Difference between revisions of "Template:SpellLore"

From DDO Compendium
 
Line 112: Line 112:
|thunderstorm=Sonic and Electric
|thunderstorm=Sonic and Electric
|#default=
|#default=
}} spells gain a +{{{2}}}% {{#dplvar:bonustype}} bonus to bonus to their chance to Critical Hit.}} {{#switch: {{lc:{{{1|}}}}}
}} spells gain a +{{{2}}}% {{#dplvar:bonustype}} bonus to their chance to Critical Hit.}} {{#switch: {{lc:{{{1|}}}}}
|fire |combustion = {{EnchCat|SpellLore|Items with Fire Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to bonus to Fire Spells Critical Hit Chance}}
|fire |combustion = {{EnchCat|SpellLore|Items with Fire Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Fire Spells Critical Hit Chance}}
|acid |corrosion = {{EnchCat|SpellLore|Items with Acid Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Acid Spells Critical Hit Chance}}
|acid |corrosion = {{EnchCat|SpellLore|Items with Acid Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Acid Spells Critical Hit Chance}}
|devotion|healing = {{EnchCat|SpellLore|Items with Devotion Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Positive Spells Critical Hit Chance}}
|devotion|healing = {{EnchCat|SpellLore|Items with Devotion Lore|Items with +{{{2}}}% {{#dplvar:bonustype}} bonus to Positive Spells Critical Hit Chance}}

Latest revision as of 20:03, 13 June 2024

SpellLore[edit]

This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.

Example Usage
{{SpellLore|Radiance|30}}Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit.
{{SpellLore||15}}Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit.

Usage[edit]

{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)|(Title)}}

Parameter Documentation
GroupThis is the group of spells that the critical chance is being increased.
Possible Values:
  • Combustion
  • Fire
  • Corrosion
  • Acid
  • Devotion
  • Glaciation
  • Ice
  • Impulse
  • Force
  • Magnetism
  • Lightning
  • Nullification
  • Negative
  • Void
  • Radiance
  • Light
  • Reconstruction
  • Repair
  • Kinetic
  • Resonance
  • Sonic
  • Healing
  • Universal
  • Purifying Flame (Fire and Light)
  • Frozen Storm (Cold and Lightning)
  • Creeping Dust (Cold and Acid)
  • Firestorm (Fire and Lightning)
  • Silver Flame (Positive, Light and Alignment)
  • Blighted (Acid, Negative, Poison and Evil)
  • Moonlit Haunt (Negative, Force and Poison)
  • Winter's Impertenence
  • Summer's Impertenence
  • Frozen Depths
  • Tunderstorm (Sonic and Electric)
  • Sacred Ground (Acid, Light and Alignment)
  • Dark Restoration (Negative, Poison and Positive)
  • "" (Default, leave blank for ALL spells)
Enhancement AmountThis is the amount that spell critical chance is increased.
Bonus TypeThis is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment.
TitleThe title if it is different than the default

Template

Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.


Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.