Category:Items with Bonuses to Intimidate|Intimidate Items]] | |||
|- | |||
{{IconImage|Skill Jump}} Jump is a passive Strength skill that allows you to jump higher. To jump, press the spacebar. | |{{Anchor|Jump}}{{IconImage|Skill Jump}}<br>'''Jump''' | ||
|Jump is a passive Strength skill that allows you to jump higher. To jump, press the spacebar. | |||
|[[:Category:Items with Bonuses to Jump|Jump Items]] | |||
{{IconImage|Skill Listen}} Listen is a passive Wisdom skill that allows you to hear enemies that are trying to move silently as well as subtle noises which others may not hear. | |- | ||
|{{Anchor|Listen}}{{IconImage|Skill Listen}}<br>'''Listen''' | |||
|Listen is a passive Wisdom skill that allows you to hear enemies that are trying to move silently as well as subtle noises which others may not hear. | |||
{{IconImage|Skill Move Silently}} Move Silently is a passive Dexterity skill that allows you to sneak past monsters, avoiding their hearing. This is only used while sneaking. | |[[:Category:Items with Bonuses to Listen|Listen Items]] | ||
|- | |||
|{{Anchor|Move Silently}}{{IconImage|Skill Move Silently}}<br>'''Move Silently''' | |||
{{IconImage|Skill Open Lock}} Open Lock is an active Dexterity skill that allows you to attempt to open locked doors, chests, and other objects. | |Move Silently is a passive Dexterity skill that allows you to sneak past monsters, avoiding their hearing. This is only used while sneaking. | ||
|[[:Category:Items with Bonuses to Move Silently|Move Silently Items]] | |||
|- | |||
{{IconImage|Skill Perform}} Perform is a passive Charisma skill that allows you to use and improve your musical ability to inspire and fascinate others. Bard songs require you to have a certain number of ranks in this skill. Also improves sonic based spell damage. | |{{Anchor|Open Lock}}{{IconImage|Skill Open Lock}}<br>'''Open Lock''' | ||
|Open Lock is an active Dexterity skill that allows you to attempt to open locked doors, chests, and other objects. | |||
|[[:Category:Items with Bonuses to Open Lock|Open Lock Items]] | |||
|- | |||
|{{Anchor|Perform}}{{IconImage|Skill Perform}}<br>'''Perform''' | |||
|Perform is a passive Charisma skill that allows you to use and improve your musical ability to inspire and fascinate others. Bard songs require you to have a certain number of ranks in this skill. Also improves sonic based spell damage. | |||
* Each point of Perform grants 1 point of Sonic Spell Power | * Each point of Perform grants 1 point of Sonic Spell Power | ||
|[[:Category:Items with Bonuses to Perform|Perform Items]] | |||
|- | |||
{{IconImage|Skill Repair}} Repair is an active Intelligence skill that allows you to use a repair kit to restore disabled construct based characters to 1 hit points. Grants additional hit points while resting in a dungeon for construct based characters. Also improved repair and rust based spell damage. | |{{Anchor|Repair}}{{IconImage|Skill Repair}}<br>'''Repair''' | ||
| Repair is an active Intelligence skill that allows you to use a repair kit to restore disabled construct based characters to 1 hit points. Grants additional hit points while resting in a dungeon for construct based characters. Also improved repair and rust based spell damage. | |||
* To boost allied construct based characters healing from resting, the character with the repair skill must be close to the resting characters (within a few meters). | * To boost allied construct based characters healing from resting, the character with the repair skill must be close to the resting characters (within a few meters). | ||
* The amount of extra healing granted after a rest is equal to your repair skill + 10 | * The amount of extra healing granted after a rest is equal to your repair skill + 10 | ||
* Each point of Repair grants 1 point of Repair and Rust Spell Power | * Each point of Repair grants 1 point of Repair and Rust Spell Power | ||
|[[:Category:Items with Bonuses to Repair|Repair Items]] | |||
|- | |||
{{IconImage|Skill Search}} Search is an active Intelligence skill that when activated, allows you to attempt to find the exact location of hidden doors, traps, and other objects. Some traps are so well hidden they can only be found rogues (traps with a Search Difficulty Check (DC) above 20). | |{{Anchor|Search}}{{IconImage|Skill Search}}<br>'''Search''' | ||
|Search is an active Intelligence skill that when activated, allows you to attempt to find the exact location of hidden doors, traps, and other objects. Some traps are so well hidden they can only be found rogues (traps with a Search Difficulty Check (DC) above 20). | |||
|[[:Category:Items with Bonuses to Search|Search Items]] | |||
{{IconImage|Skill Spellcraft}} Spellcraft is a passive Intelligence skill that improves your spell damage with all spells except for Positive Energy, Negative Energy, Sonic, Repair, and Rust Spells, which are instead affected by the Heal, Perform, and Repair skills. | |- | ||
|{{Anchor|Spellcraft}}{{IconImage|Skill Spellcraft}}<br>'''Spellcraft''' | |||
|Spellcraft is a passive Intelligence skill that improves your spell damage with all spells except for Positive Energy, Negative Energy, Sonic, Repair, and Rust Spells, which are instead affected by the Heal, Perform, and Repair skills. | |||
* Each point of Spellcraft grants 1 point of Spell Power with all damage types except for: | * Each point of Spellcraft grants 1 point of Spell Power with all damage types except for: | ||
** Positive Energy | ** Positive Energy | ||
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** Rust | ** Rust | ||
** Sonic | ** Sonic | ||
|[[:Category:Items with Bonuses to Spellcraft|Spellcraft Items]] | |||
|- | |||
{{IconImage|Skill Spot}} Spot is a passive Wisdom skill that allows you to sense the presence of nearby hidden doors, traps, and objects, and to spot enemies that are tyring to hide. | |{{Anchor|Spot}}{{IconImage|Skill Spot}}<br>'''Spot''' | ||
|Spot is a passive Wisdom skill that allows you to sense the presence of nearby hidden doors, traps, and objects, and to spot enemies that are tyring to hide. | |||
* Traps with a Spot Difficulty Check (DC) above 20 can only be spotted by Rogues. | * Traps with a Spot Difficulty Check (DC) above 20 can only be spotted by Rogues. | ||
|[[:Category:Items with Bonuses to Spot|Spot Items]] | |||
|- | |||
{{IconImage|Skill Swim}} Swim is a passive Strength skill that allows you to swim faster and hold your breath for a longer period of time when underwater. | |{{Anchor|Swim}}{{IconImage|Skill Swim}}<br>'''Swim''' | ||
|Swim is a passive Strength skill that allows you to swim faster and hold your breath for a longer period of time when underwater. | |||
|[[:Category:Items with Bonuses to Swim|Swim Items]] | |||
{{IconImage|Skill Tumble}} Tumble is a passive Dexterity skill that allows you to tumble and roll away from attacking enemies. To tumble, hold down the Shift key and then hit one of the four movement keys. This also reduces the damage you take from falling. | |- | ||
|{{Anchor|Tumble}}{{IconImage|Skill Tumble}}<br>'''Tumble''' | |||
|Tumble is a passive Dexterity skill that allows you to tumble and roll away from attacking enemies. To tumble, hold down the Shift key and then hit one of the four movement keys. This also reduces the damage you take from falling. | |||
{{IconImage|Skill Use Magic Device}} Use Magic Device is a passive Charisma skill that allows you the ability to use magic devices and wear magic items which you normally wouldn't be able to use because of class or race restrictions. You must perform a check each time you attempt to use a magic item with this skill and may succeed sometimes and fail other times with the same item. | |[[:Category:Items with Bonuses to Tumble|Tumble Items]] | ||
|- | |||
|{{Anchor|Use Magic Device}}{{IconImage|Skill Use Magic Device}}<br>'''Use Magic Device''' | |||
|Use Magic Device is a passive Charisma skill that allows you the ability to use magic devices and wear magic items which you normally wouldn't be able to use because of class or race restrictions. You must perform a check each time you attempt to use a magic item with this skill and may succeed sometimes and fail other times with the same item. | |||
|[[:Category:Items with Bonuses to Use Magic Device|Use Magic Device Items]] | |||
|} |
Revision as of 02:38, 24 May 2022
Overview[edit]
Along with your feats and enhancements, skills are a major way to define what your character does in the DDO world. These range from your knowledge about the creatures and world around you to your ability to perform acrobatic or athletic deeds of daring-do; from sneaking around and picking locks to charming your way into a king's good graces, and so on.
Some skills require training to perform certain actions, and all skills benefit from the bonuses given by training
Skill Points[edit]
As your character increases in level, they will gain skill points, and they can be spent during the leveling process. The number of points that you get depends on what class you are and the value of your intelligence modifier.
Skills themselves can be either class skills (the list for each class is found on the class page), or cross-class skill (those that aren't on the list). Depending on which class you leveled with, each point spent on a skill will move it a full rank (if it is a class skill), or half rank (if it is cross-class).
Some skills need a full point in them before you can use things that require them. For example, you need at least 1 full point in Tumble before your character can tumble.
Skill UI[edit]
Within the game, the information about the skills is kept within the character sheet. To see the information press c on the keyboard, and click on the "Skills" tab.
There are 3 important sections on this screen:
- Visibility Options: Highlighted in Blue
- These checkboxes allow you to define what you are showing on the screen
- Show or Don't Show Passive Skills
- Show are Don't Show Active Skills
- Skill: Highlighted in Yellow
- There is one row of this for each skill shown in the list
- This shows:
- The name
- Which ability it is based off
- The total modifier, which is used when doing skill checks
- The number of ranks you have bought with skill points
- How much of the modifier is because of the ability
- How much of the modifier comes from other locations
- Total Modification: Hightlighted in Green
- If you hover your mouse over this, a popup will appear that has details about how the total is calculated
- This includes tomes
Skills[edit]
There are 21 skills available within DDO. These skills are divided into two types, active and passive. Passive skills do their job without you or your character doing any action. Active skills require you to activate them. You can place an active skill on a hot bar by clicking and dragging from in the Skills tab of the character sheet. Once it is on the hot bar, that is how you activate it.
Below is an alphabetical list of them, and information about each one.
Skill | Description | Items |
---|---|---|
Balance |
Balance is a passive Dexterity skill that is used in determining how fast you recover from being knocked down. | Balance Items |
Bluff |
Bluff is an active Charisma skill that is used to bluff certain NPCs, draw monsters away from their group, or make an individual monster vulnerable to a sneak attack for six seconds. You also gain a decrease to threat generation for a short period of time after successfully using this ability. | Bluff Items |
Concentration |
Concentration is a passive Constitution skill that allows you a chance to continue casting a spell when you would normally be interrupted by taking damage. For characters with ki, concentration allows you to retain more base ki and shows the rate at which your ki dissipates. To maintain concentration when you take damage, your roll 1d20 and add your concentration skill. The result must equal or exceed 10 + the level of spell you are trying to cast + the incoming damage amount. |
Concentration Items |
Diplomacy |
Diplomacy is an active Charisma skill that allows your character to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. Any accumulated threat you have with enemies that you successfully use diplomacy on is reduced. | Diplomacy Items |
Disable Device |
Disable Device is an active Intelligence skill that allows you to attempt to disarm traps. | Disable Device Items |
Haggle |
Haggle is a passive Charisma skill that allows you to negotiate better prices with vendors when both buying and selling. | Haggle Items |
Heal |
Heal is an active Wisdom skill (with some passive benefits) that allows you to use a healing kit to revive unconscious and bleeding companions to 1 hit points. Passively, grants additional hit points for yourself and your companions when resting in a dungeon, and is used in determining the Positive Energy and Negative Energy base Spell Damage (Healing).
|
Heal Items |
Hide |
Hide is a passive Dexterity skill that allows you to sneak past monsters, avoiding their sight. This is only used while sneaking | Hide Items |
Intimidate |
Intimidate is an active Charisma skill that allows a character to intimidate certain NPCs or taunt and draw the attention of monsters away from other members of your part. You get a bonus when taunting creatures smaller than you and a penalty when taunting creatures that are larger than you. You also gain a bonus to threat generation for a short period of time after successfully using this ability.
|
Intimidate Items |
Jump |
Jump is a passive Strength skill that allows you to jump higher. To jump, press the spacebar. | Jump Items |
Listen |
Listen is a passive Wisdom skill that allows you to hear enemies that are trying to move silently as well as subtle noises which others may not hear. | Listen Items |
Move Silently |
Move Silently is a passive Dexterity skill that allows you to sneak past monsters, avoiding their hearing. This is only used while sneaking. | Move Silently Items |
Open Lock |
Open Lock is an active Dexterity skill that allows you to attempt to open locked doors, chests, and other objects. | Open Lock Items |
Perform |
Perform is a passive Charisma skill that allows you to use and improve your musical ability to inspire and fascinate others. Bard songs require you to have a certain number of ranks in this skill. Also improves sonic based spell damage.
|
Perform Items |
Repair |
Repair is an active Intelligence skill that allows you to use a repair kit to restore disabled construct based characters to 1 hit points. Grants additional hit points while resting in a dungeon for construct based characters. Also improved repair and rust based spell damage.
|
Repair Items |
Search |
Search is an active Intelligence skill that when activated, allows you to attempt to find the exact location of hidden doors, traps, and other objects. Some traps are so well hidden they can only be found rogues (traps with a Search Difficulty Check (DC) above 20). | Search Items |
Spellcraft |
Spellcraft is a passive Intelligence skill that improves your spell damage with all spells except for Positive Energy, Negative Energy, Sonic, Repair, and Rust Spells, which are instead affected by the Heal, Perform, and Repair skills.
|
Spellcraft Items |
Spot |
Spot is a passive Wisdom skill that allows you to sense the presence of nearby hidden doors, traps, and objects, and to spot enemies that are tyring to hide.
|
Spot Items |
Swim |
Swim is a passive Strength skill that allows you to swim faster and hold your breath for a longer period of time when underwater. | Swim Items |
Tumble |
Tumble is a passive Dexterity skill that allows you to tumble and roll away from attacking enemies. To tumble, hold down the Shift key and then hit one of the four movement keys. This also reduces the damage you take from falling. | Tumble Items |
Use Magic Device |
Use Magic Device is a passive Charisma skill that allows you the ability to use magic devices and wear magic items which you normally wouldn't be able to use because of class or race restrictions. You must perform a check each time you attempt to use a magic item with this skill and may succeed sometimes and fail other times with the same item. | Use Magic Device Items |