Difference between revisions of "Template:FalseLife"
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* Hit Points - Just HP increase text - Need to fill in "Amount" | * Hit Points - Just HP increase text - Need to fill in "Amount" | ||
* Specific - Need to fill in "Amount" | * Specific - Need to fill in "Amount" | ||
* Conditioning - Percent increase Text - Fill in "amount" | |||
|parameter2name = Bonus Type | |parameter2name = Bonus Type | ||
|parameter2description = This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Enhancement. | |parameter2description = This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Enhancement. | ||
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| hit points = {{EnchTitle|False Life (Enchantment)|{{BonusTypeNameConversion|{{{2|}}}|True}} Hit Points +{{{3}}}|{{{4|}}}}}{{EnchBody|This item grants you a +{{{3}}} {{BonusTypeNameConversion|{{{2|}}}}} bonus to your maximum hit points.}} | | hit points = {{EnchTitle|False Life (Enchantment)|{{BonusTypeNameConversion|{{{2|}}}|True}} Hit Points +{{{3}}}|{{{4|}}}}}{{EnchBody|This item grants you a +{{{3}}} {{BonusTypeNameConversion|{{{2|}}}}} bonus to your maximum hit points.}} | ||
| conditioning = {{EnchTitle|False Life (Enchantment)|{{BonusTypeNameConversion|{{{2|}}}|True}} Conditioning +{{{3}}}%|{{{4|}}}}}{{EnchBody|You have a a +{{{3}}}% {{BonusTypeNameConversion|{{{2|}}}}} Bonus to Maximum Hit Points.}} | |||
| lifeforce = {{EnchTitle|False Life (Enchantment)|{{BonusTypeNameConversion|{{{2|}}}|True}} Lifeforce +{{{3}}}|{{{4|}}}}}{{EnchBody|+{{{3}}} {{BonusTypeNameConversion|{{{2|}}}}} bonus to Hit Points.}}{{EnchCat|FalseLife|Items with Lifeforce}} | | lifeforce = {{EnchTitle|False Life (Enchantment)|{{BonusTypeNameConversion|{{{2|}}}|True}} Lifeforce +{{{3}}}|{{{4|}}}}}{{EnchBody|+{{{3}}} {{BonusTypeNameConversion|{{{2|}}}}} bonus to Hit Points.}}{{EnchCat|FalseLife|Items with Lifeforce}} |
Revision as of 14:02, 2 August 2024
FalseLife[edit]
This template is used on equipment for the FalseLife enchantment. False Life adds Hit Points to a character, as long as the item is equipped.
Example Usage | |
{{FalseLife}} | False Life: This item grants the wearer +10 bonus to maximum hit points. |
{{FalseLife|Improved}} | Improved False Life: This item grants the wearer +20 bonus to maximum hit points. |
{{FalseLife|Specific||20}} | False Life +20: This item grants the wearer +20 Enhancement bonus to maximum hit points. |
{{FalseLife|Hit Points||20}} | Hit Points +20: This item grants you a +20 bonus to your maximum hit points. |
Usage[edit]
{{FalseLife|(Type)|(Bonus Type)|(Amount)|(Title)}}
Parameter Documentation | |
Type | This optional values specifies what type of False Life the enhancement is giving. Possible Values:
|
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Enhancement. |
Amount | This is the amount that the hit point value is increased. |
Title | This is the title of the enchantment if it is different than the default |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
False Life: This item grants the wearer +10 bonus to maximum hit points.