Difference between revisions of "Update 73.1"

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(Created page with "{{Template:Update |name = Tavern Tales |update =73.1 |releasedate=April 16, 2025 |patch = |changes= ==Of Special Note:== Tavern Tales, New Quest Available Tavern Tales is a Quest Bundle that features new quests which debut over time! Tavern Tales is FREE to VIPs and available in the DDO Store. Each of the three quests in the Quest Bundle is available to purchase separately in the DDO Store, and you can get a discount by purchasing the full Quest Bundle. These q...")
 
 
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* Adjustments have been made to the way enemies attempt to track characters under certain invisibility and stealth conditions, including when an enemy is in a Blind state. These changes address a long term performance issue that was increasing over time that could cause significant "brain dead" behaviors and other enemy pathing problems. Enemies will now chase an echo of your location when Blind or when you are Invisible or decently "stealthing away". Blind enemies will continue to have their standard 50% miss chance. Ranged attackers will try to get closer to you, and turreted enemies will fire at your echo to reduce their effectiveness. NOTE: None of these changes impact the Stealth experience for characters who were never seen in the first place. These changes only impact enemies who already hate you but cannot see you very well for a variety of reasons. Additional adjustments can be expected over time.
* Adjustments have been made to the way enemies attempt to track characters under certain invisibility and stealth conditions, including when an enemy is in a Blind state. These changes address a long term performance issue that was increasing over time that could cause significant "brain dead" behaviors and other enemy pathing problems. Enemies will now chase an echo of your location when Blind or when you are Invisible or decently "stealthing away". Blind enemies will continue to have their standard 50% miss chance. Ranged attackers will try to get closer to you, and turreted enemies will fire at your echo to reduce their effectiveness. NOTE: None of these changes impact the Stealth experience for characters who were never seen in the first place. These changes only impact enemies who already hate you but cannot see you very well for a variety of reasons. Additional adjustments can be expected over time.
* Fixed the generator scaling in a number of dungeons that weren't spawning enough enemies on Elite and Reaper difficulties.
* Fixed the generator scaling in a number of dungeons that weren't spawning enough enemies on Elite and Reaper difficulties.
* Den of Vipers - Several balance and bug changes have been made as follows:
* [[Den of Vipers]] - Several balance and bug changes have been made as follows:
** The Hydra's physical bite damage has been greatly reduced.
** The Hydra's physical bite damage has been greatly reduced.
** The Hydra's Armor Class on Elite difficulty has been modestly reduced.
** The Hydra's Armor Class on Elite difficulty has been modestly reduced.

Latest revision as of 23:53, 16 April 2025

Tavern Tales Logo.jpg
Tavern Tales
Release Information
Released on April 16, 2025
Changes

Of Special Note:

Tavern Tales, New Quest Available

Tavern Tales is a Quest Bundle that features new quests which debut over time! Tavern Tales is FREE to VIPs and available in the DDO Store. Each of the three quests in the Quest Bundle is available to purchase separately in the DDO Store, and you can get a discount by purchasing the full Quest Bundle. These quests remain available after their debut.

Now Available! Toil and Trouble - Strange things are happening in The King's Forest! Villagers blame a local hag, but it's up to you to discover the far more sinister truth. Speak with Jarra Morand in Eveningstar, near the gate to the King's Forest, to get started. Toil and Trouble is level 5 on Heroic difficulty and level 28 on Epic difficulty.

News and Notes:

General changes​

  • Adjustments have been made to the way enemies attempt to track characters under certain invisibility and stealth conditions, including when an enemy is in a Blind state. These changes address a long term performance issue that was increasing over time that could cause significant "brain dead" behaviors and other enemy pathing problems. Enemies will now chase an echo of your location when Blind or when you are Invisible or decently "stealthing away". Blind enemies will continue to have their standard 50% miss chance. Ranged attackers will try to get closer to you, and turreted enemies will fire at your echo to reduce their effectiveness. NOTE: None of these changes impact the Stealth experience for characters who were never seen in the first place. These changes only impact enemies who already hate you but cannot see you very well for a variety of reasons. Additional adjustments can be expected over time.
  • Fixed the generator scaling in a number of dungeons that weren't spawning enough enemies on Elite and Reaper difficulties.
  • Den of Vipers - Several balance and bug changes have been made as follows:
    • The Hydra's physical bite damage has been greatly reduced.
    • The Hydra's Armor Class on Elite difficulty has been modestly reduced.
    • The impact splash damage from the Hydra's turning has been reduced.
    • Death Watch Skulls do less damage and tick less fast. The Hydra now greatly prefers to spawn its Watchers on targets who are not in melee range.
    • The Hydra;s acid damage over time stacking attack and general spell attack damage has been reduced.
    • The Hydra now has True Sight per raid boss standards.
    • A Hydra attack that was not achieving its correct range now does.
    • The Hydra's "inflict mist is you kite me too much" behavior now happens less frequently.
    • The Spirit Naga that appears in one of the transition rooms on Reaper difficulty is no longer a mini boss, and has had its stats reduced.
  • Inquisitive:
    • Improved Uncanny Dodge now properly grants the passive dodge bonuses at level 4, 6, 8, 12, 16, and 20 as claimed.
    • The enhancement "Hit the Streets" now properly gives +5 Doubleshot.
    • Jaded, Optimistic, and Vigilante now grant +5 Ranged Power (was 10).
    • Undaunted now grants +5 Ranged Power (was 10).
  • The Patience feat now also reduces Crossbow Reload Speed by 10%.
  • Fixed an issue where Evards Black Tentacles could interact badly with Double Rainbow or Colors of the Queen. As a consequence, the list of effects that Double Rainbow and Colors of the Queen can produce has been adjusted in the process. Several have been removed that either did not work or had negative effects on the player/their allies (like friendly fire), and new ones have been added that do not have this issue. Double Rainbow has also had several effects removed from it's random matrix including an effect that could break the melee damage array of many monsters (including bosses), and effects that could spawn incidental woodland animals that would follow the target around and linger past it's death.
  • Warlock Tainted Scholar's Blood Component no longer lists +10% speed with Eldritch Blast (as that doesn't work or exist), and instead now grants +1d8 Eldritch Blast Damage.
  • Eldritch Blast (Focused), the basic Eldritch Blast shape, has had its scaling increased to 150%. (Other blast shapes remain at their current value).
  • Solar Gems of Spell Critical Damage now properly grant their listed +(5/10/15)% Legendary Bonus to Spell Critical Damage, and now stack correctly with other Legendary Bonuses to SpelL Critical Damage.
  • Items that recently lost their Minimum Level have regained it.
  • Fixed a mess of CC effects that self purge abilities would not dispel correctly for either monster or player.
  • Shiradi's Champion - Change to Inexorable Advance - Damage on cold and light procs increased from 3d100+180 to 10d100+180. 100% double rainbow procs have been removed due to it causing server/client hitchs when used on conjuction with various rapid fire abilities.
  • Fix issues where if a player teleported to their soul stone in certain parts of the rat dungeons while dead their client would get stuck and hang.