Difference between revisions of "Template:Elemental"
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|example4 = <nowiki>{{Elemental|Light|Dice|{{Dice||1|10||4}}|Undead}}</nowiki> | |example4 = <nowiki>{{Elemental|Light|Dice|{{Dice||1|10||4}}|Undead}}</nowiki> | ||
|example4output = {{Elemental|Light|Dice|{{Dice||1|10||4}}|Undead}} | |example4output = {{Elemental|Light|Dice|{{Dice||1|10||4}}|Undead}} | ||
|example5 = <nowiki>{{Elemental|Cold|Gale}}</nowiki> | |||
|example5output = {{Elemental|Cold|Gale}} | |||
|parameter1name = Element | |parameter1name = Element | ||
|parameter1description = Defines which element is being added for damage. | |parameter1description = Defines which element is being added for damage. | ||
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* Touch | * Touch | ||
* Burst | * Burst | ||
* Gale | |||
* Effect (requires damage amount) | * Effect (requires damage amount) | ||
* Critical (requires damage amount) | * Critical (requires damage amount) | ||
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|touch='''[[Elemental#Touch|{{{1}}} Touch:]]''' This weapon is feels like {{{1}}} when touched. The weapon deals an additional 1 {{{1}}} damage each hit. | |touch='''[[Elemental#Touch|{{{1}}} Touch:]]''' This weapon is feels like {{{1}}} when touched. The weapon deals an additional 1 {{{1}}} damage each hit. | ||
|burst='''[[Elemental#Burst|{{{1}}} Burst:]]''' This weapon is sheathed in {{{1}}}. The weapon deals an additional {{Dice||1|6}} {{{1}}} damage each hit. In addition, critical hits deal and additional {{Dice||1|10}} {{{1}}} damage for weapons with a x2 critical multiplier, {{Dice||2|10}} for a x3 critical multiplier and {{Dice||3|10}} for a x4 multiplier. | |burst='''[[Elemental#Burst|{{{1}}} Burst:]]''' This weapon is sheathed in {{{1}}}. The weapon deals an additional {{Dice||1|6}} {{{1}}} damage each hit. In addition, critical hits deal and additional {{Dice||1|10}} {{{1}}} damage for weapons with a x2 critical multiplier, {{Dice||2|10}} for a x3 critical multiplier and {{Dice||3|10}} for a x4 multiplier. | ||
|gale='''[[Elemental#Effect|{{{1}}} Gale:]]''' This weapon is imbued with {{{1}}} wrath. On an attack roll of 20 which is confirmed as a critical hit this {{{1}}} power will be released, dealing damage to the target and all enemies near it for {{Dice||15|6}} {{{1}}} damage. A successful {{SaveDC|Will|39||||color}} save reduces this by half.}} | |||
|effect='''[[Elemental#Effect|{{{1}}} +{{{3}}}:]]''' Additional {{Dice||{{{3}}}|6}} {{{1}}} damage per hit. | |effect='''[[Elemental#Effect|{{{1}}} +{{{3}}}:]]''' Additional {{Dice||{{{3}}}|6}} {{{1}}} damage per hit. | ||
|critical='''[[Elemental#Critical|Critical {{{1}}} +{{{3}}}:]]''' This weapon deals {{Dice||{{{3}}}|6}} {{{1}}} Damage on Critical Hit. | |critical='''[[Elemental#Critical|Critical {{{1}}} +{{{3}}}:]]''' This weapon deals {{Dice||{{{3}}}|6}} {{{1}}} Damage on Critical Hit. | ||
|dice='''[[Elemental|{{{1}}}{{#if: {{{4|}}}| vs. {{{4}}}}}:]]''' The weapon deals an additional {{{3}}} {{{1}}} damage on each hit{{#if: {{{4|}}}| vs. {{{4}}}}}. | |dice='''[[Elemental|{{{1}}}{{#if: {{{4|}}}| vs. {{{4}}}}}:]]''' The weapon deals an additional {{{3}}} {{{1}}} damage on each hit{{#if: {{{4|}}}| vs. {{{4}}}}}. | ||
|#default='''[[Elemental|{{{1}}}:]]''' This weapon is sheathed in {{{1}}}. The weapon deals an additional {{Dice||{{{3|1}}}|6}} {{{1}}} damage each hit.}}</onlyinclude> | |#default='''[[Elemental|{{{1}}}:]]''' This weapon is sheathed in {{{1}}}. The weapon deals an additional {{Dice||{{{3|1}}}|6}} {{{1}}} damage each hit.}}</onlyinclude> |
Revision as of 15:21, 25 September 2018
Elemental[edit]
This template is used on equipment for the Elemental damage enchantment. The Elemental enchantment adds extra elemental damage on an attack.
Example Usage | |
{{Elemental|Fire}} |
|effect=Fire +{{{3}}}: Additional {{{3}}}d6 Fire damage per hit. |critical=Critical Fire +{{{3}}}: This weapon deals {{{3}}}d6 Fire Damage on Critical Hit. |dice=Fire: The weapon deals an additional {{{3}}} Fire damage on each hit. |#default=Fire: This weapon is sheathed in Fire. The weapon deals an additional 1d6 Fire damage each hit.}} |
{{Elemental|Fire|Effect|9}} |
|effect=Fire +9: Additional 9d6 Fire damage per hit. |critical=Critical Fire +9: This weapon deals 9d6 Fire Damage on Critical Hit. |dice=Fire: The weapon deals an additional 9 Fire damage on each hit. |#default=Fire: This weapon is sheathed in Fire. The weapon deals an additional 9d6 Fire damage each hit.}} |
{{Elemental|Fire|Critical|2}} |
|effect=Fire +2: Additional 2d6 Fire damage per hit. |critical=Critical Fire +2: This weapon deals 2d6 Fire Damage on Critical Hit. |dice=Fire: The weapon deals an additional 2 Fire damage on each hit. |#default=Fire: This weapon is sheathed in Fire. The weapon deals an additional 2d6 Fire damage each hit.}} |
{{Elemental|Light|Dice|{{Dice||1|10||4}}|Undead}} |
|effect=Light +1d10+4: Additional 1d10+4d6 Light damage per hit. |critical=Critical Light +1d10+4: This weapon deals 1d10+4d6 Light Damage on Critical Hit. |dice=Light vs. Undead: The weapon deals an additional 1d10+4 Light damage on each hit vs. Undead. |#default=Light: This weapon is sheathed in Light. The weapon deals an additional 1d10+4d6 Light damage each hit.}} |
Usage[edit]
{{Elemental|(Element)|(Type)|(Damage Amount)|(Creature)}}
Parameter Documentation | |
Element | Defines which element is being added for damage. Possible Values:
|
Type | This specifies which type of effect is added. This is optional, and if missing it will assume you meant the basic effect. Possible Values:
|
Damage Amount | This specifies how much damage is added specified as the number of d6 dice are rolled. It is only used when the type is Effect or Critical or if type is Dice, than the exact dice amount. |
Creature | This is the creature the extra damage is against (i.e. Undead, Evil, etc) |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
[[Category:Items that do {{{1}}} Damage]] |effect={{{1}}} +{{{3}}}: Additional {{{3}}}d6 {{{1}}} damage per hit. |critical=Critical {{{1}}} +{{{3}}}: This weapon deals {{{3}}}d6 {{{1}}} Damage on Critical Hit. |dice={{{1}}}: The weapon deals an additional {{{3}}} {{{1}}} damage on each hit. |#default={{{1}}}: This weapon is sheathed in {{{1}}}. The weapon deals an additional 1d6 {{{1}}} damage each hit.}}