Difference between revisions of "Unbalancing Strike (Henshin Mystic)"
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|cost=2 | |cost=2 | ||
|cooldown=3 Seconds | |cooldown=3 Seconds | ||
|activationcost= | |activationcost=5 Ki | ||
|link=Unbalancing Strike (Henshin Mystic) | |link=Unbalancing Strike (Henshin Mystic) | ||
|description=Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Trip modifiers) The target receives periodic saves to attempt to break free of this effect. | |description=Water Ki Melee Attack: You have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Trip modifiers) The target receives periodic saves to attempt to break free of this effect. |
Latest revision as of 03:17, 27 February 2025
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