Difference between revisions of "Arcanotechnician Tree"

From DDO Compendium
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|pointsrequired=5
|pointsrequired=5
|rank1benefit=
|rank1benefit=
* Creating an infused potion of magical energy, you hurl it towards your target in an arc. The potion explodes in a small area that provides nearby allies with 20 + 1 per Artificer level Temporary Hit Point and 10 +1 per two Artificer levels Temporary Spell Points. These last one minute, or until affected creatures rest. (Activation Cost: 5 Spell Points. Cooldown: 30 seconds.)|pointsrequired=0
* Creating an infused potion of magical energy, you hurl it towards your target in an arc. The potion explodes in a small area that provides nearby allies with 20 + 1 per Artificer level Temporary Hit Point and 10 +1 per two Artificer levels Temporary Spell Points. These last one minute, or until affected creatures rest. (Activation Cost: 5 Spell Points. Cooldown: 30 seconds.)
|requirements=
|requirements=
* Artificer 3
* Artificer 3
* Arcanotechnician
* Arcanotechnician
}}
}}
 
{{EnhancementTreeItem
|name=Thaumaturgical Battery
|ranks=1
|cost=1
|pointsrequired=10
|rank1benefit=
* Whenever you cast an infusion or spell, you capture a portion of that infusion or spells' energy as 1 Temporary Spell Point. This Temporary Spell Points lasts for one minute, until consumed by another infusion or spell, or until you rest.
|requirements=
* Artificer 6
* Palliative Admixture
}}
{{EnhancementTreeItem
|name=Lightning Bolt
|ranks=1
|cost=1
|pointsrequired=20
|rank1benefit=
* Spell Like Ability: Lightning Bolt (Activation Cost: 6 Spell Points. Cooldown: 7 seconds.)
|requirements=
* Artificer 12
* Thaumaturgical Battery
}}
{{EnhancementTreeItem
|name=Runic Efficacy
|ranks=1
|cost=1
|pointsrequired=30
|rank1benefit=
* +1 Evocation DC
* +2 to Caster Level and Max Caster Level of electric spells
* +2 to Rune Arm DCs
|requirements=
* Artificer 18
* Lightning Bolt
}}
{{EnhancementTreeItem
|name=Arcane Empowerment
|ranks=1
|cost=1
|pointsrequired=40
|rank1benefit=
* The patterns of the most complex magical formulae are like children's drawings to you. You gain +4 Intelligence and +5 Spellcraft. You treat any non-scroll activated equipped item that casts spells (such as wands, rods, armor, or other activated items) as if they were staves, increasing their caster level to equal yours as well as increasing Save DCs to (10 + your Intelligence bonus + level of spell) if it would be an improvement. These increases are applied after Artificer Knowledge, so do not stack.
|requirements=
* Artificer 20
* Runic Efficacy
}}
|tier1=
|tier1=
|tier2=
|tier2=

Revision as of 21:10, 5 June 2018