Corruption of Nature (ML 22)

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Corruption of Nature Icon.png Corruption of Nature
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 22
Bound to Character on Equip
Enchantments:
Spell Melf's Acid Arrow Icon.pngAcid Shot
Target: Foe, Directional, Breakable
School: Evocation
Spell Resistance: No
Fires a missile of acid that corrodes your enemies. At higher charge levels multiple projectiles are fired in a spray. Opponenets struck by a projectile receive a Fortitude save for half damage.

Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level

Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Rune Arm Imbue: Acid IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 acid damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).
  • Corrosion +102: Passive: +102 Equipment bonus to Acid Spell Power.
  • Potency +68: Passive: +68 Equipment Bonus to All Types of Spell Power. (Universal Spell Power is a different statistic.)
  • Rough Hide +4: This item fuses with your body and toughens your skin, providing a +4 Primal bonus to your natural armor.
  • Insightful Intelligence +2: Passive: +2 Insight bonus to Intelligence.

Material: This item is made out of: Wood
Hardness: 23 Durability: 255

Description: This magical device, found in Eveningstar's hospital, seems to somehow have been altered by the magical plague afflicting the villagers. When worn by an Artificer capable of channeling energy through it, it infects them with a benign version of the disease, temporarily toughening their skin for as long as the rune arm is worn.
Base Value: 14,050 Platinum0.25 lbs
Where To Find: Outbreak (Epic Normal), End Chest