Difference between revisions of "Template:SpellLore"

From DDO Compendium
 
Line 46: Line 46:
* Sacred Ground (Acid, Light and Alignment)
* Sacred Ground (Acid, Light and Alignment)
* Dark Restoration (Negative, Poison and Positive)
* Dark Restoration (Negative, Poison and Positive)
* Flames of Darkness (Fire, Negative, and Poison)
* "" (Default, leave blank for ALL spells)
* "" (Default, leave blank for ALL spells)
|parameter2name = Enhancement Amount
|parameter2name = Enhancement Amount
Line 84: Line 85:
|frozen depths=Frozen Depths
|frozen depths=Frozen Depths
|thunderstorm=Thunderstorm
|thunderstorm=Thunderstorm
|flames of darkness=Flames of Darkness
|#default=Spell
|#default=Spell
}} Lore +{{{2}}}%|{{{4|}}}}}{{EnchBody|Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}}
}} Lore +{{{2}}}%|{{{4|}}}}}{{EnchBody|Passive: {{#if: {{{1|}}} | Your | All your}} {{#switch: {{lc:{{{1|}}}}}
Line 109: Line 111:
|frozen depths=Negative, Poison, and Cold
|frozen depths=Negative, Poison, and Cold
|dark restoration= Negative, Poison and Positive
|dark restoration= Negative, Poison and Positive
|flames of darkness = Fire, Negative, and Poison
|universal=
|universal=
|thunderstorm=Sonic and Electric
|thunderstorm=Sonic and Electric
Line 139: Line 142:
|summer's impertenence= {{EnchCat|SpellLore|Items with Summer's Impertenence|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Light Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance}}
|summer's impertenence= {{EnchCat|SpellLore|Items with Summer's Impertenence|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Light Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance}}
|thunderstorm = {{EnchCat|SpellLore|Items with Thunderstorm|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Electric Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Sonic Spells Critical Hit Chance}}
|thunderstorm = {{EnchCat|SpellLore|Items with Thunderstorm|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Electric Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Sonic Spells Critical Hit Chance}}
|flames of darkness={{EnchCat|SpellLore|Items with Flames of Darkness Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Negative Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Poison Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance}}
|#default = {{EnchCat|SpellLore|Items with Spell Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Acid Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Positive Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Cold Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Force Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Electric Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Negative Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Poison Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Light Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Chaos Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Evil Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Good Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Lawful Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Repair Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Sonic Spells Critical Hit Chance}}
|#default = {{EnchCat|SpellLore|Items with Spell Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Acid Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Positive Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Cold Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Force Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Electric Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Negative Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Poison Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Light Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Chaos Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Evil Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Good Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Lawful Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Repair Spells Critical Hit Chance|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Sonic Spells Critical Hit Chance}}
}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 16:53, 27 September 2024

SpellLore[edit]

This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.

Example Usage
{{SpellLore|Radiance|30}}Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit.
{{SpellLore||15}}Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit.

Usage[edit]

{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)|(Title)}}

Parameter Documentation
GroupThis is the group of spells that the critical chance is being increased.
Possible Values:
  • Combustion
  • Fire
  • Corrosion
  • Acid
  • Devotion
  • Glaciation
  • Ice
  • Impulse
  • Force
  • Magnetism
  • Lightning
  • Nullification
  • Negative
  • Void
  • Radiance
  • Light
  • Reconstruction
  • Repair
  • Kinetic
  • Resonance
  • Sonic
  • Healing
  • Universal
  • Purifying Flame (Fire and Light)
  • Frozen Storm (Cold and Lightning)
  • Creeping Dust (Cold and Acid)
  • Firestorm (Fire and Lightning)
  • Silver Flame (Positive, Light and Alignment)
  • Blighted (Acid, Negative, Poison and Evil)
  • Moonlit Haunt (Negative, Force and Poison)
  • Winter's Impertenence
  • Summer's Impertenence
  • Frozen Depths
  • Tunderstorm (Sonic and Electric)
  • Sacred Ground (Acid, Light and Alignment)
  • Dark Restoration (Negative, Poison and Positive)
  • Flames of Darkness (Fire, Negative, and Poison)
  • "" (Default, leave blank for ALL spells)
Enhancement AmountThis is the amount that spell critical chance is increased.
Bonus TypeThis is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment.
TitleThe title if it is different than the default

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.