Difference between revisions of "Template:RuneArmBlast"

From DDO Compendium
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|parameter1values =  
|parameter1values =  
|parameter2name =Type
|parameter2name =Type
|parameter2description = The type of shot being done
|parameter2description = The type of damage each shot does
|parameter2values =  
|parameter2values =  
* Elemental
* Elemental

Revision as of 21:42, 12 December 2018

RuneArmBlast[edit]

This template is used on equipment to add blast information to a Rune Arm.

Example Usage
{{RuneArmBlast|Force Shot|Force|II|Will}}Force Shot Opponents struck by this receive a Will save for half damage.
    • Charge Tier 1: 3 to 6 + 1 per Artificer Level
    • Charge Tier 2: 5 to 11 + 1 to 2 per Artificer Level
    • Charge Tier 3: 6 to 16 + 1 to 4 per Artificer Level
    • Charge Tier 4: 7 to 21 + 1 to 6 per Artificer Level
    • Charge Tier 5: 8 to 26 + 1 to 8 per Artificer Level
  • Maximum Charge Tier: II: The maximum charge tier of this Rune Arm is Tier II.
{{RuneArmBlast|Bee Shot|Physical|V|Fortitude|In addition, foes struck by the shot take a stack of enraged Bees, which deal {{dice||1|4}} Piercing Damage every 2 seconds with no save. Enraged Bees may stack up to 20 times, and scales with Spell Power}}Bee Shot Opponents struck by this receive a Fortitude save for half damage.
  • Charge Tier 1: 4 to 14 + 1 to 2 per Artificer Level
  • Charge Tier 2: 5 to 19 + 1 to 4 per Artificer Level
  • Charge Tier 3: 6 to 24 + 1 to 6 per Artificer Level
  • Charge Tier 4: 7 to 29 + 1 to 8 per Artificer Level
  • Charge Tier 5: 8 to 34 + 1 to 10 per Artificer Level

    In addition, foes struck by the shot take a stack of enraged Bees, which deal 1d4 Piercing Damage every 2 seconds with no save. Enraged Bees may stack up to 20 times, and scales with Spell Power
  • Maximum Charge Tier: V: The maximum charge tier of this Rune Arm is Tier V.

Usage[edit]

{{RuneArmBlast|(Blast Type)|(Type)|(Maximum Charge Tier)|(Save)|(Additional Text)}}

Parameter Documentation
Blast TypeThis is the type of blast that is being done.
TypeThe type of damage each shot does
Possible Values:
  • Elemental
  • Force
  • Physical
Maximum Charge TierWhat is the maximum charge tier. Enter a roman numeral from I to V.
SaveWhat save type is used to half the damage.
Additional TextAny additional text about the shot.

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


[[Category: Rune Arms with {{{1}}}]]{{{1}}} Opponents struck by this receive a {{{4}}} save for half damage.

  • Maximum Charge Tier: {{{3}}}: The maximum charge tier of this Rune Arm is Tier {{{3}}}.