Difference between revisions of "Template:AdditionalDamageType"
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|example1 = <nowiki>{{AdditionalDamageType|Bludgeon|Ranged}}</nowiki> | |example1 = <nowiki>{{AdditionalDamageType|Bludgeon|Ranged}}</nowiki> | ||
|example1output = {{AdditionalDamageType|Bludgeon|Ranged}} | |example1output = {{AdditionalDamageType|Bludgeon|Ranged}} | ||
|example2 = <nowiki>{{AdditionalDamageType|Pierce|Melee}}</nowiki> | |||
|example2output = {{AdditionalDamageType|Pierce|Melee}} | |||
|parameter1name=Damage Type | |parameter1name=Damage Type | ||
|parameter1description=The extra damage type added by this enhancement | |parameter1description=The extra damage type added by this enhancement |
Revision as of 20:49, 7 June 2018
AdditionalDamageType[edit]
This template is used on equipment to add additional damage types from normal.
Example Usage | |
{{AdditionalDamageType|Bludgeon|Ranged}} | Blunted Ammunition: The ammunition fired by this weapon deals blunt damage in addition to its other damage types. |
{{AdditionalDamageType|Pierce|Melee}} | Spiked: This weapon is studded with vicious spikes, causing to to deal piercing damage in addition to its normal damage types. |
Usage[edit]
{{AdditionalDamageType|(Damage Type)|(Attack type)}}
Parameter Documentation | |
Damage Type | The extra damage type added by this enhancement |
Attack type | What type of attack is being done Possible Values:
|
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.