Abilities

From DDO Compendium
Revision as of 15:09, 23 April 2018 by Tealeaf (talk | contribs) (Constitution Section, started)

Dungeons and Dragons Online has the same concept of Abilities as with Dungeons & Dragons (Tabletop).

Abilities are 6 Stats that define your generic character's strengths and weaknesses

The 6 abilities include:

Physical: Strength, Dexterity, Constitution

Mental: Wisdom, Intelligence, Charisma

Abilities and Modifiers[edit]

There are two aspects to each Ability, their Score and Modifier

Their Score is the usually the larger value, seen on the character sheet. This represents, respectively, your score in that ability. A higher score means a higher ability

The Modifier is a separate value that depicts a lesser number, that scales with the Score. This is what is used for instances such as attack modifiers, Skill modifiers

The Modifier Starts as a +0 with score of 10. Every 2 steps up or down, the Modifier goes down by 1. Therefore, a score of 20 would give a modifier of +5 to the rolls.

Strength[edit]

Dexterity[edit]

Constitution[edit]

First, and foremost, Constitution is NOT a dump stat.

Constitution affects the following

Wisdom[edit]

Intelligence[edit]

Charisma[edit]