Difference between revisions of "Template:WeaponEffect"
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* Antipodal | * Antipodal | ||
* Bone Paws | * Bone Paws | ||
* Strength Sapping | |||
* Life-Devouring | |||
|parameter2name = die count | |parameter2name = die count | ||
|parameter2description = The number of d6 die that are used | |parameter2description = The number of d6 die that are used | ||
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| frostblade = {{EnchTitle|Weapon Effect#Frostblade|Frostblade|{{{4|}}}}}{{EnchBody|This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.}}{{EnchCat|WeaponEffect|Items with Iceblade}} | | frostblade = {{EnchTitle|Weapon Effect#Frostblade|Frostblade|{{{4|}}}}}{{EnchBody|This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.}}{{EnchCat|WeaponEffect|Items with Iceblade}} | ||
|antipodal = {{EnchTitle| | |antipodal = {{EnchTitle|Antipodal|Antipodal|{{{4|}}}}}{{EnchBody|This weapon is a carefully balanced confluence of diametrically opposed planar energies. This weapon deals an extra {{Dice||1|6}} points of Good damage to non-Good enemies, an extra {{Dice||1|6}} points of Evil damage to non-Evil enemies, an extra {{Dice||1|6}} points of Law damage to non-Lawful enemies, and an extra {{Dice||1|6}} points of Chaotic damage to non-Chaotic enemies.}}{{EnchCat|WeaponEffect|Antipodal Weapons}} | ||
|bone paws |bonepaws= {{EnchTitle| | |bone paws |bonepaws= {{EnchTitle|Bone Paws|Bone Paws|{{{4|}}}}}{{EnchBody|While in any Wild Shape, your weapons gain Piercing damage bypass and +1W.}}{{EnchCat|WeaponEffect|Items with Bone Paws}} | ||
|strength sapping |strengthsapping= {{EnchTitle|Strength Sapping|Strength Sapping|{{{4|}}}}}{{EnchBody|Every time this weapon deals damage, the target must succeed on a {{SaveDC|Fortitude|15||||color}} save or become exhausted.}}{{EnchCat|WeaponEffect|Strength Sapping Weapons}} | |||
|life-devouring |life-devouring= {{EnchTitle|Life-Devouring|Life-Devouring|{{{4|}}}}}{{EnchBody|This weapon deprives an enemy of its energy and passes it on to you. When you roll a 20 on an attack, that enemy must make a {{SaveDC|Fortitude|28||||color}} save or be subjected to a -6 penalty to all stats. At the same time you will feel your power return, as though [[Greater Restoration]] were cast on you. (Greater Restoration cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity suffered by you.)}}{{EnchCat|WeaponEffect|Life-Devouring Weapons}} | |||
|#default = {{EnchTitle|Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}|{{{4|}}}}}{{EnchBody|{{#switch: {{lc:{{{1}}}}} | |#default = {{EnchTitle|Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}|{{{4|}}}}}{{EnchBody|{{#switch: {{lc:{{{1}}}}} |
Revision as of 00:18, 16 January 2025
WeaponEffect[edit]
This template is used on equipment for the Weapon Effect Enchantement. This adds specific types of damage to each hit.
Example Usage | |
{{WeaponEffect|Force|9|Impactful}} | Impactful 9: This effect causes the edges of this weapon to ripple with force, dealing 9d6 force damage on each hit. |
{{WeaponEffect|Sonic|9|Reverberating}} | Reverberating 9: This effect causes the edges of this weapon to pulse with sound, dealing 9d6 Sonic damage on each hit. |
{{WeaponEffect|Bludgeon|9|Bludgeoning}} | Bludgeoning 9: This edges of this weapon are blunted, dealing an additional 9d6 bludgeon damage on each hit. |
Usage[edit]
{{WeaponEffect|(Type)|(die count)|(Effect name)|(Title)|(Sides)}}
Parameter Documentation | |
Type | This defines which specific type of effect is added Possible Values:
|
die count | The number of d6 die that are used |
Effect name | The Name of the effect |
Title | The title if it doesn't match the default |
Sides | The sides used for the dice, if not specified it is d6 |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
[[Weapon Effect#{{{1}}}|{{{3}}} {{{2}}}:]]