Difference between revisions of "Elemental Type"

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* Not subject to critical hits or flanking
* Not subject to critical hits or flanking
* Proficient with natural weapons only
* Proficient with natural weapons only
* Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types.
* Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types
** Those not indicated as wearing armor are not proficient with armor
** Those not indicated as wearing armor are not proficient with armor
* Elementals do not eat, sleep, or breathe.
* Elementals do not eat, sleep, or breathe.
}}
}}

Latest revision as of 15:27, 5 August 2020

Overview

An elemental is a being composed of one of the four classical elements: air, earth, fire, or water.

Features

A elemental has the following features:

  • 8-sided Hit Dice
  • Base attack bonus equal to 3/4 total Hit Dice
  • Good saves depend on the element
    • Earth: Fortitude
    • Water: Fortitude
    • Air: Reflex
    • Fire: Reflex
  • Skill points equal to (2 + Intelligence modifier, minimum 1) per Hit Die
    • Multiply by 4 for first hit die

Traits

A elemental possesses the following traits:

  • Darkvision out to 60 feet
  • Immunity to poison, sleep effects, paralysis, and stunning
  • Not subject to critical hits or flanking
  • Proficient with natural weapons only
  • Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types
    • Those not indicated as wearing armor are not proficient with armor
  • Elementals do not eat, sleep, or breathe.

Creatures[edit]