Difference between revisions of "Template:SpellLore"
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}} spells gain a +{{{2}}}% {{#dplvar:bonustype}} bonus to their chance to Critical Hit.}} {{#switch: {{lc:{{{1|}}}}} | }} spells gain a +{{{2}}}% {{#dplvar:bonustype}} bonus to their chance to Critical Hit.}} {{#switch: {{lc:{{{1|}}}}} | ||
|fire |combustion = {{EnchCat|SpellLore|Items with Fire Lore|+{{#dplvar:bonustype}} Fire Spells Critical Hit Chance}} | |fire |combustion = {{EnchCat|SpellLore|Items with Fire Lore|+{{{2}}}% {{#dplvar:bonustype}} Fire Spells Critical Hit Chance}} | ||
|acid |corrosion = {{EnchCat|SpellLore|Items with Acid Lore|+{{#dplvar:bonustype}} Acid Spells Critical Hit Chance}} | |acid |corrosion = {{EnchCat|SpellLore|Items with Acid Lore|+{{{2}}}% {{#dplvar:bonustype}} Acid Spells Critical Hit Chance}} | ||
|devotion|healing = {{EnchCat|SpellLore|Items with Devotion Lore|+{{#dplvar:bonustype}} Positive Spells Critical Hit Chance}} | |devotion|healing = {{EnchCat|SpellLore|Items with Devotion Lore|+{{{2}}}% {{#dplvar:bonustype}} Positive Spells Critical Hit Chance}} | ||
|ice |glaciation = {{EnchCat|SpellLore|Items with Ice Lore|+{{#dplvar:bonustype}} Cold Spells Critical Hit Chance}} | |ice |glaciation = {{EnchCat|SpellLore|Items with Ice Lore|+{{{2}}}% {{#dplvar:bonustype}} Cold Spells Critical Hit Chance}} | ||
|force|kenetic|kinetic = {{EnchCat|SpellLore|Items with Kinetic Lore|+{{#dplvar:bonustype}} Force Spells Critical Hit Chance}} | |force|kenetic|kinetic = {{EnchCat|SpellLore|Items with Kinetic Lore|+{{{2}}}% {{#dplvar:bonustype}} Force Spells Critical Hit Chance}} | ||
|impulse = {{EnchCat|SpellLore|Items with Impulse Lore|+{{#dplvar:bonustype}} Force Spells Critical Hit Chance}} | |impulse = {{EnchCat|SpellLore|Items with Impulse Lore|+{{{2}}}% {{#dplvar:bonustype}} Force Spells Critical Hit Chance}} | ||
|lightning|magnetism = {{EnchCat|SpellLore|Items with Lightning Lore|+{{#dplvar:bonustype}} Electric Spells Critical Hit Chance}} | |lightning|magnetism = {{EnchCat|SpellLore|Items with Lightning Lore|+{{{2}}}% {{#dplvar:bonustype}} Electric Spells Critical Hit Chance}} | ||
|negative|nullification|void = {{EnchCat|SpellLore|Items with Void Lore|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{#dplvar:bonustype}} Poison Spells Critical Hit Chance}} | |negative|nullification|void = {{EnchCat|SpellLore|Items with Void Lore|+{{{2}}}% {{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Poison Spells Critical Hit Chance}} | ||
|light|radiance= {{EnchCat|SpellLore|Items with Radiance Lore|+{{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{#dplvar:bonustype}} Lawful Spells Critical Hit Chance}} | |light|radiance= {{EnchCat|SpellLore|Items with Radiance Lore|+{{{2}}}% {{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Lawful Spells Critical Hit Chance}} | ||
|repair|reconstruction = {{EnchCat|SpellLore|Items with Repair Lore|+{{#dplvar:bonustype}} Repair Spells Critical Hit Chance}} | |repair|reconstruction = {{EnchCat|SpellLore|Items with Repair Lore|+{{{2}}}% {{#dplvar:bonustype}} Repair Spells Critical Hit Chance}} | ||
|sonic|resonance = {{EnchCat|SpellLore|Items with Sonic Lore|+{{#dplvar:bonustype}} Sonic Spells Critical Hit Chance}} | |sonic|resonance = {{EnchCat|SpellLore|Items with Sonic Lore|+{{{2}}}% {{#dplvar:bonustype}} Sonic Spells Critical Hit Chance}} | ||
|purifying flame = {{EnchCat|SpellLore|Items with Purifying Flame|+{{#dplvar:bonustype}} Fire Spells Critical Hit Chance|+{{#dplvar:bonustype}} Light Spells Critical Hit Chance}} | |purifying flame = {{EnchCat|SpellLore|Items with Purifying Flame|+{{{2}}}% {{#dplvar:bonustype}} Fire Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Light Spells Critical Hit Chance}} | ||
|dark restoration = {{EnchCat|SpellLore|Items with Dark Restoration|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{#dplvar:bonustype}} Positive Spells Critical Hit Chance}} | |dark restoration = {{EnchCat|SpellLore|Items with Dark Restoration|+{{{2}}}% {{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Positive Spells Critical Hit Chance}} | ||
|frozen storm = {{EnchCat|SpellLore|Items with Frozen Storm|+{{#dplvar:bonustype}} Cold Spells Critical Hit Chance|+{{#dplvar:bonustype}} Electric Spells Critical Hit Chance}} | |frozen storm = {{EnchCat|SpellLore|Items with Frozen Storm|+{{{2}}}% {{#dplvar:bonustype}} Cold Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Electric Spells Critical Hit Chance}} | ||
|creeping dust = {{EnchCat|SpellLore|Items with Creeping Dust|+{{#dplvar:bonustype}} Cold Spells Critical Hit Chance|+{{#dplvar:bonustype}} Acid Spells Critical Hit Chance}} | |creeping dust = {{EnchCat|SpellLore|Items with Creeping Dust|+{{{2}}}% {{#dplvar:bonustype}} Cold Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Acid Spells Critical Hit Chance}} | ||
|firestorm = {{EnchCat|SpellLore|Items with Firestorm|+{{#dplvar:bonustype}} Electric Spells Critical Hit Chance|+{{#dplvar:bonustype}} Fire Spells Critical Hit Chance}} | |firestorm = {{EnchCat|SpellLore|Items with Firestorm|+{{{2}}}% {{#dplvar:bonustype}} Electric Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Fire Spells Critical Hit Chance}} | ||
|silver flame = {{EnchCat|SpellLore|Items with Silver Flame|+{{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{#dplvar:bonustype}} Lawful Spells Critical Hit Chance|+{{#dplvar:bonustype}} Positive Spells Critical Hit Chance}} | |silver flame = {{EnchCat|SpellLore|Items with Silver Flame|+{{{2}}}% {{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Lawful Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Positive Spells Critical Hit Chance}} | ||
|sacred ground = {{EnchCat|SpellLore|Items with Sacred Ground|+{{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{#dplvar:bonustype}} Lawful Spells Critical Hit Chance|+{{#dplvar:bonustype}} Acid Spells Critical Hit Chance}} | |sacred ground = {{EnchCat|SpellLore|Items with Sacred Ground|+{{{2}}}% {{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Lawful Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Acid Spells Critical Hit Chance}} | ||
|universal = {{EnchCat|SpellLore|Items with Universal Spell Lore|+{{#dplvar:bonustype}} All Spells Critical Hit Chance}} | |universal = {{EnchCat|SpellLore|Items with Universal Spell Lore|+{{{2}}}% {{#dplvar:bonustype}} All Spells Critical Hit Chance}} | ||
|blighted = {{EnchCat|SpellLore|Items with Blighted Lore|+{{#dplvar:bonustype}} Acid Spells Critical Hit Chance|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{#dplvar:bonustype}} Evil Spells Critical Hit Chance}} | |blighted = {{EnchCat|SpellLore|Items with Blighted Lore|+{{{2}}}% {{#dplvar:bonustype}} Acid Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Evil Spells Critical Hit Chance}} | ||
|moonlit haunt = {{EnchCat|SpellLore|Items with Moonlit Haunt Lore|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{#dplvar:bonustype}} Force Spells Critical Hit Chance}} | |moonlit haunt = {{EnchCat|SpellLore|Items with Moonlit Haunt Lore|+{{{2}}}% {{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Force Spells Critical Hit Chance}} | ||
|frozen depths = {{EnchCat|SpellLore|Items with Frozen Depths Lore|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{#dplvar:bonustype}} Cold Spells Critical Hit Chance}} | |frozen depths = {{EnchCat|SpellLore|Items with Frozen Depths Lore|+{{{2}}}% {{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Cold Spells Critical Hit Chance}} | ||
|winter's impertenence = {{EnchCat|SpellLore|Items with Winter's Impertenence|+{{#dplvar:bonustype}} Force Spells Critical Hit Chance|+{{#dplvar:bonustype}} Negative Spells Critical Hit Chance}} | |winter's impertenence = {{EnchCat|SpellLore|Items with Winter's Impertenence|+{{{2}}}% {{#dplvar:bonustype}} Force Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Negative Spells Critical Hit Chance}} | ||
|summer's impertenence= {{EnchCat|SpellLore|Items with Summer's Impertenence|+{{#dplvar:bonustype}} Light Spells Critical Hit Chance | |summer's impertenence= {{EnchCat|SpellLore|Items with Summer's Impertenence|+{{{2}}}% {{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Fire Spells Critical Hit Chance}} | ||
|thunderstorm = {{EnchCat|SpellLore|Items with Thunderstorm | |thunderstorm = {{EnchCat|SpellLore|Items with Thunderstorm|+{{{2}}}% {{#dplvar:bonustype}} Electric Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Sonic Spells Critical Hit Chance}} | ||
|#default = {{EnchCat|SpellLore|Items with Spell Lore|+{{#dplvar:bonustype}} Fire Spells Critical Hit Chance|+{{#dplvar:bonustype}} Acid Spells Critical Hit Chance|+{{#dplvar:bonustype}} Positive Spells Critical Hit Chance | |#default = {{EnchCat|SpellLore|Items with Spell Lore|+{{{2}}}% {{#dplvar:bonustype}} Fire Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Acid Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Positive Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Cold Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Force Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Electric Spells Critical Hit Chance|{{{2}}}% +{{#dplvar:bonustype}} Negative Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Poison Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Light Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Chaos Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Evil Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Good Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Lawful Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Repair Spells Critical Hit Chance|+{{{2}}}% {{#dplvar:bonustype}} Sonic Spells Critical Hit Chance}} | ||
}}</onlyinclude> | }}</onlyinclude> |
Revision as of 14:02, 13 June 2024
SpellLore[edit]
This template is used on equipment for the SpellLore enchantment. SpellLore adds to the critical chance for a specific group of spells.
Example Usage | |
{{SpellLore|Radiance|30}} | Radiance Lore +30%: Passive: Your Light and Alignment spells gain a +30% Equipment bonus to their chance to Critical Hit. |
{{SpellLore||15}} | Spell Lore +15%: Passive: All your spells gain a +15% Equipment bonus to their chance to Critical Hit. |
Usage[edit]
{{SpellLore|(Group)|(Enhancement Amount)|(Bonus Type)|(Title)}}
Parameter Documentation | |
Group | This is the group of spells that the critical chance is being increased. Possible Values:
|
Enhancement Amount | This is the amount that spell critical chance is increased. |
Bonus Type | This is the type of bonus - Insight, Enhancement, Quality, etc. If you don't specify a value here it will default to Equipment. |
Title | The title if it is different than the default |
Template
Ignore any errors below this line, The errors occur because there is no input into the template, in the template itself.
Spell Lore +{{{2}}}%: Passive: All your spells gain a +{{{2}}}% Equipment bonus to their chance to Critical Hit.