Difference between revisions of "Template:Telekinetic"

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<onlyinclude>{{#ifeq: {{FULLPAGENAME}} |Template:Telekinetic||[[Category:Items with Telekinetic]]}}'''[[{{{1|}}} Telekinetic:]]''' {{#switch: {{lc:{{{1}}}}}
<onlyinclude>{{EnchTitle|{{{1|}}} Telekinetic|{{{1|}}} Telekinetic}}{{#ifeq: {{#dplvar:enhview}}|titleonly||{{#ifeq: {{FULLPAGENAME}} |Template:Telekinetic||[[Category:Items with Telekinetic]]}}{{#switch: {{lc:{{{1}}}}}
|legendary=On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a {{SaveDC|Reflex|100||||color}} save or be knocked down.
|legendary=On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a {{SaveDC|Reflex|100||||color}} save or be knocked down.
|#default=Targets that suffer a critical hit from a telekinetic weapon must make a DC {{#switch: {{lc:{{{1}}}}}
|#default=Targets that suffer a critical hit from a telekinetic weapon must make a DC {{#switch: {{lc:{{{1}}}}}
| greater = {{SaveDC|Strength or Dexterity|28||||color}}
| greater = {{SaveDC|Strength or Dexterity|28||||color}}
| epic={{SaveDC|Strength or Dexterity|35||||color}}
| epic={{SaveDC|Strength or Dexterity|35||||color}}
| #default = {{SaveDC|Strength or Dexterity|17||||color}}}} check or be knocked down. The target will then be force to make DC 16 Balance checks to recover from the effect.}}</onlyinclude>
| #default = {{SaveDC|Strength or Dexterity|17||||color}}}} check or be knocked down. The target will then be force to make DC 16 Balance checks to recover from the effect.}}}}</onlyinclude>

Revision as of 21:20, 6 December 2019

Telekinetic[edit]

This template is used on equipment for the Telekinetic enchantment.

Example Usage
{{Telekinetic}}Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 17 check or be knocked down. The target will then be force to make DC 16 Balance checks to recover from the effect.
{{Telekinetic|Epic}}Epic Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 35 check or be knocked down. The target will then be force to make DC 16 Balance checks to recover from the effect.
{{Telekinetic|Legendary}}Legendary Telekinetic: On hit, this has a chance of knocking your enemies off their feet. Struck enemies must make a Reflex DC: 100 save or be knocked down.

Usage[edit]

{{Telekinetic|(Type)}}

Parameter Documentation
TypeWhich type of telekinetic is it
Possible Values:
  • Greater
  • Epic
  • Legendary
  • All others are normal

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


Telekinetic: Targets that suffer a critical hit from a telekinetic weapon must make a DC Strength or Dexterity DC: 17 check or be knocked down. The target will then be force to make DC 16 Balance checks to recover from the effect.