Difference between revisions of "Stay Good"

From DDO Compendium
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|activationcost=
|activationcost=
|link=
|link=
|description=While in {{ColorText|Shiradi Champion Destiny Mantle}}: Ranged and thrown attacks have a 15% chance to deal  extra Light damage. Your offensive spells have a 30% chance to proc this damage.
|description=While in {{ColorText|mantle|Shiradi Champion Destiny Mantle}}: Ranged and thrown attacks have a 15% chance to deal  extra Light damage. Your offensive spells have a 30% chance to proc this damage.
|multiselectdescription=Cold
|multiselectdescription=Cold
|parentenhancement=Stay
|parentenhancement=Stay

Revision as of 11:09, 7 November 2021

Enhancement Stay Good Icon.png

Stay Good

Ranks: 1
Points (per rank): 1
Benefits:
  • Ranged and thrown attacks have a 15% chance to:
    • Deal 1d100+100 extra Light damage
  • Offensive spells have a 30% chance to:
    • Deal 1d100+100 extra Light damage

Description:
While in Shiradi Champion Destiny Mantle: Ranged and thrown attacks have a 15% chance to deal extra Light damage. Your offensive spells have a 30% chance to proc this damage.
Selection option for: Stay
Requirements
  • 5 Points spent
  • Level 20