Benefits:
While wielding a Melee Weapon:
- +50% Damage
- Deals 6d6 extra Electric damage
- Scales with 200% Melee Power
- Trips the target
- Strength DC: 14 + Half Artificer Level + Intelligence Modifier + Sunder Bonus Negates
Description: Tactical Melee Attack +3[W]: on Damage: Deals 6d6 extra Electric damage that scales with 200% Melee Power, and Trips the target. A successful Strength save negates the Trip effect. Strength DC: 14 + Half Artificer Level + Intelligence Modifier + Sunder Bonus |