Difference between revisions of "Filigree Item Sets"

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{{FutureInformation|U46}}
Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.
Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.


Line 490: Line 491:
* 4 Pieces Equipped: +10 Ranged Power
* 4 Pieces Equipped: +10 Ranged Power
* 5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
* 5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
|}
=== [[The Lost Gatekeepers]] Filigree sets ===
'''This will be available in Update 46'''
These sets are made up of filigrees that come from the [[The Lost Gatekeepers]] pack. 
{| class="compendiumtable compendiumtablenonsortable fullwidth"
! style="width: 25%;"| Set name || style="width: 50%;"| Description || style="width: 25%;"| Actual Effect
|-
|{{Anchor|Bravery Throughout}}'''Bravery Throughout'''
|
<section begin=bravery throughout />
* 2 Pieces Equipped: +1 to all Saving Throws
* 3 Pieces Equipped: +5 Physical Resistance Rating
* 4 Pieces Equipped: +5% Armor Class<section end=bravery throughout />
|
* 2 Pieces Equipped: +1 to all Saving Throws
* 3 Pieces Equipped: +5 Physical Resistance Rating
* 4 Pieces Equipped: +5% Armor Class
|-
|{{Anchor|Dance of Wind}}'''Dance of Wind'''
|
<section begin=dance of wind />
* 2 Pieces Equipped: +5% Missile Deflection
* 3 Pieces Equipped: +10 Magical Resistance Rating Cap
* 4 Pieces Equipped: Whenever you tumble, gain +10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.<section end=dance of wind />
|
* 2 Pieces Equipped: +5% Missile Deflection
* 3 Pieces Equipped: +10 Magical Resistance Rating Cap
* 4 Pieces Equipped: Whenever you tumble, gain +10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
|-
|{{Anchor|Zarigan's Arcane Enlightenment}}'''Zarigan's Arcane Enlightenment'''
|
<section begin=zarigan's arcane enlightenment />
* 2 Pieces Equipped: -10% Arcane Spell Failure
* 3 Pieces Equipped: +1 to your Transmutation and Conjuration DCs
* 4 Pieces Equipped: +1 to your Enchantment and Necromancy DCs<section end=zarigan's arcane enlightenment />
|
* 2 Pieces Equipped: -10% Arcane Spell Failure
* 3 Pieces Equipped: +1 to your Transmutation and Conjuration DCs
* 4 Pieces Equipped: +1 to your Enchantment and Necromancy DCs
|}
|}

Revision as of 19:45, 23 March 2020

The page contains information retrieved from either lamannia or the forums that is scheduled for a future release and has not been updated with what is live.

This information is scheduled to be released when U46 goes live.

Filigrees are grouped into sets. When more than one filigree from the same set is added to a single weapon, additional Set Bonus benefits are gained. Further benefits are gained as more filigrees are added. Some sets only grant Set Bonuses for the first 3 pieces of a set added to the weapon; other sets grant additional Set Bonuses at 4 and 5 pieces. There are always more pieces to a set than there are set bonuses, allowing choice in the filigrees slotted to achieve the Set Bonus.

Ravenloft Filigree sets[edit]

These sets are made up of filigrees that come from the Ravenloft expansion.

Set name Description Actual Effect
The Beast's Mantle
  • 2 Pieces Equipped: +10 Natural Armor
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
  • 2 Pieces Equipped: +10 Natural Armor
  • 3 Pieces Equipped: +10% Fortification Bypass
  • 4 Pieces Equipped: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 + 1\6d{{{3}}} per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
The Blood Feast
  • 2 Pieces Equipped: +1 Constitution
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: + 5 Mlee Power
  • 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level.
  • 2 Pieces Equipped: +1 Constitution
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: + 5 Mlee Power
  • 5 Pieces Equipped: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level
Celerity
  • 2 Pieces Equipped: +2 Doublestrike and Doubleshot
  • 3 Pieces Equipped: Permanent Haste spell
  • 2 Pieces Equipped: +2 Doublestrike and Doubleshot
  • 3 Pieces Equipped: Permanent Haste spell
The Cry of Battle
  • 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 2 Pieces Equipped: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
  • 3 Pieces Equipped: Your minions gain (an additional) +4 to all ability scores and +20 Melee Power, PRR and MRR
Deadly Rain
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 Damage
  • 4 Pieces Equipped: +3% Chance to Deflect Missiles
  • 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
  • 2 Pieces Equipped: +5 Ranged Power
  • 3 Pieces Equipped: +2 Damage
  • 4 Pieces Equipped: +3% Chance to Deflect Missiles
  • 5 Pieces Equipped: When you use an action boost, gain +20 Ranged power for 20 seconds
Electrocution
  • 2 Pieces Equipped: +50 Electric Spellpower
  • 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
  • 2 Pieces Equipped: +50 Electric Spellpower
  • 3 Pieces Equipped: Storm Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: You gain a permanent Energy Sheath (Electric)
Embraced by Light
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +10 Spellpower
  • 4 Pieces Equipped: +1 to all saving throws
  • 5 Pieces Equipped: +2 caster levels with healing spells
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +10 Spellpower
  • 4 Pieces Equipped: +1 to all saving throws
  • 5 Pieces Equipped: +2 caster levels with healing spells
The Enlightened Step
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
  • 4 Pieces Equipped: +5 Physical Resistance Rating
  • 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee Power, +5 Ranged Power
  • 4 Pieces Equipped: +5 Physical Resistance Rating
  • 5 Pieces Equipped: +5% Doublestrike, +5% Doubleshot
Eye of the Beholder
  • 2 Pieces Equipped: +4 Concentration
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 to the DCs of all spells
  • 2 Pieces Equipped: +4 Concentration
  • 3 Pieces Equipped: +1 Spell Penetration
  • 4 Pieces Equipped: +2 to the DCs of all spells
Grandfather's Shield
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5% Armor Class
  • 4 Pieces Equipped: +2 Will saving throws
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5% Armor Class
  • 4 Pieces Equipped: +2 Will saving throws
The Inevitable Grave
  • 2 Pieces Equipped: +10 Spellpower
  • 3 Pieces Equipped: +2 Will saving throws
  • 4 Pieces Equipped: +2 to DCs of Necromancy Spells
  • 2 Pieces Equipped: +10 Spellpower
  • 3 Pieces Equipped: +2 Will saving throws
  • 4 Pieces Equipped: +2 to DCs of Necromancy Spells
The Long Shadow
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
  • 5 Pieces Equipped: +2 to Assassinate DCs
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
  • 4 Pieces Equipped: +1% to Dodge and Maximum Dodge
  • 5 Pieces Equipped: +2 to Assassinate DCs
Melony's Melody
  • 2 Pieces Equipped: 50 Spell Points
  • 3 Pieces Equipped: +1 Charisma
  • 4 Pieces Equipped: +2 DC for Enchantment spells
  • 2 Pieces Equipped: 50 Spell Points
  • 3 Pieces Equipped: +1 Charisma
  • 4 Pieces Equipped: +2 DC for Enchantment spells
Nystul's Mystical Defense
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1 to all saving throws
  • 4 Pieces Equipped: +100 Hit Points
  • 5 Pieces Equipped: Your Max MRR Cap is increased by 40
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1 to all saving throws
  • 4 Pieces Equipped: +100 Hit Points
  • 5 Pieces Equipped: Your Max MRR Cap is increased by 40
One Against Many
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +5% chance for glancing blows
  • 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +5% chance for glancing blows
  • 4 Pieces Equipped: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds
Otto's Irrevocable Power
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +200 Spell Points
  • 4 Pieces Equipped: +2 to the DC of all spells
  • 5 Pieces Equipped: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +200 Spell Points
  • 4 Pieces Equipped: +2 to the DC of all spells
  • 5 Pieces Equipped: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds
Prowess
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +2 Action Boosts
  • 5 Pieces Equipped: Gain +50 Melee Power for 10 seconds when an action boost is used
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +2 Action Boosts
  • 5 Pieces Equipped: Gain +50 Melee Power for 10 seconds when an action boost is used
Purity
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces Equipped: Energy Drain Immunity
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: Immune to Mummy Rot and Natural Diseases
  • 4 Pieces Equipped: Energy Drain Immunity
Snake Bite
  • 2 Pieces Equipped: +4 saving throws versus Poison
  • 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
  • 2 Pieces Equipped: +4 saving throws versus Poison
  • 3 Pieces Equipped: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
Spines of the Manticore
  • 2 Pieces Equipped: +2 Damage
  • 3 Pieces Equipped: +3% Chance to Deflect Missiles
  • 4 Pieces Equipped: +10 Ranged Power
  • 2 Pieces Equipped: +2 Damage
  • 3 Pieces Equipped: +3% Chance to Deflect Missiles
  • 4 Pieces Equipped: +10 Ranged Power
Sucker Punch
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 2 Pieces Equipped: +5 Melee Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
To Hell and Back
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: +1 to all saving throws
  • 2 Pieces Equipped: +5 Physical Resistance Rating
  • 3 Pieces Equipped: +10 Magical Resistance Rating
  • 4 Pieces Equipped: +1 to all saving throws
Touch of Grace
  • 2 Pieces Equipped: +50 Spell Points
  • 3 Pieces Equipped: +20 Positive Spellpower
  • 2 Pieces Equipped: +50 Spell Points
  • 3 Pieces Equipped: +20 Positive Spellpower
Trapper's Delight
  • 2 Pieces Equipped: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces Equipped: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces Equipped: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 2 Pieces Equipped: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 3 Pieces Equipped: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
  • 4 Pieces Equipped: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
Treachery
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 4 Pieces Equipped: +2 to the DC of Assassinate
  • 2 Pieces Equipped: +5 Melee and Ranged Power
  • 3 Pieces Equipped: +1d6 Sneak Attack damage
  • 4 Pieces Equipped: +2 to the DC of Assassinate
Twilight's Cloak
  • 2 Pieces Equipped: +2 Reflex Saving Throws
  • 3 Pieces Equipped: +5 Magical Resistance Rating
  • 4 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 5 Pieces Equipped: +5% increased chance for miss with Displacement
  • 2 Pieces Equipped: +2 Reflex Saving Throws
  • 3 Pieces Equipped: +5 Magical Resistance Rating
  • 4 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 5 Pieces Equipped: +5% increased chance for miss with Displacement
Vigilance
  • 2 Pieces Equipped: +50% Fortification
  • 3 Pieces Equipped: True Seeing
  • 2 Pieces Equipped: +50% Fortification
  • 3 Pieces Equipped: True Seeing
The Wreath of Flame
  • 2 Pieces Equipped: +5% Fire Absorption
  • 3 Pieces Equipped: Permanent Fire Shield
  • 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
  • 2 Pieces Equipped: +5% Fire Absorption
  • 3 Pieces Equipped: Permanent Fire Shield
  • 4 Pieces Equipped: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 + 1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
Zephyr
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: Immune to slippery surfaces
  • 5 Pieces Equipped: Immune to knockdown
  • 2 Pieces Equipped: +5 Magical Resistance Rating
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: Immune to slippery surfaces
  • 5 Pieces Equipped: Immune to knockdown

Disciples of Rage Filigree sets[edit]

These sets are made up of filigrees that were released with the Disciples of Rage adventure pack.

Set name Description Actual Effect
The City's Beacon
  • 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
  • 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
  • 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.
  • 2 Pieces Equipped: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
  • 3 Pieces Equipped: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
  • 4 Pieces Equipped: Your melee strikes have a chance to give you Displacement for 10 seconds.

White Plume Mountain and Other Tales Filigree sets[edit]

These sets are made up of filigrees that were released with the White Plume Mountain and Other Tales adventure pack.

Set name Description Actual Effect
Frozen Wanderer
  • 2 Pieces Equipped: +5% Cold Spell Crit
  • 3 Pieces Equipped: +10 Magical resistance Rating Cap
  • 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
  • 2 Pieces Equipped: +5% Cold Spell Crit
  • 3 Pieces Equipped: +10 Magical resistance Rating Cap
  • 4 Pieces Equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6 + 1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.

Masterminds of Sharn Filigree sets[edit]

These sets are made up of filigrees that come from the Masterminds of Sharn pack.

Set name Description Actual Effect
Coalesced Magic
  • 2 Pieces Equipped: +10 Universal Spell Power
  • 3 Pieces Equipped: +4% Universal Spell Crit Damage
  • 4 Pieces Equipped: +1 Caster Level with Arcane Spells
  • 5 Pieces Equipped: +30 Universal Spell Power
  • 2 Pieces Equipped: +10 Universal Spell Power
  • 3 Pieces Equipped: +4% Universal Spell Crit Damage
  • 4 Pieces Equipped: +1 Caster Level with Arcane Spells
  • 5 Pieces Equipped: +30 Universal Spell Power
Crackshot Negotiator
  • 2 Pieces Equipped: +10 Diplomacy
  • 3 Pieces Equipped: +15 Ranged Power
  • 4 Pieces Equipped: +5% Doubleshot
  • 2 Pieces Equipped: +10 Diplomacy
  • 3 Pieces Equipped: +15 Ranged Power
  • 4 Pieces Equipped: +5% Doubleshot
Darkhallow
  • 2 Pieces Equipped: +20 Negative Amplification
  • 3 Pieces Equipped: +20 Universal Spell Points
  • 4 Pieces Equipped: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power.
  • 2 Pieces Equipped: +20 Negative Amplification
  • 3 Pieces Equipped: +20 Universal Spell Points
  • 4 Pieces Equipped: +Your weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power.
Final Burial
  • 2 Pieces Equipped: +3 Turn Undead Charges
  • 3 Pieces Equipped: +3 Turn Undead Max Dice
  • 4 Pieces Equipped: +3 Turn Undead Hit Dice
  • 2 Pieces Equipped: +3 Turn Undead Charges
  • 3 Pieces Equipped: +3 Turn Undead Max Dice
  • 4 Pieces Equipped: +3 Turn Undead Hit Dice
Next Fall
  • 2 Pieces Equipped: +2 to Attack and Damage with weapons
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +3 You gain +5 to Attack and Damage vs. Tripped Targets
  • 2 Pieces Equipped: +2 to Attack and Damage with weapons
  • 3 Pieces Equipped: +5 Melee Power
  • 4 Pieces Equipped: +3 You gain +5 to Attack and Damage vs. Tripped Targets
Reverberation
  • 2 Pieces Equipped: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
  • 3 Pieces Equipped: +20 sonic Spell Power
  • 4 Pieces Equipped: +3% Sonic Spell Crit Damage
  • 2 Pieces Equipped: Melee and Missile attacks deal an additional 4d6 + 1d6 per character epic level in sonic damage. This effect will not stack with other Sentience weapon procs.
  • 3 Pieces Equipped: +20 sonic Spell Power
  • 4 Pieces Equipped: +3% Sonic Spell Crit Damage
Sanctified Fervor
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee and Ranged Power
  • 4 Pieces Equipped: +2% Doublestrike, +2% Doubleshot
  • 5 pieces Equipped: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
  • 2 Pieces Equipped: +5 Healing Amplification
  • 3 Pieces Equipped: +5 Melee and Ranged Power
  • 4 Pieces Equipped: +2% Doublestrike, +2% Doubleshot
  • 5 pieces Equipped: When you activate Smite Evil, you gain +5 Melee Power +1 per Religious Lore you have for 60 seconds.
Shattered Device
  • 2 Pieces Equipped: +3 to Attack and Damage with weapons
  • 3 Pieces Equipped: +3% Doublestrike and Doubleshot
  • 4 Pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
  • 2 Pieces Equipped: +3 to Attack and Damage with weapons
  • 3 Pieces Equipped: +3% Doublestrike and Doubleshot
  • 4 Pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds.
  • 5 pieces Equipped: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds.
Splendid Cacophony
  • 2 Pieces Equipped: +2% Doublestrike and Doubleshot
  • 3 Pieces Equipped: +20 Positive Spell Power
  • 4 Pieces Equipped: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
  • 2 Pieces Equipped: +2% Doublestrike and Doubleshot
  • 3 Pieces Equipped: +20 Positive Spell Power
  • 4 Pieces Equipped: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
Through the Mists
  • 2 Pieces Equipped: Gain the effects of True Seeing
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: +10 Ranged Power
  • 5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
  • 2 Pieces Equipped: Gain the effects of True Seeing
  • 3 Pieces Equipped: +1% Dodge and Maximum Dodge
  • 4 Pieces Equipped: +10 Ranged Power
  • 5 Pieces Equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.

The Lost Gatekeepers Filigree sets[edit]

This will be available in Update 46 These sets are made up of filigrees that come from the The Lost Gatekeepers pack.

Set name Description Actual Effect
Bravery Throughout
  • 2 Pieces Equipped: +1 to all Saving Throws
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: +5% Armor Class
  • 2 Pieces Equipped: +1 to all Saving Throws
  • 3 Pieces Equipped: +5 Physical Resistance Rating
  • 4 Pieces Equipped: +5% Armor Class
Dance of Wind
  • 2 Pieces Equipped: +5% Missile Deflection
  • 3 Pieces Equipped: +10 Magical Resistance Rating Cap
  • 4 Pieces Equipped: Whenever you tumble, gain +10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
  • 2 Pieces Equipped: +5% Missile Deflection
  • 3 Pieces Equipped: +10 Magical Resistance Rating Cap
  • 4 Pieces Equipped: Whenever you tumble, gain +10% Action Boost Bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.
Zarigan's Arcane Enlightenment
  • 2 Pieces Equipped: -10% Arcane Spell Failure
  • 3 Pieces Equipped: +1 to your Transmutation and Conjuration DCs
  • 4 Pieces Equipped: +1 to your Enchantment and Necromancy DCs
  • 2 Pieces Equipped: -10% Arcane Spell Failure
  • 3 Pieces Equipped: +1 to your Transmutation and Conjuration DCs
  • 4 Pieces Equipped: +1 to your Enchantment and Necromancy DCs