Difference between revisions of "Arcanotechnician Tree"

From DDO Compendium
(Undo revision 9631 by MNDeveloper (talk))
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{{Template:EnhancementTree
{{User:MNDeveloper/Template:EnhancementTree
|name = Arcanotechnician
|name = Arcanotechnician
|treeowner= Artificer
|treeowner= Artificer
|overview=The Arcanotechnician tree contains enhancments for spell casting. blah blah blah
|overview=The Arcanotechnician tree contains enhancments for spell casting. blah blah blah
|core={{EnhancementTreeItem
|core={{User:MNDeveloper/Template:EnhancementTreeTier|Arcanotechnician|User:MNDeveloper/Arcanotechnician (Enhancement)|User:MNDeveloper/Palliative Admixture|User:MNDeveloper/Thaumaturgical Battery|User:MNDeveloper/Lightning Bolt (SLA)|User:MNDeveloper/Runic Efficacy|User:MNDeveloper/Arcane Empowerment}}
|name=Arcanotechnician
|tier1={{User:MNDeveloper/Template:EnhancementTreeTier|Arcanotechnician|User:MNDeveloper/Static Shock (SLA)}}
|ranks=1
|cost=1
|rank1benefit=
* +10 Electric Spell Power
* Every point spent in the Arcanotechnician tree provides you with +1 Universal Spell Power.
|pointsrequired=0
|requirements=
Artificer 1
}}{{EnhancementTreeItem
|name=Palliative Admixture
|ranks=1
|cost=1
|pointsrequired=5
|rank1benefit=
Creating an infused potion of magical energy, you hurl it towards your target in an arc. The potion explodes in a small area that provides nearby allies with 20 + 1 per Artificer level Temporary Hit Point and 10 +1 per two Artificer levels Temporary Spell Points. These last one minute, or until affected creatures rest. (Activation Cost: 5 Spell Points. Cooldown: 30 seconds.)
|requirements=Artificer 3, Arcanotechnician
}}{{EnhancementTreeItem
|name=Thaumaturgical Battery
|ranks=1
|cost=1
|pointsrequired=10
|rank1benefit=Whenever you cast an infusion or spell, you capture a portion of that infusion or spells' energy as 1 Temporary Spell Point. This Temporary Spell Points lasts for one minute, until consumed by another infusion or spell, or until you rest.
|requirements=Artificer 6, Palliative Admixture
}}{{EnhancementTreeItem
|name=Lightning Bolt
|ranks=1
|cost=1
|pointsrequired=20
|description =
|rank1benefit= You gain '''Spell Like Ability:''' [[Lightning Bolt]]
* 6 Spell Points. Cooldown: 7 seconds.
|requirements=Artificer 12, Thaumaturgical Battery
}}{{EnhancementTreeItem
|name=Runic Efficacy
|ranks=1
|cost=1
|pointsrequired=30
|rank1benefit=
* +1 Evocation DC
* +2 to Caster Level and Max Caster Level of electric spells
* +2 to Rune Arm DCs
|requirements=Artificer 18, Lightning Bolt
}}{{EnhancementTreeItem
|name=Arcane Empowerment
|ranks=1
|cost=1
|pointsrequired=40
|rank1benefit=The patterns of the most complex magical formulae are like children's drawings to you. You gain +4 Intelligence and +5 Spellcraft. You treat any non-scroll activated equipped item that casts spells (such as wands, rods, armor, or other activated items) as if they were staves, increasing their caster level to equal yours as well as increasing Save DCs to (10 + your Intelligence bonus + level of spell) if it would be an improvement. These increases are applied after Artificer Knowledge, so do not stack.
|requirements=Artificer 20, Runic Efficacy
}}
|tier1={{EnhancementTreeItem
|name=Static Shock
|ranks=3
|cost=1
|description=You gain '''Spell Like Ability:''' [[Static Shock]]
|rank1benefit=
* 4 Spell Points
* 12 second cooldown
|rank2benefit=
* 3 Spell Points
* 8 second cooldown
|rank3benefit=
* 2 Spell Points
* 4 second cooldown
|pointsrequired=1
|requirements=
}}{{EnhancementTreeItem
|name=Energy of Creation
|ranks=3
|cost=1
|rank1benefit=+30 Spell Points
|rank2benefit=+60 Spell Points
|rank3benefit=+90 Spell Points
|pointsrequired=1
|requirements=
}}{{EnhancementTreeItem
|name=Arcane Skills
|ranks=3
|cost=1
|rank1benefit=+1 Spellcraft and +1 Use Magic Device
|rank2benefit=+2 Spellcraft and +2 Use Magic Device
|rank3benefit=+3 Spellcraft and +3 Use Magic Device
|pointsrequired=1
|requirements=
}}{{EnhancementTreeItem
|name=Spell Critical
|ranks=1
|cost=2
|rank1benefit=Your Electric, Fire and Force spells have an additional 1% to critically hit.
|pointsrequired=1
|requirements=
|icon=Enhancement Spell Critical
}}{{EnhancementTreeItem
|name=Wand and Scroll Mastery
|ranks=3
|cost=1
|rank1benefit=+25 to the effectiveness of your wands, scrolls, and other items that cast spells.
|rank2benefit=+50 to the effectiveness of your wands, scrolls, and other items that cast spells.
|rank3benefit=+75 to the effectiveness of your wands, scrolls, and other items that cast spells.
|pointsrequired=1
|requirements=Wand and Scroll Mastery not taken in any other tree.
|icon=Enhancement Wand and Scroll Mastery
}}
|tier2={{EnhancementTreeItem
|name=Efficient Metamagic
|ranks=3
|cost=2
|description=Choose Efficient Empower or Efficient Quicken feats, reducing that feats cost per rank.
|rank1benefit=
* Efficient Empower: -2 Spell Point cost
* Efficient Quicken: -1 Spell Point cost
|rank2benefit=
* Efficient Empower: -4 Spell Point cost
* Efficient Quicken: -2 Spell Point cost
|rank3benefit=
* Efficient Empower: -6 Spell Point cost
* Efficient Quicken: -4 Spell Point cost
|pointsrequired=5
|requirements=
}}{{EnhancementTreeItem
|name=Imbue Defender
|ranks=3
|cost=1
|description=
|rank1benefit=
* +5 PRR +5% Doublestrike for your Iron Defender
* +5 Electric Spell Power and +2 Universal Spell Power for you
|rank2benefit=
* +10 PRR +10% Doublestrike for your Iron Defender
* +10 Electric Spell Power and +4 Universal Spell Power for you
|rank3benefit=
* +15 PRR +15% Doublestrike for your Iron Defender
* +15 Electric Spell Power and +6 Universal Spell Power for you
|pointsrequired=5
|requirements=
}}{{EnhancementTreeItem
|name=Spell Critical
|ranks=1
|cost=2
|rank1benefit=Your Electric, Fire and Force spells have an additional 1% to critically hit.
|pointsrequired=5
|requirements= Tier 1 Spell Critical
|icon=Enhancement Spell Critical
}}{{EnhancementTreeItem
|name=Shocking Vulnerability
|ranks=3
|cost=2
|description=Each Electric spell you cast has a 5% chances of applying the following stacks of Vulnerable to each enemy. Vulnerable - Target takes 1% more damage for 3 seconds. This effect stacks up to 20 times and loses one stack on expiration.
|rank1benefit=1 Stack
|rank2benefit={{Dice||1|2}} Stacks
|rank3benefit={{Dice||1|3}} Stacks
|pointsrequired=5
|requirements=
}}
|tier3={{EnhancementTreeItem
|name=Lightning Sphere
|ranks=3
|cost=2
|description=You gain '''Spell Like Ability:''' [[Lightning Sphere]]
|rank1benefit=
* 8 Spell Points
* 15 Second Cooldown
|rank2benefit=
* 6 Spell Points
* 10 Second Cooldown
|rank3benefit=
* 4 Spell Points
* 5 Second Cooldown
|pointsrequired=10
|requirements= Tier 1 Static Shock
}}{{EnhancementTreeItem
|name=Efficient Metamagic
|ranks=3
|cost=2
|description=Choose Efficient Empower or Efficient Quicken feats, reducing that feats cost per rank.
|rank1benefit=
* Efficient Empower: -2 Spell Point cost
* Efficient Quicken: -1 Spell Point cost
|rank2benefit=
* Efficient Empower: -4 Spell Point cost
* Efficient Quicken: -2 Spell Point cost
|rank3benefit=
* Efficient Empower: -6 Spell Point cost
* Efficient Quicken: -4 Spell Point cost
|pointsrequired=10
|requirements=Tier 2 Efficient Metamagic
}}{{EnhancementTreeItem
|name=Automatic Repairs
|ranks=3
|cost=1
|description=You have installed automated repair systems in your Iron Defender. Repairs {{Dice||4|4||1}} hit points of damage:
|rank1benefit=
* to itself every 18 seconds
* to you every 6 seconds
* to nearby allies every 6 seconds
|rank2benefit=
* to itself every 12 seconds
* to you every 6 seconds
* to nearby allies every 6 seconds
|rank3benefit=
* to itself every 6 seconds
* to you every 6 seconds
* to nearby allies every 6 seconds
|pointsrequired=10
|requirements=
}}{{EnhancementTreeItem
|name=Spell Critical
|ranks=1
|cost=2
|rank1benefit=Your Electric, Fire and Force spells have an additional 1% to critically hit.
|pointsrequired=10
|requirements= Tier 2 Spell Critical
|icon=Enhancement Spell Critical
}}{{EnhancementTreeItem
|name=Intelligence
|ranks=1
|cost=2
|rank1benefit=+1 Intelligence
|pointsrequired=10
|requirements=
|icon=Enhancement Intelligence
}}
|tier4={{EnhancementTreeItem
|name=Blast Rod
|ranks=3
|cost=1
|description=You gain '''Spell Like Ability:''' [[Blast Rod]]
|rank1benefit=
* 12 Spell Points
* 18 Second Cooldown
|rank2benefit=
* 8 Spell Points
* 12 Second Cooldown
|rank3benefit=
* 6 Spell Points
* 6 Second Cooldown
|pointsrequired=20
|requirements= Tier 3 Lightning Sphere
}}{{EnhancementTreeItem
|name=Efficient Heighten
|ranks=2
|cost=2
|description=Using the Heighten Spell Metamagic costs you fewer Spell Point(s) per heightened level.
|rank1benefit= 1 fewer
|rank2benefit=2 fewer
|pointsrequired=20
|requirements=Tier 3 Efficient Metamagic
}}{{EnhancementTreeItem
|name=Arcane Engine
|ranks=3
|cost=1
|description=You have carved arcane symbols on the core engine of your Iron Defender, allowing you to channel Arcane energies through him. You gain:
|rank1benefit=
* +2 Universal Spell Power
* +5 Electric Spell Power
* +3 Additional Universal Spell Power when near your Defender
|rank2benefit=
* +4 Universal Spell Power
* +10 Electric Spell Power
* +6 Additional Universal Spell Power when near your Defender
|rank3benefit=
* +6 Universal Spell Power
* +15 Electric Spell Power
* +10 Additional Universal Spell Power when near your Defender
|pointsrequired=20
|requirements=
}}{{EnhancementTreeItem
|name=Spell Critical
|ranks=1
|cost=2
|rank1benefit=Your Electric, Fire and Force spells have an additional 1% to critically hit.
|pointsrequired=20
|requirements= Tier 3 Spell Critical
|icon=Enhancement Spell Critical
}}{{EnhancementTreeItem
|name=Intelligence
|ranks=1
|cost=2
|rank1benefit=+1 Intelligence
|pointsrequired=20
|requirements= Tier 3 Intelligence
|icon=Enhancement Intelligence
}}
|tier5={{EnhancementTreeItem
|name=Lightning Motes
|ranks=3
|cost=2
|description=You gain '''Spell Like Ability:''' [[Lightning Motes]]
|rank1benefit=
* 12 Spell Points
* 18 Second Cooldown
|rank2benefit=
* 8 Spell Points
* 12 Second Cooldown
|rank3benefit=
* 6 Spell Points
* 6 Second Cooldown
|pointsrequired=30
|requirements= Tier 4 Blast Rod
}}{{EnhancementTreeItem
|name=Master Defender
|ranks=3
|cost=1
|description=
|rank1benefit=
* '''Iron Defender:''' +2 Strength, Dexterity, Constitution
* '''You:''' 1% Dodge when near your Defender
|rank2benefit=
* '''Iron Defender:''' +4 Strength, Dexterity, Constitution
* '''You:''' 2% Dodge when near your Defender
|rank3benefit=
* '''Iron Defender:''' +6 Strength, Dexterity, Constitution
* '''You:''' 3% Dodge when near your Defender
|pointsrequired=30
|requirements=
}}{{EnhancementTreeItem
|name=Evocation Focus
|ranks=3
|cost=1
|description=You have trained extensively in Evocation magic, granting a bonus to the DCs of the Evocation school of:
|rank1benefit=+1 DC
|rank2benefit=+2 DC
|rank3benefit=+3 DC
|pointsrequired=30
|requirements=
}}{{EnhancementTreeItem
|name=Arcane Mechanism
|ranks=3
|cost=1
|description=While wielding a Rune Arm you gain:
|rank1benefit=
* +10 Electric Spell Power
* +5 Universal Spell Power
|rank2benefit=
* +15 Electric Spell Power
* +10 Universal Spell Power
|rank3benefit=
* +20 Electric Spell Power
* +15 Universal Spell Power
|pointsrequired=30
|requirements=
}}
|isracial=
|isracial=
}}
}}

Revision as of 15:12, 29 June 2018