Difference between revisions of "Category:Common Filigree"
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[[Category: Filigrees]] |
Latest revision as of 18:28, 10 September 2021
Pages in category "Common Filigree"
The following 200 pages are in this category, out of 419 total.
(previous page) (next page)A
B
- Bend Fate: Arcane Spell Failure
- Bend Fate: Attack and Damage
- Bend Fate: Bard Songs
- Bend Fate: Charisma
- Bend Fate: Dexterity
- Bend Fate: Reflex Saves
- Bend Fate: Sonic Spell Power
- Blood Feast/Frozen Wanderer: Physical Resistance Rating
- Bravery Throughout/Shattered Device: Physical Resistance Rating
- Bravery Throughout: Armor Class
- Bravery Throughout: Constitution
- Bravery Throughout: Extra Action Boost
- Bravery Throughout: Extra Rage
- Bravery Throughout: Intimidate
- Bravery Throughout: Physical Resistance Rating
- Bravery Throughout: Threat Increase
C
- Celerity/Vigilance: Wisdom
- Celerity: Dexterity
- Celerity: Dodge and Maximum Dodge
- Celerity: Intelligence
- Celerity: Reflex
- Coalesced Magic: Arcane Spell Failure
- Coalesced Magic: Charisma
- Coalesced Magic: Intelligence
- Coalesced Magic: Magical Resistance Rating
- Coalesced Magic: Universal Spell Crit Damage
- Coalesced Magic: Universal Spell Power
- Coalesced Magic: Wisdom
- Crackshot Negotiator: Attack and Damage
- Crackshot Negotiator: Charisma
- Crackshot Negotiator: Diplomacy
- Crackshot Negotiator: Reflex
D
- Dance of the Wind/Next Fall: Dexterity
- Dance of the Wind: Armor Class
- Dance of the Wind: Attack and Damage
- Dance of the Wind: Dexterity
- Dance of the Wind: PRR
- Dance of the Wind: Strength
- Dance of the Wind: Trip
- Dance of the Wind: Tumble
- Darkhallow: Constitution
- Darkhallow: Intelligence
- Darkhallow: Light Absorption
- Darkhallow: Negative Amplification
- Darkhallow: Negative Spell Power
- Deadly Rain: Attack and Damage
- Deadly Rain: Critical Confirmation and Damage
- Deadly Rain: Dexterity
- Deadly Rain: PRR
- Deadly Rain: Ranged Power
- Deadly Rain: Reflex
- Deadly Rain: Wisdom
- Divinity: Armor Class
- Divinity: Charisma
- Divinity: Constitution
- Divinity: Physical Resistance Rating
- Divinity: Seeker
- Divinity: Smite Evil
- Divinity: Strength
- Divinity: Sunder
- Dragonsoul: Acid Absorption
- Dragonsoul: Arcane Spell Failure
- Dragonsoul: Charisma
- Dragonsoul: Cold Absorption
- Dragonsoul: Electric Absorption
- Dragonsoul: Fire Absorption
- Dragonsoul: Intelligence
- Dragonsoul: Universal Spell Power
- Dragonsoul: Wisdom
- Dreadbringer: Armor Class
- Dreadbringer: Dexterity
- Dreadbringer: Fortitude
- Dreadbringer: Melee Power
- Dreadbringer: Physical Resistance Rating
- Dreadbringer: Ranged Power
- Dreadbringer: Strength
- Dreadbringer: Tactics DC
E
- Electrocution: Air Elemental Protection
- Electrocution: Constitution
- Electrocution: Electric Absorption
- Electrocution: Electric Spellpower
- Electrocution: Fortitude
- Electrocution: MRR
- Electrocution: PRR
- Elemental Avatar: Acid Spellpower
- Elemental Avatar: Cold Spellpower
- Elemental Avatar: Constitution
- Elemental Avatar: Electric Spellpower
- Elemental Avatar: Fire Spellpower
- Elemental Avatar: Physical Resistance Rating
- Elemental Avatar: Will Saves
- Elemental Avatar: Wisdom
- Embraced by Light: Charisma
- Embraced by Light: Constitution
- Embraced by Light: Healing Amplification
- Embraced by Light: Light Spellpower
- Embraced by Light: MRR
- Embraced by Light: Positive Spellpower
- Embraced by Light: Turn Undead
- Embraced by Light: Wisdom
- Eye of the Beholder/Inevitable Grave: Intelligence
- Eye of the Beholder: Charisma
- Eye of the Beholder: Intelligence
- Eye of the Beholder: MRR
- Eye of the Beholder: Spellpower
- Eye of the Beholder: Will
- Eye of the Beholder: Wisdom
F
- Final Burial: Charisma
- Final Burial: Constitution
- Final Burial: Turn Undead Charges
- Final Burial: Turn Undead Hit Dice
- Final Burial: Turn Undead Maximum Dice
- Final Burial: Wisdom
- Frozen Wanderer: Arcane Spell Failure
- Frozen Wanderer: Charisma
- Frozen Wanderer: Cold Absorption
- Frozen Wanderer: Cold Spell Power
- Frozen Wanderer: Intelligence
- Frozen Wanderer: PRR
- Frozen Wanderer: Wisdom
G
K
- Keeper of the Curse: Charisma
- Keeper of the Curse: Constitution
- Keeper of the Curse: Light Spellpower
- Keeper of the Curse: Magical Resistance Rating
- Keeper of the Curse: Negative Amplification
- Keeper of the Curse: Negative Spellpower
- Keeper of the Curse: Physical Resistance Rating
- Keeper of the Curse: Will Saves
L
M
N
- Next Fall: Attack and Damage
- Next Fall: Dexterity
- Next Fall: Melee Power
- Next Fall: Reflex
- Next Fall: Trip
- Next Fall: Wisdom
- Nystul's Mystic Defense/Electrocution: Magical Resistance Rating
- Nystul's Mystical Defense: Acid Absorption
- Nystul's Mystical Defense: Cold Absorption
- Nystul's Mystical Defense: Constitution
- Nystul's Mystical Defense: Electric Absorption
- Nystul's Mystical Defense: Fire Absorption
- Nystul's Mystical Defense: MRR
- Nystul's Mystical Defense: Sonic Absorption
- Nystul's Mystical Defense: Will
O
- One Against Many: Attack and Damage
- One Against Many: Critical Confirmation and Damage
- One Against Many: Dexterity
- One Against Many: Melee Power
- One Against Many: Strength
- Otto's Irrevocable Power: Charisma
- Otto's Irrevocable Power: Constitution
- Otto's Irrevocable Power: Intelligence
- Otto's Irrevocable Power: MRR
- Otto's Irrevocable Power: PRR
- Otto's Irrevocable Power: Spell Failure Reduction
- Otto's Irrevocable Power: Spellpower
- Otto's Irrevocable Power: Will
P
- Prowess: Attack and Damage
- Prowess: Critical Confirmation and Damage
- Prowess: Dexterity
- Prowess: Melee Power
- Prowess: MRR
- Prowess: PRR
- Prowess: Strength
- Purity/Touch of Grace: Healing Amplification
- Purity: Constitution
- Purity: Death Block
- Purity: Fortitude
- Purity: Healing Amplification
- Purity: Positive Spellpower
- Purity: Wisdom