Difference between revisions of "Template:Guard"

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</noinclude><onlyinclude>[[Category:Items with {{{1}}} Guard]]{{#switch: {{lc:{{{1}}}}}
</noinclude><onlyinclude>[[Category:Items with {{{1}}} Guard]]{{#switch: {{lc:{{{1}}}}}
| Earthen = When you are successfully attacked, there is a chance that a [[Stone Skin]] will be cast on you.
| earthen = When you are successfully attacked, there is a chance that a [[Stone Skin]] will be cast on you.
| #default = [[Guard|{{{1}}} Guard +{{{2}}}d{{{3|6}}}:]] When hit or missed in Melee: Deals  {{Dice||{{{2}}}|{{{3|6}}}}} damage to your attacker.}}</onlyinclude>
| #default = [[Guard|{{{1}}} Guard +{{{2}}}d{{{3|6}}}:]] When hit or missed in Melee: Deals  {{Dice||{{{2}}}|{{{3|6}}}}} damage to your attacker.}}</onlyinclude>

Revision as of 00:38, 4 May 2018

This template is for damaging guards. If you would like to make a new guard, such as Nightmare Guard, please use a new template.

Where the damage is in format (a d b) like 1d4 {{Guard|(Element)|a|b (Optional, default is 6)}}

Example: {{Guard|Fire|3}}
Fire Guard +3d6: When hit or missed in Melee: Deals 3d6 damage to your attacker.


[[Category:Items with {{{1}}} Guard]]{{{1}}} Guard +{{{2}}}d6: When hit or missed in Melee: Deals {{{2}}}d6 damage to your attacker.