Difference between revisions of "Template:TelekinesisGuard"

From DDO Compendium
 
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<onlyinclude>{{EnchTitle|Guard|Telekinesis Guard}}{{#ifeq: {{#dplvar:enhview}}|titleonly||{{#ifeq: {{FULLPAGENAME}} |Template:TelekinesisGuard||[[Category:Items with Telekinesis Guard]]}}The telekinetic abilities of a beholder are stored within this item. When enemies hit you they may be assaulted by these psychic forces, falling to the ground unless they make a {{SaveDC|Reflex|35||||color}} save.}}</onlyinclude>
<onlyinclude>{{EnchTitle|Guard|Telekinesis Guard}}{{EnchBody|The telekinetic abilities of a beholder are stored within this item. When enemies hit you they may be assaulted by these psychic forces, falling to the ground unless they make a {{SaveDC|Reflex|35||||color}} save.}}{{EnchCat|TelekinesisGuard|Items with Telekinesis Guard|Guard Items}}</onlyinclude>

Latest revision as of 03:13, 14 December 2019

TelekinesisGuard[edit]

This template is used on equipment for the Telekinesis Guard enchantment. Guard is an enchantment that when an attacker hits there is a chance the defender falls to the ground.

Example Usage
{{TelekinesisGuard}}Telekinesis Guard: The telekinetic abilities of a beholder are stored within this item. When enemies hit you they may be assaulted by these psychic forces, falling to the ground unless they make a Reflex DC: 35 save.

Usage[edit]

{{TelekinesisGuard}}

Telekinesis Guard: The telekinetic abilities of a beholder are stored within this item. When enemies hit you they may be assaulted by these psychic forces, falling to the ground unless they make a Reflex DC: 35 save.