Difference between revisions of "Head Strike"

From DDO Compendium
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{{EnhItem
{{EnhItemGrantOption
|name=Head Strike
|name=Head Strike
|ranks=1
|ranks=1
|cost=2
|cost=2
|cooldown=12 Seconds
|activationcost=
|link=
|link=
|description=
|multiselectdescription=Ranged
|parentenhancement={{PageLink|Head Shot|Head Shot (Deepwood Stalker)}}
|benefitline=
|benefitline=
|benefitbottomline=
|rank1benefit='''Melee Attack:'''  
|rank1benefit=
* +5[W]
* '''Melee Attack:''' +5[W] attack that is automatically considered a critical threat
* Automatically considered a critical threat
* On Hit: Blinds the opponent for 6 seconds
* On Hit:  
** Fortitude save negates: 14 + Ranger Level + Dexterity Mod + Tactical Feat DCs
** Blinds the opponent  
* Taking this ability also grants [[Head Shot]], a Ranged version of the exact same ability
** {{SaveDC|Fortitude|14|Ranger|Dexterity|Tactical Feat DC|color}} Negates
''12 second cooldown''
** Lasts 6 seconds
|rank2benefit=
|rank2benefit=
|rank3benefit=
|rank3benefit=
|tree1name=Deepwood Stalker
|icon=Enhancement Stay Good
|tree1icon=Enhancement Stay Good
|requirements={{EnhItemSelectorReq|30|
|tree1requirements={{EnhItemReq|Deepwood Stalker|Head Strike|30|
* Character Level 12
* Character Level 12
* Ranger 5}}
* Ranger 5}}
}}
}}

Revision as of 16:22, 21 January 2022

Enhancement Stay Good Icon.png

Head Strike

Ranks: 1
Points (per rank): 2
Cooldown: 12 Seconds
Benefits:

Melee Attack:

  • +5[W]
  • Automatically considered a critical threat
  • On Hit:
    • Blinds the opponent
    • Fortitude DC: 14 + Ranger Level + Dexterity Modifier + Tactical Feat DC Bonus Negates
    • Lasts 6 seconds
Granted as part of: Head Shot
Requirements
  • 30 Points spent
  • Character Level 12
  • Ranger 5