Armored Augmentation

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Revision as of 01:33, 22 July 2023 by MNDeveloper (talk | contribs) (Created page with "{{EnhItem |name= Armored Augmentation |ranks=1 |cost=1 |cooldown= |activationcost= |link=Armored Augmentation IV |description=+15% Fortification and +3 to each Healing Amp. +15% Exceptional Bonus to Armor Class. Your caster level with Rune Arm shots now factors in bonuses from your Epic and Legendary Knowledge feats. |benefitline= |rank1benefit= * +15% Fortification * +3 Positive Healing Amplification * +3 Negative Healing Amplification * +3 Repair Amplification * +15% E...")
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File:Enhancement Armored Augmentation IV Icon.png

Armored Augmentation

Ranks: 1
Points (per rank): 1
Benefits:

  • +15% Fortification
  • +3 Positive Healing Amplification
  • +3 Negative Healing Amplification
  • +3 Repair Amplification
  • +15% Exceptional Bonus to Armor Class
  • Rune Arm Caster Level now adds bonuses from:
  • +1 Epic Bonus to all Spell DCs
  • +5 Melee Power
  • +4 Ranged Power
  • +15 Hit Points
  • +5 Electric Spell Power
  • +5 Sonic Spell Power
  • +5 Rust Spell Power
  • +5 Repair Spell Power
  • +5 Universal Spell Power

Description:
+15% Fortification and +3 to each Healing Amp. +15% Exceptional Bonus to Armor Class. Your caster level with Rune Arm shots now factors in bonuses from your Epic and Legendary Knowledge feats.
Requirements
File:Enhancement Armored Augmentation IV Icon.png

Machrotechnic - Armored Augmentation

  • 20 Points spent in Tree
  • Level 32
  • Armored Augmentation III