Difference between revisions of "Weird (Enhancement)"

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|description=The Weird spell is added to your Spellbook as a level 9 spell if you are a Cleric, Sorcerer, Druid, Wizard, or Favored Soul, or a level 6 spell if you are Artificer, Alchemist, Bard, or Warlock. Requires the ability to cast spells of those levels.
|description=The Weird spell is added to your Spellbook as a level 9 spell if you are a Cleric, Sorcerer, Druid, Wizard, or Favored Soul, or a level 6 spell if you are Artificer, Alchemist, Bard, or Warlock. Requires the ability to cast spells of those levels.



Revision as of 00:35, 9 November 2021

Spell Weird Icon.png

Wierd

Ranks: 1
Points (per rank): 1
Benefits:
  • Spell Weird Icon.png The spell Weird is added to the Cleric, Sorcerer, Druid, Wizard, or Favored Soul spellbook as a level 9 spell.
  • Spell Weird Icon.png The spell Weird is added to the Artificer, Alchemist, Bard, or Warlock spellbook as a level 6 spell.


Description:
The Weird spell is added to your Spellbook as a level 9 spell if you are a Cleric, Sorcerer, Druid, Wizard, or Favored Soul, or a level 6 spell if you are Artificer, Alchemist, Bard, or Warlock. Requires the ability to cast spells of those levels.

Weird: A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect, with a DC20 + highest INT/WIS/CHA mod + Illusion spell bonuses to prevent the death.
Selection option for: Shadowdancer Epic Ability
Requirements
  • 30 Points spent
  • Level 30