Difference between revisions of "Stay Good"
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{{ | {{EnhItemSelectorOption | ||
|name=Stay Good | |name=Stay Good | ||
|ranks= | |ranks=1 | ||
|cost=1 | |cost=1 | ||
|cooldown= | |cooldown= | ||
|activationcost= | |activationcost= | ||
|link= | |link= | ||
| | |description=While in {{ColorText|Shiradi Champion Destiny Mantle}}: Ranged and thrown attacks have a 15% chance to deal extra Light damage. Your offensive spells have a 30% chance to proc this damage. | ||
|benefitbottomline=Light damage scales with 200% Ranged Power | |multiselectdescription=Cold | ||
|parentenhancement=Stay | |||
|benefitline=When {{ColorText|mantle|Shiradi Champion Destiny Mantle}} is active: | |||
|benefitbottomline= This Light damage scales with 200% Ranged Power if from a Ranged attack, or 200% Light Spell Power if from a spell. | |||
|rank1benefit= | |rank1benefit= | ||
* {{Dice|| | * Ranged and thrown attacks have a 15% chance to: | ||
** Deal {{Dice||1|100||100}} extra Light damage | |||
* Offensive spells have a 30% chance to: | |||
** Deal {{Dice||1|100||100}} extra Light damage | |||
|rank2benefit= | |rank2benefit= | ||
* {{Dice|| | * Ranged and thrown attacks have a 15% chance to: | ||
** Deal {{Dice||2|100||100}} extra Light damage | |||
* Offensive spells have a 30% chance to: | |||
** Deal {{Dice||2|100||100}} extra Light damage | |||
|rank2cooldown= | |||
|rank3benefit= | |rank3benefit= | ||
* {{Dice||3| | * Ranged and thrown attacks have a 15% chance to: | ||
* | ** Deal {{Dice||3|100||100}} extra Light damage | ||
| | * Offensive spells have a 30% chance to: | ||
| | ** Deal {{Dice||3|100||100}} extra Light damage | ||
| | |rank3cooldown= | ||
||T | |icon= | ||
|requirements={{EnhItemSelectorReq|5| | |||
* Level 20||T | |||
}} | }} | ||
}} | }} |
Revision as of 11:09, 7 November 2021
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