Difference between revisions of "Template:Telekinetic"
From DDO Compendium
MNDeveloper (talk | contribs) |
MNDeveloper (talk | contribs) |
||
Line 18: | Line 18: | ||
}} | }} | ||
</noinclude> | </noinclude> | ||
<onlyinclude>{{#ifeq: {{FULLPAGENAME}} |Template:Telekinetic||[[Category:Items with Telekinetic]]}} | <onlyinclude>{{EnchTitle|{{{1|}}} Telekinetic|{{{1|}}} Telekinetic}}{{#ifeq: {{#dplvar:enhview}}|titleonly||{{#ifeq: {{FULLPAGENAME}} |Template:Telekinetic||[[Category:Items with Telekinetic]]}}{{#switch: {{lc:{{{1}}}}} | ||
|legendary=On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a {{SaveDC|Reflex|100||||color}} save or be knocked down. | |legendary=On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a {{SaveDC|Reflex|100||||color}} save or be knocked down. | ||
|#default=Targets that suffer a critical hit from a telekinetic weapon must make a DC {{#switch: {{lc:{{{1}}}}} | |#default=Targets that suffer a critical hit from a telekinetic weapon must make a DC {{#switch: {{lc:{{{1}}}}} | ||
| greater = {{SaveDC|Strength or Dexterity|28||||color}} | | greater = {{SaveDC|Strength or Dexterity|28||||color}} | ||
| epic={{SaveDC|Strength or Dexterity|35||||color}} | | epic={{SaveDC|Strength or Dexterity|35||||color}} | ||
| #default = {{SaveDC|Strength or Dexterity|17||||color}}}} check or be knocked down. The target will then be force to make DC 16 Balance checks to recover from the effect.}}</onlyinclude> | | #default = {{SaveDC|Strength or Dexterity|17||||color}}}} check or be knocked down. The target will then be force to make DC 16 Balance checks to recover from the effect.}}}}</onlyinclude> |
Revision as of 21:20, 6 December 2019
Telekinetic[edit]
This template is used on equipment for the Telekinetic enchantment.
Example Usage | |
{{Telekinetic}} | Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 17 check or be knocked down. The target will then be force to make DC 16 Balance checks to recover from the effect. |
{{Telekinetic|Epic}} | Epic Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 35 check or be knocked down. The target will then be force to make DC 16 Balance checks to recover from the effect. |
{{Telekinetic|Legendary}} | Legendary Telekinetic: On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a Reflex DC: 100 save or be knocked down. |
Usage[edit]
{{Telekinetic|(Type)}}
Parameter Documentation | |
Type | Which type of telekinetic is it Possible Values:
|
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 17 check or be knocked down. The target will then be force to make DC 16 Balance checks to recover from the effect.