Difference between revisions of "Template:Sonic"
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* Cacophonic Guard | * Cacophonic Guard | ||
* Shrieking Bolt | * Shrieking Bolt | ||
* Thundering | |||
}} | }} | ||
</noinclude> | </noinclude> | ||
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| wailing = [[Category: Items with Wailing]][[Sonic Damage#Wailing|'''Wailing:''']] Wailing weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 3 to 18 sonic damage. | | wailing = [[Category: Items with Wailing]][[Sonic Damage#Wailing|'''Wailing:''']] Wailing weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 3 to 18 sonic damage. | ||
| roaring = [[Category: Items with Roaring]][[Sonic Damage#Roaring|'''Roaring:''']] This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | | roaring = [[Category: Items with Roaring]][[Sonic Damage#Roaring|'''Roaring:''']] This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | ||
| improved roaring = [[Category: Items with Improved Roaring]][[Sonic Damage#Improved Roaring|Improved Roaring:''']] This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | | improved roaring = [[Category: Items with Improved Roaring]][[Sonic Damage#Improved Roaring|'''Improved Roaring:''']] This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | ||
| cacophony = [[Category: Items with Cacophony]][[Sonic Damage#Cacophony|Cacophony:''']] This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage. | | cacophony = [[Category: Items with Cacophony]][[Sonic Damage#Cacophony|'''Cacophony:''']] This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage. | ||
| cacophonic guard = [[Category: Items with Cacophonic Guard]][[Sonic Damage#Cacophonic Guard|Cacophonic Guard:''']] This item stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage. | | cacophonic guard = [[Category: Items with Cacophonic Guard]][[Sonic Damage#Cacophonic Guard|'''Cacophonic Guard:''']] This item stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage. | ||
| shrieking bolt = [[Category: Items with Shrieking Bolt]][[Sonic Damage#Shrieking Bolt|Shrieking Bolt:''']] This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound ({{Dice||10|6}} sonic damage). A successful {{SaveDC|Fortitude|22||||color}} save reduces this damage by half. | | shrieking bolt = [[Category: Items with Shrieking Bolt]][[Sonic Damage#Shrieking Bolt|'''Shrieking Bolt:''']] This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound ({{Dice||10|6}} sonic damage). A successful {{SaveDC|Fortitude|22||||color}} save reduces this damage by half. | ||
| thundering = [[Category: Items with Thundering]][[Sonic Damage#Thundering|'''Thundering:'''] A thundering weapons creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra {{Dice||1|8}} points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra {{Dice||2|8]] for a x3 multiplier, and an extra {{Dice||3|8}} for x4 multiplier. | |||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 01:50, 7 November 2018
Elemental[edit]
This template is used on equipment for the Elemental damage enchantment. The Elemental enchantment adds extra elemental damage on an attack.
Example Usage | |
{{Sonic|Screaming}} | {{#switch: screaming
| screaming =Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage. | shrieking =Shrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 2 to 12 sonic damage. | wailing =Wailing: Wailing weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 3 to 18 sonic damage. | roaring =Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | improved roaring =Improved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | cacophony =Cacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage. | cacophonic guard =Cacophonic Guard: This item stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage. | shrieking bolt =Shrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10d6 sonic damage). A successful Fortitude DC: 22 save reduces this damage by half. | thundering =[[Sonic Damage#Thundering|Thundering:] A thundering weapons creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1d8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2d8]] for a x3 multiplier, and an extra 3d8 for x4 multiplier. |
{{Sonic|Roaring}} | {{#switch: roaring
| screaming =Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage. | shrieking =Shrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 2 to 12 sonic damage. | wailing =Wailing: Wailing weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 3 to 18 sonic damage. | roaring =Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | improved roaring =Improved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | cacophony =Cacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage. | cacophonic guard =Cacophonic Guard: This item stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage. | shrieking bolt =Shrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10d6 sonic damage). A successful Fortitude DC: 22 save reduces this damage by half. | thundering =[[Sonic Damage#Thundering|Thundering:] A thundering weapons creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1d8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2d8]] for a x3 multiplier, and an extra 3d8 for x4 multiplier. |
Usage[edit]
{{Elemental|(Type)}}
Parameter Documentation | |
Type | This defines which specific sonic enchantment is on the weapon Possible Values:
|
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
{{#switch: {{{1}}} | screaming =Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage. | shrieking =Shrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 2 to 12 sonic damage. | wailing =Wailing: Wailing weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 3 to 18 sonic damage. | roaring =Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | improved roaring =Improved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | cacophony =Cacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage. | cacophonic guard =Cacophonic Guard: This item stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage. | shrieking bolt =Shrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10d6 sonic damage). A successful Fortitude DC: 22 save reduces this damage by half. | thundering =[[Sonic Damage#Thundering|Thundering:] A thundering weapons creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1d8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2d8]] for a x3 multiplier, and an extra 3d8 for x4 multiplier.