Difference between revisions of "Abilities"

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[[Dungeons and Dragons Online]] has the same concept of Abilities as with Dungeons & Dragons (Tabletop).
== Overview ==
[[Dungeons and Dragons Online]] has the same concept of Abilities as the tabletop version of Dungeons & Dragons.


Abilities are 6 Stats that define your generic character's strengths and weaknesses
There are 6 ability scores that are the basic building blocks of your character. These help define the strength of your character? How smart? How quick? These are represented in the game by your ability scores. If your Strength is high, you will have a much easier time breaking down doors and bashing monsters in the head than if your Strength is low—you can still attempt anything you like, but your ability scores will have a lot to say about how successful you are at the attempt.


The 6 abilities include:
The 6 abilities include:
* [[Abilities#Strength|Strength]] - The measure of your physical power
* [[Abilities#Dexterity|Dexterity]] - The measure of your agility
* [[Abilities#Constitution|Constitution]] - The measure of your endurance
* [[Abilities#Wisdom|Wisdom]] - The measure of your perception and insight
* [[Abilities#Intelligence|Intelligence]] - The measure of your reasoning and memory
* [[Abilities#Charisma|Charisma]] - The measure of your force of personality


Physical: [[Abilities#Strength|Strength]], [[Abilities#Dexterity|Dexterity]], [[Abilities#Constitution|Constitution]]
Is a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability Scores define these qualities—a creature’s assets as well as weaknesses.


Mental: [[Abilities#Wisdom|Wisdom]], [[Abilities#Intelligence|Intelligence]], [[Abilities#Charisma|Charisma]]
The three main rolls of the game—the ability check, the saving throw, and the Attack roll—rely on the six Ability Scores.


== Abilities and Modifiers ==
== Ability Scores ==
There are two aspects to each Ability, their Score and Modifier
Each of a characters Abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a characters Training and competence in activities related to that ability. To see what your characters abilities scores are, you can press the letter '''''c''''' on the keyboard to bring up the [[Character Sheet|character sheet]].


Their Score is the usually the larger value, seen on the character sheet. This represents, respectively, your score in that ability. A higher score means a higher ability
[[File:Character Sheet Ability.png|link=]]


The Modifier is a separate value that depicts a lesser number that scales with the Score. This is what is used for instances such as attack modifiers, [[Skill]] modifiers
On the character sheet, the abilities scores (highlighted in blue) contain the current values. These can be increased in several ways:
* A single ability score can be increased during the leveling process, at levels 4, 8, 12, 16, 20, 24 and 28
* Reading a tome (see [[Ability Tomes]]), these are available to increase the ability by +1 to +8
** The ability is increased as your character levels
* Enhancements
* Gear


The Modifier is equal to the ability score minus 10 divided by 2. Therefore, a score of 20 result in a modifier of +5.
Information about how your character got the score they have is available by placing your mouse over the ability score you want to see, and hovering there.  In the above image (highlighted in green), it is showing how strength became 24:
* Base: 10
** This is the score from the character creation screen and the level ups that were taken
* Tome: +5 (Inherent)
** This is the amount the ability was increased by using a tome, this will only show the currently active amount from the tome
* Items and Effects: +9 (Effects)
** This gives the amount that the scores is increased by items that you are wearing and effects (i.e. buffs) you currently have running
* Feats and Enhancements
** This is the amount that you have increased the ability by using feats and enhancements (This character hasn't done that).
 
== Ability Modifiers ==
Each ability has a modifier that is calculated based on the actual score.  When you have a score of 10, the modifier is 0. THis increases by 1 every 2 ability points above (or decreases by 1 every 2 ability points below). This modifier is the number you apply to the die roll when your character tries to do something related to that ability. You also use the modifier with some numbers that aren’t die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.
 
<code>modifier = (score-10) / 2</code>
 
You can see the modifiers on the character sheet (shown above highlighted in yellow).


== Strength ==
== Strength ==
Strength represents your character's physical power.
Strength represents your character's physical power.
Strength is used for the following
* Attack and Damage Ability for many melee weapons
* Carrying Capacity
See: [[:Category:Items with Bonuses to Strength|Items with Bonuses to Strength]]


== Dexterity ==
== Dexterity ==
Dexterity represents your character's agility.
Dexterity represents your character's agility.
See: [[:Category:Items with Bonuses to Dexterity|Items with Bonuses to Dexterity]]


== Constitution ==
== Constitution ==
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Constitution affects the following
Constitution affects the following
* Your [[Health]], or Hit Points. A major aspect of any character
* Your [[Health]], or Hit Points. A major aspect of any character
* Your [[Concentration]] Rolls: Your Constitution Modifier is applied to your [[Concentration]] Modifier
* Your [[Skills#Concentration|Concentration]] Rolls: Your Constitution Modifier is applied to your [[Skills#Concentration|Concentration]] Modifier
 
See: [[:Category:Items with Bonuses to Constitution|Items with Bonuses to Constitution]]


== Wisdom ==
== Wisdom ==
Wisdom represents your character's insight.
Wisdom represents your character's insight.
See: [[:Category:Items with Bonuses to Wisdom|Items with Bonuses to Wisdom]]


== Intelligence ==
== Intelligence ==
Intelligence represents your character's reasoning and cunning.
Intelligence represents your character's reasoning and cunning.
See: [[:Category:Items with Bonuses to Intelligence|Items with Bonuses to Intelligence]]


== Charisma ==
== Charisma ==
Charisma represents your character's force of personality.
Charisma represents your character's force of personality.
See: [[:Category:Items with Bonuses to Charisma|Items with Bonuses to Charisma]]

Revision as of 17:48, 12 July 2019

Overview[edit]

Dungeons and Dragons Online has the same concept of Abilities as the tabletop version of Dungeons & Dragons.

There are 6 ability scores that are the basic building blocks of your character. These help define the strength of your character? How smart? How quick? These are represented in the game by your ability scores. If your Strength is high, you will have a much easier time breaking down doors and bashing monsters in the head than if your Strength is low—you can still attempt anything you like, but your ability scores will have a lot to say about how successful you are at the attempt.

The 6 abilities include:

  • Strength - The measure of your physical power
  • Dexterity - The measure of your agility
  • Constitution - The measure of your endurance
  • Wisdom - The measure of your perception and insight
  • Intelligence - The measure of your reasoning and memory
  • Charisma - The measure of your force of personality

Is a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability Scores define these qualities—a creature’s assets as well as weaknesses.

The three main rolls of the game—the ability check, the saving throw, and the Attack roll—rely on the six Ability Scores.

Ability Scores[edit]

Each of a characters Abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a characters Training and competence in activities related to that ability. To see what your characters abilities scores are, you can press the letter c on the keyboard to bring up the character sheet.

Character Sheet Ability.png

On the character sheet, the abilities scores (highlighted in blue) contain the current values. These can be increased in several ways:

  • A single ability score can be increased during the leveling process, at levels 4, 8, 12, 16, 20, 24 and 28
  • Reading a tome (see Ability Tomes), these are available to increase the ability by +1 to +8
    • The ability is increased as your character levels
  • Enhancements
  • Gear

Information about how your character got the score they have is available by placing your mouse over the ability score you want to see, and hovering there. In the above image (highlighted in green), it is showing how strength became 24:

  • Base: 10
    • This is the score from the character creation screen and the level ups that were taken
  • Tome: +5 (Inherent)
    • This is the amount the ability was increased by using a tome, this will only show the currently active amount from the tome
  • Items and Effects: +9 (Effects)
    • This gives the amount that the scores is increased by items that you are wearing and effects (i.e. buffs) you currently have running
  • Feats and Enhancements
    • This is the amount that you have increased the ability by using feats and enhancements (This character hasn't done that).

Ability Modifiers[edit]

Each ability has a modifier that is calculated based on the actual score. When you have a score of 10, the modifier is 0. THis increases by 1 every 2 ability points above (or decreases by 1 every 2 ability points below). This modifier is the number you apply to the die roll when your character tries to do something related to that ability. You also use the modifier with some numbers that aren’t die rolls. A positive modifier is called a bonus, and a negative modifier is called a penalty.

modifier = (score-10) / 2

You can see the modifiers on the character sheet (shown above highlighted in yellow).

Strength[edit]

Strength represents your character's physical power.

Strength is used for the following

  • Attack and Damage Ability for many melee weapons
  • Carrying Capacity

See: Items with Bonuses to Strength

Dexterity[edit]

Dexterity represents your character's agility.

See: Items with Bonuses to Dexterity

Constitution[edit]

Constitution represents your character's endurance and health.

Constitution affects the following

See: Items with Bonuses to Constitution

Wisdom[edit]

Wisdom represents your character's insight.

See: Items with Bonuses to Wisdom

Intelligence[edit]

Intelligence represents your character's reasoning and cunning.

See: Items with Bonuses to Intelligence

Charisma[edit]

Charisma represents your character's force of personality.

See: Items with Bonuses to Charisma