Difference between revisions of "Stay Good"

From DDO Compendium
Line 1: Line 1:
{{EnhItem
{{EnhItemSelectorOption
|name=Stay Good
|name=Stay Good
|ranks=3
|ranks=1
|cost=1
|cost=1
|cooldown=5 Seconds
|cooldown=
|activationcost=
|activationcost=
|link=
|link=
|benefitline='''Shirady Ranged Stance''': Ranged and Thrown Attacks and Offensive spells have a 7% chance to deal:
|description=While in {{ColorText|Shiradi Champion Destiny Mantle}}: Ranged and thrown attacks have a 15% chance to deal  extra Light damage. Your offensive spells have a 30% chance to proc this damage.
|benefitbottomline=Light damage scales with 200% Ranged Power
|multiselectdescription=Cold
|parentenhancement=Stay
|benefitline=When {{ColorText|mantle|Shiradi Champion Destiny Mantle}} is active:
|benefitbottomline= This Light damage scales with 200% Ranged Power if from a Ranged attack, or 200% Light Spell Power if from a spell.
|rank1benefit=
|rank1benefit=
* {{Dice||3|10}} Extra Light Damage
* Ranged and thrown attacks have a 15% chance to:
** Deal {{Dice||1|100||100}} extra Light damage
* Offensive spells have a 30% chance to:
** Deal {{Dice||1|100||100}} extra Light damage
|rank2benefit=
|rank2benefit=
* {{Dice||3|20}} Extra Light Damage
* Ranged and thrown attacks have a 15% chance to:
** Deal {{Dice||2|100||100}} extra Light damage
* Offensive spells have a 30% chance to:
** Deal {{Dice||2|100||100}} extra Light damage
|rank2cooldown=
|rank3benefit=
|rank3benefit=
* {{Dice||3|20}} Extra Light Damage
* Ranged and thrown attacks have a 15% chance to:
* Ranged and Throwing weapons you equip are considered Good
** Deal {{Dice||3|100||100}} extra Light damage
|tree1name=Shiradi Champion
* Offensive spells have a 30% chance to:
|tree1icon=
** Deal {{Dice||3|100||100}} extra Light damage
|tree1requirements={{EnhItemReq|Shiradi Champion|Stay Good|12|
|rank3cooldown=
||T
|icon=
|requirements={{EnhItemSelectorReq|5|
* Level 20||T
}}
}}
}}
}}

Revision as of 11:09, 7 November 2021

Enhancement Stay Good Icon.png

Stay Good

Ranks: 1
Points (per rank): 1
Benefits:
  • Ranged and thrown attacks have a 15% chance to:
    • Deal 1d100+100 extra Light damage
  • Offensive spells have a 30% chance to:
    • Deal 1d100+100 extra Light damage

Description:
While in {{{2}}}: Ranged and thrown attacks have a 15% chance to deal extra Light damage. Your offensive spells have a 30% chance to proc this damage.
Selection option for: Stay
Requirements
  • 5 Points spent
  • Level 20