Difference between revisions of "Template:SpellLore"
From DDO Compendium
MNDeveloper (talk | contribs) |
MNDeveloper (talk | contribs) |
||
Line 139: | Line 139: | ||
|summer's impertenence= {{EnchCat|SpellLore|Items with Summer's Impertenence|+{{{2}}}% {{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Fire Spells Critical Hit Chance}} | |summer's impertenence= {{EnchCat|SpellLore|Items with Summer's Impertenence|+{{{2}}}% {{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Fire Spells Critical Hit Chance}} | ||
|thunderstorm = {{EnchCat|SpellLore|Items with Thunderstorm|+{{{2}}}% {{#dplvar:bonustype}} Electric Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Sonic Spells Critical Hit Chance}} | |thunderstorm = {{EnchCat|SpellLore|Items with Thunderstorm|+{{{2}}}% {{#dplvar:bonustype}} Electric Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Sonic Spells Critical Hit Chance}} | ||
|#default = {{EnchCat|SpellLore|Items with Spell Lore|+{{{2}}}% {{#dplvar:bonustype}} Fire Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Acid Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Positive Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Cold Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Force Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Electric Spells Critical Hit Chance|{{{2}}}% | |#default = {{EnchCat|SpellLore|Items with Spell Lore|+{{{2}}}% {{#dplvar:bonustype}} Fire Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Acid Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Positive Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Cold Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Force Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Electric Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Lawful Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Repair Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Sonic Spells Critical Hit Chance}} | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 14:03, 13 June 2024
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)|(Title)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Title | The title if it is different than the default |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.