Difference between revisions of "Head Shot"

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(Created page with "{{EnhItem |name=Head Shot |ranks=1 |cost=2 |link= |benefitline= |benefitbottomline= |rank1benefit= * '''Ranged Attack:''' +5[W] attack that is automatically considered a crit...")
 
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** Fortitude save negates: 14 + Ranger Level + Dexterity Mod + Tactical Feat DCs
** Fortitude save negates: 14 + Ranger Level + Dexterity Mod + Tactical Feat DCs
* Taking this ability also grants [[Head Strike]], a Melee version of the exact same ability
* Taking this ability also grants [[Head Strike]], a Melee version of the exact same ability
''12 second cooldown''
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Revision as of 23:40, 17 July 2018

Enhancement Head Shot Icon.png

Head Shot

Ranks: 1
Points (per rank): 2
Cooldown: 12 seconds
Benefits:

  • Ranged Attack: +5[W] attack that is automatically considered a critical threat
  • On Hit: Blinds the opponent for 6 seconds
    • Fortitude save negates: 14 + Ranger Level + Dexterity Mod + Tactical Feat DCs
  • Taking this ability also grants Head Strike, a Melee version of the exact same ability
Requirements
Enhancement Head Shot Icon.png

Deepwood Stalker - Head Shot

  • 30 Points spent in Tree
  • Character Level 12
  • Ranger 5