Difference between revisions of "Template:RuneArmBlast"

From DDO Compendium
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|description = This template is used on equipment to add blast information to a Rune Arm.
|description = This template is used on equipment to add blast information to a Rune Arm.
|category=Item Enchantment Template
|category=Item Enchantment Template
|example1 = <nowiki>{{RuneArmBlast|Force Shot||II|Will}}</nowiki>
|example1 = <nowiki>{{RuneArmBlast|Force Shot|Force|II|Will}}</nowiki>
|example1output = {{RuneArmBlast|Force Shot||II|Will}}
|example1output = {{RuneArmBlast|Force Shot|Force|II|Will}}
|parameter1name = Blast Type
|parameter1name = Blast Type
|parameter1description = This is the type of blast that is being done.
|parameter1description = This is the type of blast that is being done.
|parameter1values =  
|parameter1values =  
|parameter2name = Is Elemental
|parameter2name =Type
|parameter2description = If the damage type is Elemental, put True in here.
|parameter2description = The type of shot being done
|parameter2values =  
|parameter2values =  
* Elemental
* Force
* Physical
|parameter3name = Maximum Charge Tier
|parameter3name = Maximum Charge Tier
|parameter3description = What is the maximum charge tier.  Enter a roman numeral from I to V.
|parameter3description = What is the maximum charge tier.  Enter a roman numeral from I to V.
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}}
}}
</noinclude>
</noinclude>
<onlyinclude>[[Category: Rune Arms with {{{1}}}]]'''{{{1}}}''' Opponents struck by this receive a {{{4}}} save for half damage.
<onlyinclude>[[Category: Rune Arms with {{{1}}}]]'''{{{1}}}''' Opponents struck by this receive a {{{4}}} save for half damage. {{#switch: {{lc:{{{2}}}}}
**Charge Tier 1: {{#ifeq: {{lc:{{{2}}}}}|true|4 to 10 + 1 to 2|3 to 6 + 1}} per Artificer Level
| elemental =
**Charge Tier 2: {{#ifeq: {{lc:{{{2}}}}}|true|5 to 15 + 1 to 4|5 to 11 + 1 to 2}} per Artificer Level
**Charge Tier 1: 4 to 10 + 1 to 2 per Artificer Level
**Charge Tier 3: {{#ifeq: {{lc:{{{2}}}}}|true|6 to 20 + 1 to 6|6 to 16 + 1 to 4}} per Artificer Level
**Charge Tier 2: 5 to 15 + 1 to 4 per Artificer Level
**Charge Tier 4: {{#ifeq: {{lc:{{{2}}}}}|true|7 to 25 + 1 to 8|7 to 21 + 1 to 6}} per Artificer Level
**Charge Tier 3: 6 to 20 + 1 to 6 per Artificer Level
**Charge Tier 5: {{#ifeq: {{lc:{{{2}}}}}|true|8 to 30 + 1 to 10|8 to 26 + 1 to 8}} per Artificer Level
**Charge Tier 4: 7 to 25 + 1 to 8 per Artificer Level
**Charge Tier 5: 8 to 30 + 1 to 10 per Artificer Level
| force =
**Charge Tier 1: 3 to 6 + 1 per Artificer Level
**Charge Tier 2: 5 to 11 + 1 to 2 per Artificer Level
**Charge Tier 3: 6 to 16 + 1 to 4 per Artificer Level
**Charge Tier 4: 7 to 21 + 1 to 6 per Artificer Level
**Charge Tier 5: 8 to 26 + 1 to 8 per Artificer Level
| physical =
**Charge Tier 1: 4 to 14 + 1 to 2 per Artificer Level
**Charge Tier 2: 5 to 19 + 1 to 4 per Artificer Level
**Charge Tier 3: 6 to 24 + 1 to 6 per Artificer Level
**Charge Tier 4: 7 to 29 + 1 to 8 per Artificer Level
**Charge Tier 5: 8 to 34 + 1 to 10 per Artificer Level
}}
* '''Maximum Charge Tier: {{{3}}}:''' The maximum charge tier of this Rune Arm is Tier {{{3}}}.</onlyinclude>
* '''Maximum Charge Tier: {{{3}}}:''' The maximum charge tier of this Rune Arm is Tier {{{3}}}.</onlyinclude>

Revision as of 22:01, 5 December 2018

RuneArmBlast[edit]

This template is used on equipment to add blast information to a Rune Arm.

Example Usage
{{RuneArmBlast|Force Shot|Force|II|Will}}Force Shot Opponents struck by this receive a Will save for half damage.
    • Charge Tier 1: 3 to 6 + 1 per Artificer Level
    • Charge Tier 2: 5 to 11 + 1 to 2 per Artificer Level
    • Charge Tier 3: 6 to 16 + 1 to 4 per Artificer Level
    • Charge Tier 4: 7 to 21 + 1 to 6 per Artificer Level
    • Charge Tier 5: 8 to 26 + 1 to 8 per Artificer Level
  • Maximum Charge Tier: II: The maximum charge tier of this Rune Arm is Tier II.

Usage[edit]

{{RuneArmBlast|(Blast Type)|(Type)|(Maximum Charge Tier)|(Save)}}

Parameter Documentation
Blast TypeThis is the type of blast that is being done.
TypeThe type of shot being done
Possible Values:
  • Elemental
  • Force
  • Physical
Maximum Charge TierWhat is the maximum charge tier. Enter a roman numeral from I to V.
SaveWhat save type is used to half the damage.

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


[[Category: Rune Arms with {{{1}}}]]{{{1}}} Opponents struck by this receive a {{{4}}} save for half damage.

  • Maximum Charge Tier: {{{3}}}: The maximum charge tier of this Rune Arm is Tier {{{3}}}.