Reaper Race
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Revision as of 22:08, 28 January 2020 by MNDeveloper (talk | contribs) (Created page with "== Overview == <section begin=description />Reapers are Lawful Evil that appear within any quests that are being run within Reaper mode. They have a chance to appear wheneve...")
Overview[edit]
Reapers are Lawful Evil that appear within any quests that are being run within Reaper mode. They have a chance to appear whenever other mobs spawn or are killed.
Racial traits[edit]
- Lawful Evil Outsider
- Incorporeal
- Permanent Deathblock
- True Seeing
- Float
Reapers that appear in all difficulties[edit]
Carnage Reaper[edit]
- They hit really hard and can usually kill a player in one or two hits
- Give vulnerability debuff that gives players 20% more damage. This stacks up to 10 times
- Teleports to attack with melee
Famine Reaper[edit]
- Casts spells that do large amounts of damage
- If you get within melee range for 4 seconds, you can be debuffed with a reaper Slow
- -50% movement,
- -20 melee speed
- -20 ranged speed
- Will teleport to player if it loses line of sight
Fear Reaper[edit]
- Does a stacking DoT effect to all players that does damage until killed
- Activated when the reaper notices the party
- There is an area around it where "Fear of Death" doesn't apply
- Stays away from players so it can continue to damage
Plague Reaper[edit]
- Does melee damage
- Adds a healing debuff to players when hit
- Teleports if player is too far away
Reapers that appear at 5 skull and above difficulties[edit]
Despair Reaper[edit]
- Orange named
- Aura that boosts saving throws.
- The damage done by players is reduced
- These should be killed ASAP
Doom Reaper[edit]
- Red named
- Will slow a player with Binding Chains
- Does a DoT effect name "Marks of Doom"
- These should be killed ASAP
Vengeance Reaper[edit]
- Orange named
- Spawns blue circles that explode and do large amounts of damage
- Get out as soon as you see it
- Upon death, it explodes and buffs all enemies around them to greatly increase their damage
- These should not be killed until all the other enemies are killed