Difference between revisions of "Arcanotechnician Tree"
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|pointsrequired=0 | |pointsrequired=0 | ||
|requirements= | |requirements= | ||
Artificer 1 | |||
}}{{EnhancementTreeItem | }}{{EnhancementTreeItem | ||
|name=Palliative Admixture | |name=Palliative Admixture | ||
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|pointsrequired=5 | |pointsrequired=5 | ||
|rank1benefit= | |rank1benefit= | ||
Creating an infused potion of magical energy, you hurl it towards your target in an arc. The potion explodes in a small area that provides nearby allies with 20 + 1 per Artificer level Temporary Hit Point and 10 +1 per two Artificer levels Temporary Spell Points. These last one minute, or until affected creatures rest. (Activation Cost: 5 Spell Points. Cooldown: 30 seconds.) | |||
|requirements= | |requirements= | ||
* Artificer 3 | * Artificer 3 | ||
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|cost=1 | |cost=1 | ||
|pointsrequired=10 | |pointsrequired=10 | ||
|rank1benefit= | |rank1benefit=Whenever you cast an infusion or spell, you capture a portion of that infusion or spells' energy as 1 Temporary Spell Point. This Temporary Spell Points lasts for one minute, until consumed by another infusion or spell, or until you rest. | ||
|requirements= | |requirements= | ||
* Artificer 6 | * Artificer 6 | ||
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|cost=1 | |cost=1 | ||
|pointsrequired=20 | |pointsrequired=20 | ||
|rank1benefit= | |rank1benefit=Spell Like Ability: Lightning Bolt (Activation Cost: 6 Spell Points. Cooldown: 7 seconds.) | ||
|requirements= | |requirements= | ||
* Artificer 12 | * Artificer 12 | ||
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|cost=1 | |cost=1 | ||
|pointsrequired=40 | |pointsrequired=40 | ||
|rank1benefit= | |rank1benefit=The patterns of the most complex magical formulae are like children's drawings to you. You gain +4 Intelligence and +5 Spellcraft. You treat any non-scroll activated equipped item that casts spells (such as wands, rods, armor, or other activated items) as if they were staves, increasing their caster level to equal yours as well as increasing Save DCs to (10 + your Intelligence bonus + level of spell) if it would be an improvement. These increases are applied after Artificer Knowledge, so do not stack. | ||
|requirements= | |requirements= | ||
* Artificer 20 | * Artificer 20 | ||
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|ranks=3 | |ranks=3 | ||
|cost=1 | |cost=1 | ||
|rank1benefit= | |rank1benefit=Spell Like Ability: Static Shock (4 Spell Points/12 seconds) | ||
|rank2benefit=Cost/Cooldown reduced to 3 Spell Points/8 seconds | |||
|rank2benefit= | |rank3benefit=Cost/Cooldown reduced to 2 Spell Points/4 seconds | ||
|rank3benefit= | |||
|pointsrequired=1 | |pointsrequired=1 | ||
|requirements= | |requirements= | ||
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|ranks=3 | |ranks=3 | ||
|cost=1 | |cost=1 | ||
|rank1benefit= | |rank1benefit=+30 Spell Points | ||
|rank2benefit=+60 Spell Points | |||
|rank2benefit= | |rank3benefit=+90 Spell Points | ||
|rank3benefit= | |||
|pointsrequired=1 | |pointsrequired=1 | ||
|requirements= | |requirements= | ||
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|ranks=3 | |ranks=3 | ||
|cost=1 | |cost=1 | ||
|rank1benefit= | |rank1benefit=+1 Spellcraft and +1 Use Magic Device | ||
|rank2benefit=+2 Spellcraft and +2 Use Magic Device | |||
|rank2benefit= | |rank3benefit=+3 Spellcraft and +3 Use Magic Device | ||
|rank3benefit= | |||
|pointsrequired=1 | |pointsrequired=1 | ||
|requirements= | |requirements= | ||
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|ranks=1 | |ranks=1 | ||
|cost=2 | |cost=2 | ||
|rank1benefit= | |rank1benefit=Your Electric, Fire and Force spells have an additional 1% to critically hit. | ||
|pointsrequired=1 | |pointsrequired=1 | ||
|requirements= | |requirements= | ||
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|ranks=3 | |ranks=3 | ||
|cost=1 | |cost=1 | ||
|rank1benefit= | |rank1benefit=+25 to the effectiveness of your wands, scrolls, and other items that cast spells. | ||
|rank2benefit=+50 to the effectiveness of your wands, scrolls, and other items that cast spells. | |||
|rank2benefit= | |rank3benefit=+75 to the effectiveness of your wands, scrolls, and other items that cast spells. | ||
|rank3benefit= | |||
|pointsrequired=1 | |pointsrequired=1 | ||
|requirements=Wand and Scroll Mastery not taken in any other tree. | |requirements=Wand and Scroll Mastery not taken in any other tree. | ||
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|description=Choose Efficient Empower or Efficient Quicken feats, reducing that feats cost per rank. | |description=Choose Efficient Empower or Efficient Quicken feats, reducing that feats cost per rank. | ||
|rank1benefit= | |rank1benefit= | ||
* -2 Spell Point cost | * Efficient Empower: -2 Spell Point cost | ||
: -1 Spell Point cost | * Efficient Quicken: -1 Spell Point cost | ||
|rank2benefit= | |rank2benefit= | ||
* -4 Spell Point cost | * Efficient Empower: -4 Spell Point cost | ||
: -2 Spell Point cost | * Efficient Quicken: -2 Spell Point cost | ||
|rank3benefit= | |rank3benefit= | ||
* -6 Spell Point cost | * Efficient Empower: -6 Spell Point cost | ||
: -4 Spell Point cost | * Efficient Quicken: -4 Spell Point cost | ||
|pointsrequired=5 | |pointsrequired=5 | ||
|requirements= | |requirements= | ||
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|rank1benefit= | |rank1benefit= | ||
* +5 PRR +5% Doublestrike for your Iron Defender | * +5 PRR +5% Doublestrike for your Iron Defender | ||
* +5 Electric Spell Power and +2 Universal Spell Power for you | |||
|rank2benefit= | |rank2benefit= | ||
* +10 PRR +10% Doublestrike for your Iron Defender | * +10 PRR +10% Doublestrike for your Iron Defender | ||
* +10 Electric Spell Power and +4 Universal Spell Power for you | |||
|rank3benefit= | |rank3benefit= | ||
* +15 PRR +15% Doublestrike for your Iron Defender | * +15 PRR +15% Doublestrike for your Iron Defender | ||
* +15 Electric Spell Power and +6 Universal Spell Power for you | |||
|pointsrequired=5 | |pointsrequired=5 | ||
|requirements= | |requirements= | ||
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|ranks=1 | |ranks=1 | ||
|cost=2 | |cost=2 | ||
|rank1benefit= | |rank1benefit=Your Electric, Fire and Force spells have an additional 1% to critically hit. | ||
|pointsrequired=1 | |pointsrequired=1 | ||
|requirements= | |requirements= Tier 1 Spell Critical | ||
}}{{EnhancementTreeItem | }}{{EnhancementTreeItem | ||
|name=Shocking Vulnerability | |name=Shocking Vulnerability | ||
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|cost=2 | |cost=2 | ||
|description=Each Electric spell you cast has a %5 chances of applying the following stacks of Vulnerable to each enemy. Vulnerable - Target takes 1% more damage for 3 seconds. This effect stacks up to 20 times and loses one stack on expiration. | |description=Each Electric spell you cast has a %5 chances of applying the following stacks of Vulnerable to each enemy. Vulnerable - Target takes 1% more damage for 3 seconds. This effect stacks up to 20 times and loses one stack on expiration. | ||
|rank1benefit= | |rank1benefit=1 Stack | ||
|rank2benefit={{Dice||1|2}} Stacks | |||
|rank2benefit= | |rank3benefit={{Dice||1|3}} Stacks | ||
|rank3benefit= | |||
|pointsrequired=5 | |pointsrequired=5 | ||
|requirements= | |requirements= |