Air Outsider Type

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Overview

An outsider is at least partially composed of air or wind. Air creatures always have fly speeds and usually have perfect maneuverability.

Features

A air outsider has the following features:

  • 8-sided Hit Dice
  • Base attack bonus equal to total Hit Dice
  • Good Fortitude, Reflex, and Will saves
  • Skill points equal to (8 + Intelligence modifier, minimum 1) per Hit Die
    • Multiply by 4 for first hit die

Traits

A air outsider possesses the following traits:

  • Darkvision out to 60 feet
  • When an outsider is slain, they are mostly returned to their plane
  • Proficient with all simple and martial weapons
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types
  • Air Outsiders not indicated as wearing armor are not proficient with armor
  • Air Outsiders are proficient with shields if they are proficient with any form of armor.
  • Air Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish)

Creatures[edit]