Difference between revisions of "Template:Sonic"

From DDO Compendium
Line 18: Line 18:
* Cacophonic Guard
* Cacophonic Guard
* Shrieking Bolt
* Shrieking Bolt
* Thundering
}}
}}
</noinclude>
</noinclude>
Line 25: Line 26:
| wailing = [[Category: Items with Wailing]][[Sonic Damage#Wailing|'''Wailing:''']] Wailing weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 3 to 18 sonic damage.
| wailing = [[Category: Items with Wailing]][[Sonic Damage#Wailing|'''Wailing:''']] Wailing weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 3 to 18 sonic damage.
| roaring = [[Category: Items with Roaring]][[Sonic Damage#Roaring|'''Roaring:''']] This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
| roaring = [[Category: Items with Roaring]][[Sonic Damage#Roaring|'''Roaring:''']] This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
| improved roaring = [[Category: Items with Improved Roaring]][[Sonic Damage#Improved Roaring|Improved Roaring:''']] This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
| improved roaring = [[Category: Items with Improved Roaring]][[Sonic Damage#Improved Roaring|'''Improved Roaring:''']] This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
| cacophony = [[Category: Items with Cacophony]][[Sonic Damage#Cacophony|Cacophony:''']] This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
| cacophony = [[Category: Items with Cacophony]][[Sonic Damage#Cacophony|'''Cacophony:''']] This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage.
| cacophonic guard = [[Category: Items with Cacophonic Guard]][[Sonic Damage#Cacophonic Guard|Cacophonic Guard:''']] This item stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage.
| cacophonic guard = [[Category: Items with Cacophonic Guard]][[Sonic Damage#Cacophonic Guard|'''Cacophonic Guard:''']] This item stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage.
| shrieking bolt = [[Category: Items with Shrieking Bolt]][[Sonic Damage#Shrieking Bolt|Shrieking Bolt:''']] This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound ({{Dice||10|6}} sonic damage). A successful {{SaveDC|Fortitude|22||||color}} save reduces this damage by half.
| shrieking bolt = [[Category: Items with Shrieking Bolt]][[Sonic Damage#Shrieking Bolt|'''Shrieking Bolt:''']] This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound ({{Dice||10|6}} sonic damage). A successful {{SaveDC|Fortitude|22||||color}} save reduces this damage by half.
| thundering = [[Category: Items with Thundering]][[Sonic Damage#Thundering|'''Thundering:'''] A thundering weapons creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra {{Dice||1|8}} points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra {{Dice||2|8]] for a x3 multiplier, and an extra {{Dice||3|8}} for x4 multiplier.
}}</onlyinclude>
}}</onlyinclude>

Revision as of 01:50, 7 November 2018

Elemental[edit]

This template is used on equipment for the Elemental damage enchantment. The Elemental enchantment adds extra elemental damage on an attack.

Example Usage
{{Sonic|Screaming}}{{#switch: screaming

| screaming =Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage. | shrieking =Shrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 2 to 12 sonic damage. | wailing =Wailing: Wailing weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 3 to 18 sonic damage. | roaring =Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | improved roaring =Improved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | cacophony =Cacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage. | cacophonic guard =Cacophonic Guard: This item stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage. | shrieking bolt =Shrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10d6 sonic damage). A successful Fortitude DC: 22 save reduces this damage by half.

| thundering =[[Sonic Damage#Thundering|Thundering:] A thundering weapons creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1d8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2d8]] for a x3 multiplier, and an extra 3d8 for x4 multiplier.
{{Sonic|Roaring}}{{#switch: roaring

| screaming =Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage. | shrieking =Shrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 2 to 12 sonic damage. | wailing =Wailing: Wailing weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 3 to 18 sonic damage. | roaring =Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | improved roaring =Improved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | cacophony =Cacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage. | cacophonic guard =Cacophonic Guard: This item stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage. | shrieking bolt =Shrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10d6 sonic damage). A successful Fortitude DC: 22 save reduces this damage by half.

| thundering =[[Sonic Damage#Thundering|Thundering:] A thundering weapons creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1d8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2d8]] for a x3 multiplier, and an extra 3d8 for x4 multiplier.

Usage[edit]

{{Elemental|(Type)}}

Parameter Documentation
TypeThis defines which specific sonic enchantment is on the weapon
Possible Values:
  • Screaming
  • Shrieking
  • Wailing
  • Roaring
  • Improved Roaring
  • Cacophony
  • Cacophonic Guard
  • Shrieking Bolt
  • Thundering

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


{{#switch: {{{1}}} | screaming =Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage. | shrieking =Shrieking: Shrieking weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 2 to 12 sonic damage. | wailing =Wailing: Wailing weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 3 to 18 sonic damage. | roaring =Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | improved roaring =Improved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target. | cacophony =Cacophony: This weapon stores the power of a hundred blasts of sound within. Occasionally, this resonating power comes to the surface, devastating enemies with massive sonic damage. | cacophonic guard =Cacophonic Guard: This item stores the power of a hundred blasts of sound within. When the wearer of this item is successfully attacked in melee, this resonating power occasionally comes to the surface, devastating enemies with massive sonic damage. | shrieking bolt =Shrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10d6 sonic damage). A successful Fortitude DC: 22 save reduces this damage by half. | thundering =[[Sonic Damage#Thundering|Thundering:] A thundering weapons creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1d8 points of sonic damage upon a successful critical hit with a weapon that has a x2 critical multiplier, an extra 2d8]] for a x3 multiplier, and an extra 3d8 for x4 multiplier.