Difference between revisions of "Animus (Disjuncted)"

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(Created page with "{{Template:RuneArm |name = Animus |type = Rune Arm |minlevel = 19 |absoluteminlevel = |binding = btaoa |enchantments = {{RuneArmBlast|Exploding Fire Shot|aoe|V}} * {{CannithCraftingSlots|True}} * {{Banishing|Weapons}} * {{Aligned|Evil}} * {{RuneArmImbue|Fire|single|IV}} |description = A lemure's spirit is trapped within this rune arm. The loathing it has for you is exceeded only by its hatred of your enemies. |droplocation = |material = Gem |hardness = 10 |durability...")
 
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{{ItemUpgrade2|Cannith Crafting Deconstruction Device|{{PageLink|Disjuncted Animus|Animus (Disjuncted)}}|{{VendorIngredientList|Dust of Disjunction}}||{{UpgradeChangeList|{{CraftableRuneArm}}|||{{CannithCraftingSlots|True}}}}}}
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* [[Animus]]
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Revision as of 01:58, 29 July 2023

Animus Icon.png Animus
Rune Arm
Feat Required: Artificer Rune Arm Use!
Minimum Level: 19
Bound to Account on Acquire
Enchantments:
Spell Fireball Icon.pngExploding Fire Shot
Target: Foe, Directional, Breakable
Duration: Instantaneous
School: Evocation
Spell Resistance: No
Fires an explosive ball of flame that damage your enemies. Opponents struck by the fireball receive a Reflex save for half damage.

Charge Tier 1: 1d6+1 + 1 per ART Level

Charge Tier 2: 2d8+3 + 1d2 per ART Level
Charge Tier 3: 3d10+6 + 1d10 per ART Level
Charge Tier 4: 4d12+10 + 2d8 per ART Level
Charge Tier 5: 5d14+15 + 2d10 per ART Level

  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.
  • Cannith Crafting - Prefix Slot: Apply a Prefix shard to this item.
  • Cannith Crafting - Suffix Slot: Apply a Suffix shard to this item.
  • Cannith Crafting - Mark of House Cannith Slot: Apply a Mark of House Cannith to this item to gain an Extra Slot.
  • Banishing Weapons: While wearing this item, your melee and ranged weapons gain Vorpal effect: If an Outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If an outsider has above 1500 Hit Points, it takes 150 damage.
  • Taint of Evil: This weapon is Evil aligned. Good aligned characters suffer a negative level until this item is unequipped.
  • Rune Arm Imbue: Fire IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 fire damage per hit. This damage scales with 200% Melee or Ranged Power (whichever is higher).

Material: This item is made out of: Gem
Hardness: 10 Durability: 135

Description: A lemure's spirit is trapped within this rune arm. The loathing it has for you is exceeded only by its hatred of your enemies.
Base Value: 4,750 Platinum0.25 lbs
Upgraded From: